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SteamWorld Quest: Hand of Gilgamech (Switch): COMPLETED!

Posted on 28/08/2023 Written by deKay

As a fan of the SteamWorld games, I’ve no idea why it took me more than three years to get round to buying this, let alone actually playing it. Maybe because it’s an RPG I though I’d need a run up? Anyway, here we are, late to the party.

My first impression was “Oh no, what have I bought”. You see, I knew SteamWorld Quest was an RPG but I didn’t know it was a card-based RPG. And I don’t like card based RPGs. In fact, every other card based RPG I’ve ever played (Lost Kingdoms and Baten Kaitos come to mind immediately) I’ve given up on because I just couldn’t enjoy the combat. You can imagine my disappointment when I realised this was another one of those.

I stuck with it, hoping that unlike all the others, it would click. That the SteamWorld world was enough to get me past the gameplay. And you know what? It did click! And I really got into it!

Now, I didn’t get very deep into card deck strategy or some of the more complex card types. I hoped that wouldn’t be necessary, and as it happens, it mostly wasn’t. The deck I ended up with was much the same deck I started with, albeit with different quantities of some cards, upgraded cards, and a few replaced, but by and large I stuck with the originals. You see, it isn’t actually that difficult a game, and I never lost a single battle. In fact, my characters only died two or three times and I managed to revive them. Furthermore, when I unlocked the two final characters I went back to redo some of the early chapters of the game again, on a harder difficulty level hoping that would level them up quicker, but forgot to change the difficulty back again afterwards. I actually completed most of the game on the hardest setting by accident.

I should probably mention the game itself. The plot is about a wannabe hero, Armilly, who worships Gilgamech, a hero from the past. Today’s heroes, though, are an elitist club who would rather play golf than actually do heroing (and are a bunch of cowards anyway), and won’t let Armilly join their guild. Then, Bad Things happen, all the “heroes” are kidnapped, and Armilly and friends set off to save them. Which kickstarts a larger adventure involving Gilgamech himself, who now thinks his heroic deeds have been forgotten and so he’s decided to resurrect an old evil so he can defeat it again and regain his kudos. And yes, that goes a bit sideways.

Gameplay is a mixture of walking round areas smashing weeds and crates and trying to get a hit in on baddies when you see them, and then a normal RPG battle (with randomly drawn cards) when you do. Some cards require a number of points in order to play them, whereas other cards generate points. Each round you can – points permitting – play up to three cards, with each having varying effects like you’d expect from an RPG, such as healing, physical damage, elemental damage, status effects, and so on. If you manage to play three cards for the same member of your party in one round, then they trigger a special extra (fixed) card. I expected it to be frustrating that the cards I want never came up when I needed them, but actually, if you’re flexible you can work round it and you can discard and re-draw up to two cards each round anyway, so it wasn’t often an issue. Plus, as I said, it’s a pretty easy game so even if you can’t play any cards in a round it’s not the end of the world.

As RPGs go, it’s not a particularly long game. I think I beat the final boss after about 18 hours. I unlocked New Game+, but to be honest I don’t think I’ll be giving it a go. As much as I did enjoy the game despite my dislike for card mechanic role playing games in general, it isn’t something I really want to spend a lot more time with. Not when I’ve got *gestures at pile of shame* anyway.

Oh, but I am VERY excited about SteamWorld Build. I played the demo a while ago and it’s fantastic.

Filed Under: Gaming Diary Tagged With: completed, Diary, steamworld, switch

Before I Forget (Steam Deck): COMPLETED!

Posted on 22/08/2023 Written by deKay

Before I Forget is a narrative discovery game about a scientist who is dealing with the onset of Alzheimer’s. You play as her, in her house, as she gets confused, forgets events, and tries to put together fractured memories of her past, her job and her husband.

You can probably guess from the premise that it’s not all happy and light, so it isn’t what I’d describe as “fun”, but does fit into the sort of bracket games like A Normal Lost Phone and Bury Me My Love do where the message is important and they’re not supposed to be “enjoyed” as such.

It’s short, interesting, well put together, and eye-opening though, so well worth a playthrough.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Luck Be A Landlord (Steam Deck): COMPLETED!

Posted on 21/08/2023 Written by deKay

You know what the perfect game for a super-powered handheld console that costs £350 and I had to wait for months for is? A free fruit machine game, obviously.

I’d played and completed Luck Be A Landlord a while back on the Mac, but I never really stopped playing it. There are later modes with harder goals that unlock and it’s just a fun thing to play for five minutes every so often. And by five minutes I mean an entire weekend.

Anyway, since putting it on my Steam Deck I found the version it installed on there was newer and so had some additional items and some tweaks here and there, plus I didn’t transfer my save so had to start again. Which I did. And then completed it again (with the landlord being devoured by wolves) before sinking a number of hours into endless mode once I’d done so.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, Steam

A Castle Full of Cats (Switch): COMPLETED!

Posted on 17/08/2023 Written by deKay

A while back I played A Building Full of Cats, to which this is a follow-up. For the most part, it’s more of the same – find hidden cats in a number of cluttered rooms – only here there’s some curse or something which means that the cats are often bat-cats, mummy-cats, vampire-cats, skeleton-cats, or Cthulu-cats.

There’s also a plot, items besides cats (like keys) that you need to find to open up other areas, secret rooms, and even a boss battle against a very Castlevania inspired Vampire Cat. Cat-stlevania?

As before, it’s not especially challenging, although you do need to be very observant and frequently need to zoom in as much as possible – some cats are tiny! The new features are fun and add a bit more to the proceedings, and it was a nice little time-waster for very little money.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

We Love Katamari Reroll + Royal Reverie (Switch): COMPLETED!

Posted on 16/08/2023 Written by deKay

I’m a bit torn on this game. On the one hand, it’s Katamari so is automatically fantastic and fun and relaxing and nonsensical. But on the other hand, it could have been so much better.

A few years ago, the original Katamari Damacy got a Reroll remake on modern consoles, and with it they fixed some of the niggles of the original, like loading times (and mid-level loading), slowdown, and made it all smoother and higher resolution and prettier. Then they “rerolled” the sequel and you’d expect the same care and polish this time around, right? Well, no. Loading is reduced a bit (but mid-level loads are back), it doesn’t seem to be higher resolution, and the slowdown is awful – although perhaps not as bad as it was on the PS2, granted.

Then they’ve added the “Royal Reverie” extra levels, where you play as the King when he was the Prince, but they’re not really new levels, they’re just five existing levels with alterative goals.

So as I said, I’m torn. I really enjoyed it but it isn’t a patch on the polish shown in Katamari Damacy Reroll, and ends up coming out like a cheap port rather than a improved remake.

Filed Under: Gaming Diary Tagged With: completed, Diary, katamari, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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