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Xeno Crisis (Evercade): COMPLETED!

Posted on 09/03/2021 Written by deKay

I was immediately impressed with Xeno Crisis. It’s a Mega Drive game (tailored here to fit the Evercade’s controls) with great sound and graphics, and really slick and lots of sprites on screen at once.

It’s a Smash TV sort of shooter, with screen after screen of baddies to shoot (and the odd soldier to rescue), with each level ending with a boss – some of which are bloody huge.

The only issue with the game is it’s so hard. So very, very hard. And then, when I completed it, I got a bad ending with no suggestion as to how I’d managed it. Mr Internet explained that because I’d used some serum which revives you, ultimately that caused my death at the end, and the trick is to Not Ever Die.

So, armed with the button combination to open up a hidden menu where you can make yourself invulnerable and start on the final level, I completed it again. And still got the bad ending despite not using any serum. Tch.

The post Xeno Crisis (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, evercade, Post, xeno crisis

Super Double Dragon (Evercade): COMPLETED!

Posted on 08/03/2021 Written by deKay

Or, in some parts of the game, “Return of Double Dragon”.

The thing is, I picked my Evercade up and the Technōs cartridge was still in it from when I played River City Ransom recently and the shelf with all my Evercade games on was easily six feet away and therefore too far to bother with, so I picked something from the cart already inserted and that was Super Double Dragon, which I’d never played before.

It’s very much What if Double Dragon was Final Fight, but it’s not as good as Final Fight. It’s not a bad game, but it was pretty easy and much less impressive both visually and sonically than Final Fight. Or Streets of Rage.

The post Super Double Dragon (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, double dragon, evercade, Post, retro, SNES

Donut County (PS5) – Review

Posted on 08/03/2021 Written by gospvg


Sometimes a simple idea can make an enjoyable game, in Donut County you control a hole across many stages swallowing everything you come across. The more you swallow the larger the hole grows until everything is gone.

Mira works in the local donut shop with her friend BK who is engrossed in a mobile app trying to gain enough points to unlock a drone. The story is intially told via flashbacks, all of the town residents are sat round a campfire deep underground having a conversation about what happened and why?

You will get to meet the various residents from a Chef whose restaraunt is infected with Bugs to Salt and Pepper, siblings who constantly fight. Each level will introduce a new gameplay element for you to figure out. There is nothing too complicated in the game but you will need to use the hole for different purposes from filling it with water to putting it on fire.

Accompanying the gameplay is a lovely soundtrack that will have you humming along with some great tracks, I especailly enjoyed the Gecko Park level & would reccommend listening to the soundtrack on Spotify.

I am sure like myself you will enjoy this short indie game in one sitting, coming in at just over an hour, there are some small challenges you can complete during the game but you may want to try these after completing the game and using the level select. Enjoy and have a garbage day!


 

Filed Under: Gaming Diary Tagged With: completed, donut county, Playstation 5

Maquette (PS5): COMPLETED!

Posted on 06/03/2021 Written by deKay

Maquette is a very clever idea married with a nice story but neither has much to do with the other. It’s basic premise is that you’re in a world and in that world is a miniature representation of the same world, and at the same time the world you’re in is a small version of a larger world. It’s turtles all the way down.

But they’re not just models – items that exist in one sized world also exist in the other sizes, and you can pick them up and move them from, say, the smaller world to the “normal” world, and then they become tiny in the small world. Or vice-versa to make them big. Puzzles revolve around this, with you needing to make keys for doors bigger or smaller, or place items on the other side of the small walls so they’re there in the larger world where the wall is too big to jump over.

It’s very clever, but flawed. A number of times the physics thwarted me by bouncing an item out of reach. Or I fell through a floor that had no solidity. A later puzzle involves slotting Tetris-like shapes into a partly populated grid, but the controls and “snapping” of items made dropping them in exactly the right place incredibly frustrating.

Much like what I thought of the game itself once completed.

The final chapter involves the you being able to move the domed structure you’re in (the maquette of the title, presumably) by moving a smaller version of it already inside it. While the brainknots this causes are impressive, it all seems a bit too much for the, uh, feeble PS5 as it carrying the dome around makes the game chug along with sometimes more than one frame per second. And it crashed twice, once taking a saved game with it – thankfully I had a “spare”. Not what I expected from The Most Powerful PlayStation.

The story, which has no real bearing on the game bar the basic tone and the odd object that’s referenced, is actually about the chance meeting of two people, them getting together, moving in together, and the relationship stagnating. It’s not twee, nor is it sad, but it doesn’t fit with the game.

So, Maquette is a clever puzzle game ruined a little by technical issues, while you listen to a podcast about a young couple who met in a cafe.

The post Maquette (PS5): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, maquette, Post, ps+, ps5, psn

The Outer Worlds (PS4): COMPLETED!

Posted on 04/03/2021 Written by deKay

I didn’t know as much about this game, aside from people saying it’s a bit like Fallout only in space. That in itself was enough to buy it, but I didn’t realise it wasn’t just a bit like Fallout in space, it was Fallout in space.

OK, so the main story is shorter, and areas are smaller, and you have to use a spaceship to get between them, but everything Fallout (New Vegas, mainly) is here. Factions. Companions. Weapon deterioration. Scavenging and stealing from containers. A form of VATS. Consoles to hack and doorlocks to pick. Skills and perks. A similar run-down retro-futuristic aesthetic. Your character waking up from a long time in suspended animation. Power armour. In fact, if it had a radio station with 50s songs to listen to, it’d be indistinguishable.

And you know what? It’s really bloody good. The plot starts with you, having been awoken decades late on a space ship heading to a new human colony, trying to obtain the things necessary to rescue (or not) the rest of your frozen friends. The colony you were supposed to be setting up is already well up and running by another ship that wasn’t left floating in space, and everywhere is run by a group of corporations, each with their own agendas.

What this comes down to is standard Fallout stuff. Go to a factory or abandoned library to clear them of creatures or bandits in order to get a vial of something or a reference book for someone. Help one faction defeat another faction. Find lost people, avenge dead people, help injured people, upset powerful people, and kill evil people. If you’ve played Fallout 3, New Vegas or 4 then this will be very familiar,

But that’s OK, because I like those games. And I very much liked this one too. For the record, I was a Very Good Girl, helped as many people as I could, and saved all my ice lolly chums. And I only did stealing when nobody could see me, so that doesn’t count, right? Oh, and I played it on my PS5 which no doubt made it look a bit nicer and mostly obliterated load times, which probably added to the enjoyment a bit too.

Oh yeah, and there are loads of toilets, but sadly they’re almost all the same as each other.

The post The Outer Worlds (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, outer worlds, Post, PS4

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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