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Rock Boshers DX (Vita): COMPLETED!

Posted on 17/02/2015 Written by deKay

tumblr_njxslqbaak1svmpf2o1_1280You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. Silly me.

tumblr_njxsme8mif1svmpf2o1_1280Having rescued it from the same hole my PSP spends its autumn years rotting in, I charged it up and set about finishing off Rock Boshers DX. Previously, I’d reached a level with two centipede things and a load of larvae, and was unable to get past it. Somehow, that only took two attempts upon returning, and I quickly blasted through a few more levels.

The almost vertically scrolling shoot-em-up level where you’re in a lift full of paratrooper baddies and helicopters and a UFO semi-boss was pretty difficult, and there’s a later level where you have to run laps of the screen (for the second time) which also gave me grief. Managed to get past them eventually, though, and before long it was the final boss.

tumblr_njxsn4wpil1svmpf2o1_1280Or bosses, rather. There are several stages. First, you’re inside a massive bullet much like the one that you went to Mars in at the start of the game. Here you have a giant brain you have to shoot in each of its eyes as they appeared. You can also temporarily destroy baddie dispensers to get rockets, making the fight (probably intentionally) not unlike the Mother Brain one from Metroid. With the brain dead, you escape in a smaller bullet…

tumblr_njxsohvi9s1svmpf2o1_1280But of course the brain isn’t dead. It somehow still follows you and the game turns into a sideways scrolling (scrolling backwards, I might add) shooter, reminiscent of the Super Sonic fight at the end of Sonic 2. With the brain defeated properly, there’s yet another “final” boss, this time against the tall hatted man in a spaceship, who throws everything at you.

None of the bosses were especially difficult, so I’d soon won. Ending sequence and hint at a sequel and everything. Excellent.

Filed Under: Gaming Diary Tagged With: completed, Post, rock boshers, Vita

3D Fantasy Zone (3DS): COMPLETED!

Posted on 15/02/2015 Written by deKay

tumblr_njof3v0tw31svmpf2o1_400You may think that this is a somewhat short game. Eight short levels and it’s over. Right? How long can it possibly take to complete?

Almost EIGHT HOURS. That’s how long.

Oh yes, it was hard. Especially Level 3, for some reason, but even with the difficulty I still managed to reach the final boss at the end of the game in around an hour and a half. In fact, aside from losing a couple of lives, I beat 5/6ths of the final boss in that time too. It just took several hundred more attempts to beat that final part of the final boss.

tumblr_njs2rjktrz1svmpf2o1_400He starts with six blue… things, all lined up and ready to attack one after another. The first five are easy, and with the Wide Beam are all dead in seconds. The problem is, that the sixth moves too fast to shoot. He’s all over you and you’re dead before you can even use enough smart bombs to take him down. You can’t get many hits in either, because you have to run away from him immediately and you can’t shoot behind yourself.

tumblr_njof3soain1svmpf2o1_400Eventually, after all those tries, I finally fluked it and dropped an un-aimable Heavy Bomb on him just as he was about to touch me. Phew!

In the process of building up gold to spend on the final battle, I replayed the earlier levels again, and after a while found I could quite easily make it from the start of the game to the very end boss attack without ever dying. And that’s including the Boss Rush. How I hate Boss Rushes. The point being, that even though some levels were bloody difficult, they became complete walkovers. Obviously my skills had increased. Or something.

Utterly_impossible._Can_complete_the_whole_of_the_game_without_dying__but_final_part_of_final_boss_Nope.__t_httpt.co3AOjMNSF4QComing to 3D Fantasy Zone without being a fan of the original (it looked great, but was too hard and I didn’t like the shop mechanic), I’m amazed that not only did I really enjoy this, but despite the number of times I had to replay bits to tackle the final boss, I never once gave up.

I’ve unlocked all the extras now too, including Upa-Upa Mode. I gave that a go, but I’m not sure I like it. The shop has gone, and now upgraded weapons cost gold either per second, or per bullet. I rattled through all my reserves in mere seconds! Hmm.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Post

Another World: 20th Anniversary Edition (Wii U): COMPLETED!

Posted on 10/02/2015 Written by deKay

Show_me_your_teethNo, I hadn’t started this already and no, I didn’t return to another previously started game having finished off Shovel Knight. Just shut up, OK? Shut up.

I was rearranging the icons on my Wii U home screen. Like on my 3DS, I have to have them arranged in an OCD friendly manner, where games I’m currently playing or haven’t completed sit on the first screen, and games I have completed or aren’t likely to play any time soon are shifted off to other screens. Since I have more games on the go than a single page of the home screen can contain, after moving Shovel Knight I’d freed up a spot and noticed Another World unloved and unplayed on the wrong screen. So I had to move it. Then played it.

_pelekophoros_and_then_Can_t_go_down_the_hole.Back in the day, I had Another World for the Amiga. I wanted to like it, but it was far too frustrating. When you died (and I died a lot) you were put back too far, and the single button nature of the Amiga joystick made the controls too fiddly with too many deaths resulting from controller flail. That, and I’d already played Flashback which was better in so many ways.

Still, this updated version promised to do away with two of my issues, with more frequent restart points and two (two!) button controls. It was also technically free, due to free eShop credit, so I bought it. And today I played, and completed it.

No_idea_how_to_beat_this_guy.After doing so, I found a walkthrough video which also completed it. My time was just over two hours. They did it in 23 minutes. Hmm.

If you’ve never heard of the game, then let me sum it up: You’re a man who has a particle accelerator which goes wrong and warps him to an alien world. You take control of him from the moment he arrives, and through running, leaping, shooting (once you get a gun) and generally avoiding nasty traps and alien beings that want to kill you in varied grizzly ways. You’re captured and placed in jail with one of the aliens, who befriends you when you help him escape, and he then assists with your endeavours to get out of the city.

ImpossibleWhat makes it tricky is that all these deaths are instant, and often unexpected. It’s one of those games where you get a little bit further each time – remembering where rocks fall on your head or aliens with guns appear. There are a few puzzles to solve, none of which are especially taxing although a handful are pretty obtuse. Each time I got stuck I posted on Twitter for help, but usually managed to solve it myself by the time I got a reply. Frequently I’d arrive in a room and think it was utterly impossible to progress, but not know if that was because I was doing it wrong, or had missed something earlier on.

Now I’ve finished it, the replay value is close to zero, although if I did attempt it again I’m quite sure I’d be much closer to the 23 minute completion time the Youtube guy managed.

Most_ridiculous_spaceship_ever.In terms of gameplay, it’s not as timeless as I’d have hoped. It’s a bit clunky and rough, with some necessary pixel-perfect jumping and timing being at odds with the imprecise movement, slightly vague three mode shooting (tap to shoot, hold for a shield, hold longer for a shield-breaking blast) and seemingly random collision detection – often enemy laser beams will pass through you, sometimes they will kill you, but there’s no way of knowing which until you’re dead. There’s also the big no-no of several holes you have to fall in on purpose, but with no way of knowing if the fall will kill you until you’ve already committed to the drop. Some of the firefights are literally hit and miss too, and I passed one in particular I’m sure by luck alone.

CDOS_V5.01Still, there is something compelling about it. The urge to finish it was strong, to see your man Lester escape, and when you solve a puzzle or figure out to deal with an alien you can’t help but feel a bit clever. There’s also a bit of a twist at the end when you think you’re about to escape in a spaceship, but, well, I won’t spoil it – let’s just say there’s a bit more game.

Another World is definitely recommended if you can find it cheap, but expect frustrating trial and error gameplay. Thankfully, not as stressful as the 90s version.

Filed Under: Gaming Diary Tagged With: another world, completed, Post, retro, wii u

Shovel Knight (Wii U): COMPLETED!

Posted on 09/02/2015 Written by deKay

A_platformer_with_an_ice_level_No_way.Alright, alright, calm down. I know what I said. I know I was trying to work through my already-started-games backlog before making a start on my bought-but-unplayed backlog. I’m sorry. I have no excuses.

But… what a game to break these plans with. From start to finish, Shovel Knight was a proper joy to play. The fantastically drawn pixel art, the outlandish characters (top of which is the half-trout, half-apple Troupple and his amazing dance routine), the comedy dialogue, a frog who specialises in Shovel Knight themed puns, some of the best platforming in years, varied boss battles and an astoundingly good chiptune soundtrack. No, really. I cannot stress enough how incredible the music is. Especially the Lich Yard level, which is clearly Castlevania-esque.

In fact, I’m struggling to find anything negative to say about the game at all. Everything is borderline perfect. It feels like a modern day SNES game, with all the style games like Super Castlevania IV and Mega Man X provided, but with none of the technical limitations of sprite handling and slowdown.

Worst_jokes.It took me just over six hours to finish, but because it’s so damn good, that was just two proper game sessions. The game stats show I died 80 times, which would suggest two things: 1) it was hard, and 2) I didn’t notice. In reality, it isn’t that hard at all. No, this isn’t me boasting about how great a game player I am – it’s more because I only recently finished off the much, much harder set of 6 NES Mega Man games.

How_am_I_supposed_to_get_up_hereSeveral Shovel Knight reviews have complained (or complimented?) the game on its high level of difficulty, but I’m really not seeing it. You don’t have lives, and each death just makes you drop some (recoverable) gold and go back a few screens. Most of the bits I got stuck on, losing a string of lives, were late in the game and entirely my fault anyway – incorrectly weighing up risk and reward, or just not paying attention to have things moved or when baddies appear. Absolutely nothing to get frustrated at, at least, not for more than a few minutes anyway. Even the SuckySuck(TM) Bit at the end (that’s “Boss Rush” to those not in the know) wasn’t as much of an issue as I’ve found with other games. Yes, it’s a bit of a cop-out, but the battles are quick and you get your health refilled after each one anyway, so it only took me two or three tries.

You_have_no_chance_to_survive_make_your_time (1)What I haven’t done, however, is collect all of the music sheets hidden around the levels, and I didn’t buy much of the armour from the flying blacksmith guy – mainly because although they all improve your stats in some way, most also come with a debuff side effect I wasn’t prepared to take. As it turns out, they were unnecessary anyway. Will I go back and mop up? Almost certainly. I’ve already started New Game+ after all…

Filed Under: Gaming Diary Tagged With: completed, Post, shovel knight, wii u

Brave Knight – Completed

Posted on 09/02/2015 Written by gospvg


I've not had much time for gaming lately too busy with other time-consuming activities. I did however spend fifteen minutes with my daughter playing Brave Knight which is really a story with very limited interaction.

You just write out the missing word to continue the story.

My daughter enjoyed spelling out the words & I had to explain the story in places.

Filed Under: Gaming Diary Tagged With: Brave Knight, completed, iOS

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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