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Castlevania: Portrait of Ruin (Switch): COMPLETED!

Posted on 15/09/2024 Written by deKay

After so many, let’s be honest, near identical Castlevania games where you go into Dracula’s castle and explore and there’s a ballroom and a clock tower and some sewers, Portrait of Ruin comes up with a way of changing that. Sure, you’re still in the castle, but you’re not up against Dracula – just some other guy who has taken over his house and put paintings up everywhere.

Each painting leads to a different world, so there’s a creepy house, an Egyptian pyramid, a village, and a weird circus where the rooms are sometimes upside down or rotated 90 degrees.

It still plays like a “normal” Castlevania, just these worlds are a bit more linear and it feels like a hub world with levels within it. Like a 2D Super Mario 64? Sort of. Maybe. In this game you play as both Jonathan Morris and Charlotte Aulin, whom you swap between at will. Jonathan is your “standard Belmont type”, albeit unable to make full use of the Vampire Killer whip, and son of John Morris from Castlevania: Bloodlines/The New Generation. Charlotte is a Sypha/Maria magic type and supposedly a descendant of Sypha Belnades. I’d totally forgotten this was effectively a sequel to the Mega Drive game, and it was only when (minor early spoiler) Eric Lecarde from that game turned up that I twigged.

It isn’t as good as Dawn of Sorrow, and the “worlds” in paintings are all duplicated as darker, harder versions later which is a bit of a cheat, but it’s still a great game.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, ds, switch

Castlevania: Dawn of Sorrow (Switch): COMPLETED!

Posted on 08/09/2024 Written by deKay

Fun fact: Castlevania: Dawn of Sorrow on the DS was my first Metroidvania type Castlevania game. Yes, I played the Holy GBA Trilogy a couple of years after this, and it’s 19 years since I first played Dawn of Sorrow. I’d not even had this diary going for that long at the time.

Somehow, I still remembered a lot of the game. Most of the bosses, how to reach certain areas, and certainly the plot were all there in my head ready to go again, which is odd because the same wasn’t true for the GBA games which I replayed recently on the Switch. This is on the Switch too, by the way, as Konami surprise announced Castlevania Dominus Collection which brings together Dawn of Sorrow and the other two DS games (plus Haunted Castle for $reason) and I preordered it so fast I got whiplash.

To the game, then. It follows on from the Game Boy Advance Aria of Sorrow, following Soma Cruz again as he ends up in Dracula’s castle again, this time up against a cult who are trying to resurrect the Dark Lord in the body of one a couple of prospective vessels.

As with all these games, there’s exploring, map filling, huge bosses and the usual things you’d expect from a Metroidvania. It’s also still really good!

Being a DS game (and following the weird DS trend where game subtitles had to have “DS” as initials) there are some hardware specific things which don’t translate directly to the single-screen Switch. The main one is that the game screen and the status screen (with the maps and stats) now fit on a single screen, although you have control of the size and arrangement.

The other thing is the touch screen controls. They’re still there if you play handheld, but otherwise you use the right stick to move a cursor. It’s hardly needed, just a few areas where you tap blocks. In the original game you had to draw sigils to “seal” beaten bosses, but you can now do these as QTEs instead.

The RPG and soul mechanics of the game are still excellent now and it’s just as playable and fun as it was all those years ago.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, ds, switch

Densetsu no Stafi 3 (Switch): COMPLETED!

Posted on 26/08/2024 Written by deKay

Yes, it’s more of more of the same. Same baddies (mostly), same skills (that again need re-learning), same silly characters to interact with. But! Densetsu no Stafi 3 adds something new – a second, female, starfish. If my Japanese is correct, she’s Stafi’s sister Stapi.

At various times in the game you swap between the two starfish, sometimes at will, other times it is forced due to Events That Happen. Although similar, they have a couple of different skills. Notably, Stapi can wall-jump and crawl, so that’s one better than Metroid.

It adds quite a bit to the game, especially in a sections where you have to use each character’s skills to help the other character who in turn helps you. That said, this is really feels more of an extension of the series than a completely new game. If it ain’t broke, though. Oh! Except there is another thing which is new – WARIO. Yeah, for some reason Wario is in some of the levels and you have to guide him around. Weird.

There is a Densetsu no Stafi 4, which I own on the DS, but it’s a shame there’s no DS games on the Switch so I can carry on the series there.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, retro, stafi, switch

Densetsu no Stafi 2 (Switch): COMPLETED!

Posted on 24/08/2024 Written by deKay

See, I told you I was going to play them all. Soon after finishing Stafi 1, it was on to Stafi 2, which takes place directly following the events of the first game.

Somehow, Stafi has lost all his skills so they have to be re-obtained, so really it’s a re-tread of the first game only with different levels. And more levels – seemingly a lot more levels. And different bosses. And some new gimmicks. OK, so not really a re-tread. It does all seem very familiar and asset reuse-y though, which would explain how it originally came out less than a year after Stafi 1.

Still fun, despite the lack of anything properly new though.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, retro, stafi, switch

Moving Out 2 (PS5): COMPLETED!

Posted on 18/08/2024 Written by deKay

Looking for a co-op game to play with my daughter (and mourning the lack of yearly, or even twice-yearly Lego games), I stumbled across this on PS++++++++ (or however many plusses I have). We’d enjoyed the first game a while back so why not?

It’s more of the same, really. You have to pick up and carry (or throw) furniture from houses to your truck, sometimes you have to do the reverse, and other times you’ve weird requirements like chucking certain things in portals or catching farm animals. All against the clock, and frequently with doors that are one-way, platforms that move, drones, and things that need to be broken (or not broken) in order to progress. With a multidimensional rift you have to sew back up with the help of some IT gnomes or something. Obviously.

There are plenty of silly moments that made us laugh, and it’s all very stupid in all the right ways. Much like the first game. Oh, and toilets. Of course there are toilets. There’s a whole level where you have to collect them. A++ would play again.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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