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Edge (Wii U): COMPLETED!

Posted on 26/05/2014 Written by deKay

tumblr_n6761hae9e1svmpf2o1_1280None of the levels are especially hard, so it was only a matter of time before my play on this, sporadic as it was, brought me to the end.

Some levels were fun, and overall the game is good, but a few levels are ruined by making walls and floors move without giving you time to react. You have no option but to die, because you don’t know what is coming next. Sure, dying isn’t that terrible here – you’ve no limit on lives and you can still S rank a level even if you peg it multiple times – but those levels where you only progress a little bit further each attempt then die because something else unexpected happens, over and over, take something from the formula.

Still, it was less than two quid, kept me entertained for several hours (over many weeks), and the music and art style are both fantastic. Even if there aren’t enough tracks so they repeat just a little too frequently.

I’ve still got the bonus levels (bonus == optional) to finish off, so it’s not all over yet, but the main two game modes are done, so it’s completed in by book.

Filed Under: Gaming Diary Tagged With: completed, edge, Post, wii u

Scram Kitty and His Buddy on Rails (Wii U): COMPLETED!

Posted on 25/05/2014 Written by deKay

First_quadkitty_completion_It has been a long time since I’ve been hooked on a shooter. Obviously, Scram Kitty isn’t just a shooter. It’s more a… erm, puzzle game? Platformer? All of the above?

It’s damn hard, that much is certain. So how come I got hooked on a shooter (not my sort of thing) which was damn hard (I’m a wuss with hard games)? Aside from it not being a shooter, of course. Despite all the shooting.

tumblr_n659sjjtjt1svmpf2o1_1280I don’t know. Some of it is the gorgeous pixel art. Some is probably the clever game mechanics of being stuck to rails and every surface having gravity. Some is the gotta catch ‘em all gameplay. The main thing is it’s addictive and I just wanted to keep playing.

Having now completed it, I’m not sure I’m as compelled to keep saving kitties as I was. You need 70 to open up the last level, and I suspect it’s 100 in total to get them all. I just don’t have the skill to do that. Hitting 70 was a struggle, and, truth be told, once I hit 50 I thought I was done. As fun as the game is, and as great as it feels to get all the kitties in a level, I just can’t bear to spend hours more chasing the same cat over and over.

tumblr_n659s4grt11svmpf2o1_1280I don’t think that matters though. I’ve had lots of fun and really enjoyed it. It’s definitely one of the better games on the Wii U eShop, and I can fully recommend it to anyone – shooter fan or not. It’s unique, stylish and rewarding.

And it’s full of cats. What’s not to love?

Filed Under: Gaming Diary Tagged With: completed, Post, scram kitty, wii u

Super Mario Kart (Wii U): COMPLETED!

Posted on 24/05/2014 Written by deKay

I_m-a_number_one_I’ve been picking at this for the last couple of weeks, doing a cup or two here and there. It still plays well, I still remember the tracks and most of the tricks, and I’ve found myself wanting Mario Kart 8 as a result. Previously I wasn’t really that fussed. Now, NEED.

I’ve done all of 50cc and most of 100cc so far, but I’ve seen the credits so it’s finished if not 100%ed. That’s not terribly important though!

Filed Under: Gaming Diary Tagged With: completed, mario kart, Post, wii u

Yoshi’s Story (Wii U): COMPLETED!

Posted on 20/05/2014 Written by deKay

tumblr_n5vzilnfc81svmpf2o1_1280_pngYes, I know it’s not considered to be a great game. And I know it’s less than an hour long. And yes, I know it’s very, very easy. And I’m aware of how the graphics are a bit odd and how the viewport is too small and that the controls aren’t as tight as most Mario games. I know all this.

But it doesn’t matter because Yoshi’s Story is the most god damn happy game ever made and if you don’t grin from ear to ear for the entire duration you play, frankly you are dead inside and have no soul.

And I’ve just completed it on the Wii U, via the Wii. Because my daughter told me to. And it was great. So there.

Baa! Ba-ba-ba baaaa! Baa! Ba-ba-ba baaaa! Baa, ba-ba-ba baaaa, ba-ba-ba baaaa ba-ba-ba baaaaaaaaa!

The page was turned and the Yoshis grew happier.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, wii u, yoshi

Portal – Stuff the cake – Completed

Posted on 20/05/2014 Written by gospvg

Finally managed to get pass the annoying platform section of level 18. Level 19 was a walk in the park compared to 18.

You get an easy boss fight sequence against Glados before you see the outside world & the end credits.

I'd still say that it is an overrated game with all the plaudits it gets I've played far better games over the last couple of years (see my top list).

On release yes it must have been something special due to it's unique gameplay style with the portals & a twist at the end but several years later I think those that have played it need to take off their rose-tinted glasses.

My fault for not playing it on release, so I am going to try with the PS4/WiiU to play the games I want during the year they have been released.

I was going to start Infamous Second Son but the WiiU will arrive next week & I won't complete in time so I'll take a look at the smaller arcade titles I have on 360/PS3 to find a shorter game. The Fallout DLC will take me longer because I will take my time and wonder around everywhere. I've still got lots of XBLA titles & PS+ freebies that I have not played.

Filed Under: Gaming Diary Tagged With: completed, Portal, Xbox 360

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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