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NES Remix (Wii U): COMPLETED!

Posted on 09/02/2014 Written by deKay

Much_too_hard.I’ll say now that I don’t have all 600 (I presume) stars. I also don’t have all of all the stars for the Remix I, II and Bonus Modes. I definitely don’t have all the Three Rainbow Gold Stars for everything either. However, I consider the game completed and everything left is “extra content”.

tumblr_n0quqzdpcy1svmpf2o1_1280No, that’s not a cop-out either. I have managed to 3-star all of all the individual game challenges, netting me a gold frame around each title screen. I even managed to 3-rainbow-star one of the games. I’ve also managed to get at least 2 stars for each game on Remix I, and 2 or 3 stars on all bar one challenge on Remix II. Importantly, I passed the credits screen after finishing Remix I so technically I finished the game there, I suppose.

Haha__No.There’s only Bonus that I’m missing some challenges on. Most of them are because they’re not yet unlocked (I have 551 stars, and the next challenge unlocks at 560), but two are because they’re impossible. Namely the “beat an invisible opponent” Tennis one (it’s not hard because he’s invisible, it’s hard because aiming is impossible), and the “get a hole in one” Golf one – I can’t even get it on the green, never mind in the hole.

So while I’m sure I’ll attempt and reattempt some of the as-yet not 3-starred challenges, for now I’m calling the game completed. I’m certainly not going to try and get rainbow stars for everything, that’s ridiculous.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u. nes remix

Deadlight – Completed

Posted on 06/02/2014 Written by gospvg

The game has quite a few sequences which you will fail on the first attempt like the helicopter sequence there are many similar which you will need to retry a few times before you have timed your jumps & actions perfectly to reach the next checkpoint.

The story continues after I save the RAT's son & you meet up with the remaining survivors to eventually take down the NEW Law militia. Whilst escaping from the ensuing chaos you eventually find out about your family.

Another game ticked off my XBLA backlog, time to return and complete Dishonoured whilst co-op gaming Army of Two 40th Day & Knack.

Filed Under: Gaming Diary Tagged With: completed, Deadlight

Titan Souls (Web): COMPLETED!

Posted on 31/01/2014 Written by deKay

Titan_Souls_EndIs this a first? As in, a web-based (well, Flash) game that I’ve completed? Sort of. I mean, I’ve completed Cookie Clicker and Clicking Bad, but they’re not really proper games (are they?). Does this count as a proper game?

Yes. I think it does. OK then.

Titan Souls is, it appears, a purposefully terribly-named 2D top-down mini version of Shadow of the Colossus. Only with just four Colossi. And your only weapon is a single arrow you have to retrieve after you use it. And each colossus only takes two hits to kill (well, one to wake them up, one to kill them). And you don’t climb them.

OK, so not a lot like Shadow of the Colossus – or Attack on Titan or Dark Souls after both of which it is named.

But it’s hard, and fun for the time it takes to complete, which isn’t long despite how hard it is, and the end of game boss is very clever indeed. I did a little squeal when I realised the trick to it.

Want to play it? It’s here and free.

Filed Under: Gaming Diary Tagged With: completed, Post, web

The Legend of Zelda: A Link Between Worlds (3DS): COMPLETED!

Posted on 29/01/2014 Written by deKay

Zelda-EndBoss1Yeah Hilda. You tell me a gooood story. I’m all ears. And not just because I’m an elf thing. Aha.

That’s it then – final dungeon done, final final dungeon done, end boss beaten. What a fantastic game. It’s just so perfect in almost every single way, and somehow manages to improve on the Zelda formula by getting rid of most of the linearity, by upping the pacing, and by making it somehow feel both very different and exactly the same as every other Zelda title. Yes, I know that sounds impossible.

The only thing that’s even slightly negative about the game that I can say is how easy it is. It’s very, very easy. It’s by far the easiest Zelda game and probably one of the easiest “big” games I’ve ever played. There’s simply very little challenge at all at any point. In fact, look:

ZeldaStatsThey’re my End Of Game stats. See how many times I was defeated? None. Not only that, but at no point was I ever even nearly close to dying. Not even in the “seems too difficult to do that early on” Ice Ruins dungeon. Of the seven main dungeons (which you can do in any order), I did the Ice Ruins second. I expected that the game would somehow ramp up the difficulty somehow (harder or more enemies, perhaps) as you progressed through the game, but it doesn’t. So, after completing the Ice Ruins I found that I’d done the hardest bit of the game (which even then wasn’t especially tricky) right near the start and it was plain sailing from then on. Even the end boss, which I faced before I’d even finished “tooling up” with all the best gear, was a complete walkover.

However, this is not a problem. It took away none of the fun and I still loved every minute. I’m even returning to it to get the remaining items and 100% it. It’s the best Zelda game since Oracle of Ages/Seasons. FACT.

 

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

Tomb Raider: completed!

Posted on 29/01/2014 Written by Xexyz

I cleared the last enemies from outside the temple on my first attempt, although it was a pretty close thing, relying on me running away and picking them off one by one.  I approached the bridge, and was confronted by a huge monster.  I readied myself for battle ... and then he was blown off the bridge.  Genuinely funny.

Climbing around the temple was quite stunning, with a real solid feeling of ruin and adversity.  Climbing the cliffside as the building falls was really exhilarating, even if it's a false excitement since none of the debris would ever actually hit Lara.




It's a good job that it takes a long time to transfer a Sun Queen spirit from one body to another, because Lara took quite a while to work around the outside of the temple, killing soldiers and guardsmen alike.  Lots of killing.  There was then a boss fight, facing the large monster from the bridge, which was a classic videogame encounter: wait for him to attack, dodge around the back, shoot lots; wait until weakspot is exposed (the head) and attack; repeat two more times with additional enemies appearing throughout.



  More cutscenes, followed by an anti-climatic quick-time event sequence to kill the final enemy.  At the time, this felt like a suitable exciting and clever ending to the game, with Lara finally getting her hands on her signature twin pistols and using them to finish the enemy off.  Looking back, however, it's a shame that it wasn't more of a fight, since simply aiming and hammering the trigger buttons in turn meant that it was over all too quickly.



And killing him meant everything was OK again - so why didn't Lara do it before, at any of the many times she was hiding and he walked past?  Why wait until Sam was actually undergoing soul transplant surgery?

Anyway, the final cutscene finishes with Lara saying that she's not going home, in an obvious way of allowing the player to run around the island collecting all the bits they may have missed.  How, exactly, she plans to not go home given she's on a boat sailing to England isn't clear.  I'm guessing she got to a port and went straight to an airport to get back on the island, given that she's not showered or changed clothes when restarting.  The other odd thing is that in some areas there are still soldiers running around trying to kill Lara and talking about Mathius as if he's still alive.  News travels slowly.


There were relatively few things I'd missed on my playthrough - one additional tomb (no idea how I missed it), a few relics and documents which were now on the treasure maps, and a few challenges.  For the last of these I must admit I looked at a guide on the Internet when I couldn't find things immediately.  One of the old flags, for example, was up near the top of a radio tower which you couldn't climb.  One of the GPS beacons was on a platform which I had to line up two bouys to get to.



So, not just complete but all areas are 100% complete, Lara's at the maximum skill level and all weapons are fully upgraded.  Looking at the achievement list, the only things I'm missing are to do with multiplayer or killing soldiers in a certain way, which I can't be bothered with.  In order to get enough salvage to fully upgrade my weapons I killed quite a few deer in the first level - doing the same but with people who fire back doesn't sound appealing.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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