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Ori and the Blind Forest (Switch): COMPLETED!

Posted on 18/03/2023 Written by deKay

You’d think I’d have hopped on this earlier, what with it being a Metroidvania and having a great reputation and stuff, but for some reason it took until I saw it for about £6 on the Switch eShop before I bought it.

And oh boy is it pretty. Sure, so it’s a 2.5D game and not the next Call of Duty, but it’s still very impressive for a Switch game. The lighting and colouring effects are amazing, and there are a few areas where your surroundings change if you carry a certain item and the effect is very clever. It sounds just as good too.

The story is probably deep and meaningful but to be honest I got confused as to whether the tree, who might be your parent, was good or bad. Because it seemed to destroy the forest but then also wanted you to repair it? I dunno. It doesn’t matter.

The gameplay reminded me a lot of Guacamelee, mainly because of the tricky platforming. There are a number of sections where you have to perform perfect sequences of moves with precise timing, which Guacamelee threw at you a lot. The combat, however, is completely different as your little spark wisp thing acts like a short-range homing missile, so you don’t need to aim or get especially close to fight.

The combat sections are also incredibly easy, whereas although obviously doable, the “chase” platforming sections are quite the opposite. It makes the game feel a bit imbalanced, but not damagingly so. The exploration and gaining new abilities to explore further is the core fun of Ori, like all good Metroidvanias, and it nails that perfectly with some unique powers (like the sort of grapple move) and lots to find.

Being a Microsoft game, it was really odd to sign in with my Xbox account, on my Switch, and gain Xbox achievements as I played. Of course, it doesn’t change the game at all, it just felt weird. Like when Sega started making Nintendo games.

Anyway, with that completed I just need to wait for the sequel to drop in price…

Filed Under: Gaming Diary Tagged With: completed, Diary, ori, switch

Forgotten Worlds (Evercade): COMPLETED!

Posted on 13/03/2023 Written by deKay

Aside from a demo for the Spectrum version of this scrolling shoot ’em up, I don’t think I’ve ever properly played Forgotten Worlds before. I know Your Sinclair raved about it, but the controls (which are crying out to be twin-stick before that was a common thing) always seemed too fiddly to bother with, so I never really tried.

Turns out, that I was right.

OK, so in the arcade you have a stick to move, and a rotary dial to aim your shots. Without a dial or a twin-stick setup, that’s never going to work well when translated to other devices, and the Evercade doesn’t have either. Instead, it does what other versions of the game did, and rotated with buttons. Which is rubbish, and meant that I rarely bothered trying because it was too slow and inaccurate, especially when things got a bit hectic. Turns out, you don’t actually need to change your aim that often.

What you do need to do, often, however, is insert virtual coins, because Forgotten Worlds is REALLY BLOODY HARD. The first few levels are very easy, but by the time you’re over halfway through the game dying every 20 seconds is the norm. It’s also not even that good a game, so why I persevered, I don’t know. It has elements similar to Parodius and Fantasy Zone, with levels that have themes which seem to riff on Greek myths and Egyptian gods, as well as a mid-level upgrade shop, but it’s not as good as either of those. That said, I’m not a massive fan of shoot ’em ups but Parodius and Fantasy Zone are two of the few I enjoy, so who knows what the problem I have with it is.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Metroid Fusion (Switch): COMPLETED!

Posted on 12/03/2023 Written by deKay

Like Minish Cap, Metroid Fusion is a GBA game I haven’t played for a very, very long time. Also like Minish Cap, I have it on my 3DS, also unplayed. But let me not talk of what I haven’t played, for this appeared on Switch Online and I did play it.

Metroid Fusion is a more linear than usual Metroid title. That’s not to say there isn’t any backtracking or hidden things, more that it’s very hand-holdy and you’re told where to go (usually exactly) frequently, and sometimes even how to get there, so random exploration isn’t really a part of it. What is a part of it, however, is often getting stuck somewhere with seemingly no way of getting out, and it is only by bombing and shooting everything in sight and trying to climb into walls which don’t obviously show they’re hollow, that you escape. Or at least, that’s what happened to me. A lot.

Wonder what ate that?

It’s also quite a lot easier than most Metroid games, and certainly easier than I remember it being. Apart from Nightmare, who was a right old pain and I’m pretty sure I fluked it past him. Oh yes, I knew how to hit him, but avoiding him seemed completely impossible to plan for and somersaulting around him (shades of one of the Dread bosses there) was tricky because of his erratic movement and the lack of space. Those Core-X things that come out after bosses that also need defeating caught me out a few times too.

Nightmare. And he was.

I can never remember if it’s Fusion or Zero that is supposed to be the “good” one. I thought they both were, but one was more loved than the other? Well, this is certainly excellent so if Zero is better, I can’t wait for that to appear on the Switch Online service at some point.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy advance, metroid, retro, switch

Final Fight (Evercade): COMPLETED!

Posted on 10/03/2023 Written by deKay

You know, I’ve realised there’s a flaw in playing arcade games on a non-arcade device. You just keep piling virtual coins in until you win. Sure, you can do this on MAME, and yes, the EXP does have a credit limit option, but still – completing a game is as much an exercise in pressing “insert coin” as it pressing punch and kick. Because ain’t nobody limiting themselves to 3 credits unless they’re masochists.

The game is as it ever was. I played as Haggar and punched more people called Bred and Poison than you could ever imagine existed before reaching the final fight (oh-ho!) and punching wheelchair-guy out the window. Yes, I put a lot of electronic coins in the slot. But it’s fun and the graphics are huge and it hasn’t really aged badly. Providing you ignore all the stuff about Poison’s backstory, anyway. Which isn’t mentioned here, so you can!

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

MERCS (Evercade): COMPLETED!

Posted on 10/03/2023 Written by deKay

Is it MERCS not Mercs? Everywhere seems to say it in all-caps, but why? It’s not an acronym. In this TED Talk I’ll be explor…

Not really. I don’t care. What I do care about, however, is that this, a three-player game, is one of the Capcom games built into the strictly single player Evercade EXP. Seems an odd choice to me, but then I suppose it’s another title to show off the EXP’s tate (or TATE? Answers in the comments, please) mode. Which it does, and it’s just as well because oh my is everything tiny when round the “normal” way.

MERCS/Mercs is the sort-of sequel to the similar Commando game, only it’s a lot easier (you have a health bar instead of insta-death, and when you die you just carry on rather than go back to a checkpoint) and, from what I remember from the much-played Spectrum Commando, it’s a lot shorter too. Very, very short in fact.

It was mindless fun though, and the flamethrower weapon is just glorious.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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