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WarioWare, Inc.: Minigame Mania (Switch): COMPLETED!

Posted on 11/02/2023 Written by deKay

Nintendo added a load of Game Boy and Game Boy Advance games to their online subscription service this week, and although I’m hyped to get to play through The Legend of Zelda: The Minish Cap I’m leaving that until I’m done with Fire Emblem Warriors. In the meantime, however, I thought I’d play this.

It’s… very easy, isn’t it? Have I really remembered how to play every single minigame, accurately and with skill, from 20 years ago? To the point where I think I failed only about five times in total and only one of them was on a boss? And then went through Endless Mode (on Easy, to be fair) and got to 400 before I gave up? Yes, it’s easy.

But it’s fun. And there’s more to do now, like unlock the few remaining games and VS mode games.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, retro, switch, wario

Squiggle Drop (iPad): COMPLETED!

Posted on 28/01/2023 Written by deKay

Squiggle Drop is a simple idea but done in such a way to make you feel monumentally stupid.

The idea is that you draw a shape, which then (usually) drops down onto some objects and, hopefully, completes a task. So you might have a button that needs pressing, so you draw a brick and drop it on. Or there’s a chasm for a car to cross, so you draw a bridge. Things are somewhat more complicated when you need to draw shapes that move in a certain way once they land, or that perform two or more separate actions in order – but you can only draw one, unbroken, squiggly line.

Some real headscratchers were the one where you had to knock a cow out of a UFO tractor beam, only the cow is under the UFO, the object you draw is above it, and the UFO can’t be moved. Also, one where you have to pull a nail from a board but nail is vertically upright and the shape is, again, above.

It was enjoyable, but drawing with a finger wasn’t precise enough for some of the levels and so drawing seemingly the exact same shape on consecutive attempts caused wildly different outcomes due to the very tiny variations. Even with the hints (which show you the sort of shape you should draw) on, it’s near impossible to be exact, and so a few levels were unnecessarily frustrating. Still, physics games tend to be a bit random, and it wasn’t enough to prevent me from completing it. Well, complete until they decide to add some more levels, anyway.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS

Fire Emblem Warriors: Three Hopes (Switch): COMPLETED!

Posted on 22/01/2023 Written by deKay

Although I don’t really have any affinity for Fire Emblem, that hasn’t put me off getting hooked by series spinoffs in the past – Tokyo Mirage Sessions #FE and the first Fire Emblem Warriors are two of my favourite games, but the old strategy titles I could take or leave. Not because they’re bad, just because they’re not Advance Wars and permadeath (which I know can be turned off these days) is scary.

Three Hopes is a musou Warriors-style reimagining of the story from mainline Fire Emblem game Three Houses, which of course I didn’t play. The plot is presumably similar – you’re a mercenary and you join one of three originally-at-peace houses, all of whom have a future leader at the same school, run by the Church of Seiros. Then, they’re no longer at peace for reasons which don’t really make sense.

For my first run through the game, I chose to join Edelgard of the Adrestian Empire, and it turned out she was keen to “create peace across the whole of Fodlan”, mostly by declaring war on both the church and her former school chums because someone who worked at the church but wasn’t part of the church turned out to be possessed by evil? Or something? Seems a bit extreme.

Ultimately, this means loads of smacking millions of baddies with swords and axes and magic in the same way all the other Warriors games work. And this bit of the game is really good. Levelling up, improving skills and weapons, building up your base to unlock new skills, items and abilities – lots of higher-number-chasing, but it’s a great gameplay loop. However, between all that there’s so much chat. Oh god is there a lot.

Each of your “team” has a relationship indicator with not just you, but everyone else in your team. You can converse with them, do activities with small groups, training and fight together, and take them out on dates. In itself, that’s not a problem and it builds backstories and stuff, but there’s so much of it I’ve found myself spending sometimes upwards of an hour chatting and managing relationships between fights. It’s probably mostly skippable, but there’s a FOMO element to it that I daren’t.

I’ve played much of the game in two-player with my daughter. It’s even better this way!

The smacking though, is so wonderfully fast and mindless and satisfying, that these betweentimes events just kill the momentum a bit. And they’re a little bit creepy. Overall though, the game is great. And now I have two more runs with the other colours…

Filed Under: Gaming Diary Tagged With: completed, Diary, FE, fire emblem, switch

Hue Flowing (Steam Deck): COMPLETED!

Posted on 13/01/2023 Written by deKay

This is a very simple platformer concept: explore, collect icons that allow you one additional air jump, then reach the area you can only get to once you’ve collected them all.

But, it’s the way it is presented that is absolutely beautiful. The area you explore is blank, but as you move around you sort of slosh watercolour paint everywhere to colour it in. Like, if de Blob and The Unfinished Swan had a 2D platformer baby.

You can wall jump, and slide down walls, and have to get the upgrades in a particular order as each requires one more jump than the previous one. It’s not a long or difficult game, but it is incredibly well put together with slick, responsive controls and a unique aesthetic. Oh, and it’s free!

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Cave Buster (Steam Deck): COMPLETED!

Posted on 13/01/2023 Written by deKay

Cave Buster is a short retro-style platformer which perhaps could be classed as a Metroidvania if it was a bit longer. You get a few upgrades that let you reach other areas, but there aren’t many areas (or many upgrades) so it doesn’t feel like you get to use them enough to consider it as that sort of game.

It is fun while it lasts, however. I’m assuming it was the result of a Game Jam or something, with the possibility of using the engine to create a larger game? Certainly, all it needs is more of the same and it’d be well worth a purchase. As it is, for free, it’s nice enough for a quick run through, it just ends (with the collection of a burger for… reasons?) leaving you wanting more.

Filed Under: Gaming Diary Tagged With: completed, Diary, Steam, steam deck

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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