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Dishonoured (PS3): COMPLETED!

Posted on 23/06/2015 Written by deKay

That was brilliant. Like, properly good and everything.

After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good.

Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, as usual, but just before I arrived he turned on me, told me I was a terrible person, I’d killed too many people and he never wanted to see me again. Which was a pretty quick turnaround on his thoughts about me, since he’d only just been back-slapping me as the second coming or something. Bizarre.

More bizarre was how, as we pulled up at the jetty, there was a fish flapping in mid-air, which Samuel’s boat pushed along out to sea as he left. Um.

So the final level was where my previous actions played out. I’ve since read that if I’d been more careless, and less murderous, throughout the game, I’d reach the island in “low chaos” circumstances – daylight, low security, that sort of thing. Instead, due to my early game stabbings (I stopped doing that so much nearer the end) it was night time and, supposedly although I saw very few, dripping with guards.

Without spoiling the end, I mostly Blinked or Ratmurdered everyone en-route to the lighthouse where Emily was being held, and easily took down her captor quietly from behind. The end!

You know, I’m really looking forward to Dishonoured 2 now. And you know what? I might just have a PS4 by then to play it on. No wait. I’ve said too much.

Filed Under: Gaming Diary Tagged With: completed, dishonoured, Post, ps3

Mega Man X2 (Wii U): COMPLETED!

Posted on 13/06/2015 Written by deKay

ShootmansIt’s taken a while to finish this off, but not because it was especially difficult or long – more because I’ve been playing it sporadically and in short one or two level bursts.

Unsurprisingly, it’s a lot like Mega Man X. And better than Mega Man 7. I was a bit frustrated that there’s a certain point in the game that you reach (the final robot master before the Sigma levels) where, if you haven’t managed to retrieve all the parts for Zero, you can never return and get them. Of course, I didn’t even know they existed until it was too late. As it turns out, collecting them makes a fight with Zero later on a lot easier, but I beat him first time anyway.

That_s_what_they_said_about_syntholStill, I could return to earlier levels and get all of X’s upgrades, which was good.

The final Sigma levels were pretty easy, and the bosses – which like usual seemed impossible at first – ended up far easier to beat than most other Mega Man games, especially the final Sigma boss itself.

Was it better than X, though? I don’t think so. Better than 7? Yes, certainly. In fact, lets wheel out the order and extend it.

X>X2>6>4>7>5>3>2>1. There. Fact.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Colour Zen Kids (Wii U): COMPLETED!

Posted on 12/06/2015 Written by deKay

CobblepotLook. Just because it says “Kids” in the title, that doesn’t mean it’s just for kids. Was “Toilet Kids” just for kids? No. Was “Virtua Fighter Kids” just for kids? No. MC Kids? Survival Kids? Kid ‘n’ Play Make My Video? Of course not. So shut your mouth.

The aim of the game is to get rid of all the shapes that are on the screen. You do this by making two shapes of the same colour touch, which floods the background with that colour absorbing all the other shapes of that colour. Finish off with the colour the screen border is, and you win! Even kids can do it. Not that it’s for kids. Despite my daughter having already completed it. Shush.

Filed Under: Gaming Diary Tagged With: colour zen, completed, Post, wii u

Splatoon (Wii U): COMPLETED!

Posted on 30/05/2015 Written by deKay

inkling_in_SSB_plsFollowing the “test fire” event, which was less a demo and more a server stress test, my opinion of Splatoon went from “Oh, that looks nice” to “OMGNEED”. I’m not a big fan of online shooters, but this was different. Shooting the opposition was a secondary task, as the aim is to paint as much territory as possible. Although most players seemed to forget this and treated the game as a deathmatch. Anyway, the way it played out was much more appealing to me than I originally expected, and so when the game was released yesterday, I bought it.

Ink_thatSadly, this coincided with my internet connection breaking, only to run at dial-up speeds. Online play, the main point of the game, was off. Bah.

Instead, I set about playing the single player mode. I wasn’t expecting much as the effort and focus in the game is clearly online play, but I was pleasantly surprised. It’s a fun, clever and varied, with some great boss fights. Especially the final one – he’s fantastic.

Looks_like_he_s_an_XboxIt was a bit easy (bar that last boss), and sadly quite short – although it was made a little longer as I replayed all the levels to find the hidden scrolls on each – but it was well worth playing. Now I just need my broadband sorting out so I can play the main bit of the game!

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, wii u

Assassin’s Creed Unity – Completed

Posted on 28/05/2015 Written by gospvg

Ubisoft always use the same copy & paste formula with a map full of icons in the Assassin Creed & Far Cry games.

It's a formula that is beginning to tire & I ignored most of the icons to focus just on the main campaign. This time you are running around the Paris rooftops, the game has lost of all future sections from the previous game which is a shame.

There were obviously lots of issues with this game at launch, waiting six months meant the issues were all fixed & I experienced no problems during the game.

After completing the main campaign, I have started the Dead Kings DLC which was given away free by Ubisoft. I've also purchased Battlefield Hardline so will be playing that next.

Filed Under: Gaming Diary Tagged With: Assassins Creed Series, completed, Playstation 4

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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