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Chance’s Lucky Escape (Playdate): COMPLETED!

Posted on 16/10/2025 Written by deKay

A silly little point and click adventure game on the games console probably least suited to the genre. Although I suppose I did play Batty Zabella so perhaps not.

According to the official Playdate podcast, Chance’s Lucky Escape picks up where a different game in the same universe – Inspector Waffles (which I’ve not played) is set. The Waffleverse? Maybe. Anyway, Chance is a dog who was supposed to be the getaway driver for the foiled crime in the Waffles game and this game is about his escape. Hence the name.

It’s pretty short, with only a few single screen locations, but it is enjoyable enough without any obscure puzzles. It’s quite funny too, and certainly impressive for a Playdate title.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Unicorn Overlord (Switch): COMPLETED!

Posted on 15/10/2025 Written by deKay

On the ugvm Podcast a number of months ago, Choobs spoke about Unicorn Overlord at length and the idea of battles within battles really appealed so I put it on a wishlist. I’ve now had the game for months but on a later episode of the same podcast, Kendrick dissed it and that put me off a bit so it got moved down the pile until I picked it out a couple of weeks ago. Well, Choobs was right and Kendrick was wrong because it’s amazing.

It’s the usual story of an evil person has taken over the world and it’s up to you, the long lost orphaned prince of the old regime to assemble an army and take it all back. It plays out as a series of essentially real-time strategy battles – which you can pause at any point to issue orders or use items so it’s not completely real-time – where each of your units is made up of a small group of individuals. Each of these units are completely customisable, so you can have several archers or several wyvern riders, or have up to six different classes in a single unit.

When your units collide with enemy units on the map, they have a fight. But unlike something like Fire Emblem or Advance Wars where it’s a simple exchange of blows, each fight is like an automatic turn based JRPG battle in which each character takes turns based on their speed and the actions of others.

Each character has their own strengths and weaknesses, like cavalry beat infantry, shields beat swords, massive hammers beat shields, and so on. The arrangement of characters in each unit matters too, so you put magic users or archers who are generally weak to direct attacks on the back row and people with shields and defensive moves on the front row.

So as well as all the fighting, most of which is to gain new allies or make regions safe, or free towns from the grip of the evil people who dress in red, there’s also a lot of overworld exploration to do. You find resources which can bring in money or help improve towns which in turn brings in more resources and therefore money and stuff. Doing missions, improving towns, improving your relationships within your army, and things like that also award you with another sort of currency called Honours, which you use to unlock more “character slots” within your army units, or to buy mercenaries, or to promote characters to a higher level class once you reach a certain point in the game.

There’s loads of depth, should you want to go into it. How characters work together in a unit, how different character combos in a unit deal with enemy units, how who you set as the leader of a unit changes the moveset of the unit, how different weapons can unlock special moves, or you can just do what I do and scattershot characters into units and hope they work. I’ve either been very lucky or it doesn’t matter that much.

It’s great. And I really appreciate the quality of life stuff they’ve included. Like, because the fights have pre-determined outcomes, you can just skip them if you want. It won’t show you how it plays out, with the strengths, weaknesses and combos your characters have, but you might know that already. You can also speed up walking, fights, conversations, and so on, which are notoriously slow in most RPGs. Another thing that’s great is inventory management. You can hold loads of things, nothing is in short supply, there are loads of shops, money is plentiful, and it’s clear how new weapons and accessories will affect the characters if you equip them. You can also buy and sell in bulk, which is another time-saver.

I did manage to get seemingly overlevelled by the end, as the final couple of battles were long but I was virtually untouchable. That might be just because I tried to mop up every side quest, mission and collection requirement as I played. That said, there’s something satisfying about pummeling the end boss with impunity after 70-odd hours of story and campaign.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Mr Driller 2 (Switch): COMPLETED!

Posted on 02/10/2025 Written by deKay

It’s Mr Driller only on the Game Boy Advance, only on the Switch. It’s missing the many game types and variations from later games in the series like Drill Land, but it’s the same gameplay and just as much fun as it ever was.

But hoo is it hard. The constant worry that you should just dash for the end rather than try to grab some air, or vice versa, when you’re low on oxygen. The all-to-easy way to miscalculate the outcome of a dig, which ends up getting you squished. The sections which seem easy because there are massive chunks of the same colour you can obliterate at once, but actually, you end up making air inaccessible or something. I wouldn’t say success is random – although the levels are arranged seemingly randomly – but it certainly feels like it sometimes.

After a million attempts at the final area, I was done. Phew!

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, mr driller, retro, switch

Duck Detective: The Secret Salami (Switch): COMPLETED!

Posted on 24/09/2025 Written by deKay

A silly point and click game where you’re a gritty noir-ish hard-boiled detective? And you’re a duck? Sold.

Aside from being a duck, you’re every cliche known to the character. Your apartment is your office, you have no money, you’re going through a divorce, you seem to have a drinking problem – a full house.

Desperate for work, you take on a job for an anonymous person who wants you to investigate a lunch theft from the staff kitchen in the offices of a bus company. By making deducktions (no, really) where you link characters and evidence to fill in gaps in sentences, based on the information you’ve found or gotten out of the workers. It soon becomes clear that there’s a bit more going on than someone nicking food from the fridge, when there’s evidence of smuggling and even a kidnapping.

Good things about the game include the comedy style (and duck puns) and how the character you think might be the suspect keeps changing, as everyone seems to have some sort of grudge or problem with at least one other person involved. On the down side, it’s an incredibly short game. I was expecting several cases to solve, whereas there’s really only one (well, three crimes, but they’re all the same case and you solve them together). There’s also a puzzle I just didn’t get, involving a safe combination, which I brute forced in the end but even after looking up a solution later it still doesn’t make sense.

Still, if I see the sequel (beakquel?) cheap, I’ll probably buy it.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Viewfinder (PS5): COMPLETED!

Posted on 22/09/2025 Written by deKay

This is one of those puzzle games that makes you feel very clever. Not quite as clever as The Witness, perhaps, or Superliminal, which this feels a bit like.

The premise is that in a future where climate change has broken everything, you’ve been put in a VR machine within which some clever people in the past supposedly found a fix for the planet but it was never put in place. You have to find out what it is. It’s sort of like wandering round a shared Mind Palace or something.

What it actually is, because that’s just the framing gimmick, is a series of first person levels where the aim is to reach a device that lets you move on to the next bit. Only it’s always out of reach or needs power or is behind a wall or has a missing cable or is sound activated but the sound-making-device is too far away.

You solve these puzzles initially by making use of photographs you find. These 2D pictures create a 3D object of the photo when used, so for example, you have to get from one platform to another but there’s a big gap. If you stand in the right place, and hold up the photo of a bridge you found nearby in just the right way that it looks like the bridge fills the gap, then magically it does fill the gap.

Later on, you get a camera with which to make your own photos, and various other things – like batteries, a photocopier, pieces of pictures you have to line up, and walls of a certain colour that can’t be photographed (or “printed over” with a photograph) complicate things.

It’s not especially long, but it has plenty of clever ideas along the way. I also appreciated some of the trophies. They reward for trying to do stupid things. For example, there’s a bit where you need three batteries to power an exit, but you only have one battery. Naturally, you take a photo of the battery and then that photo gives you a second battery. My mind then thought… wait. I’ve more shots left on this camera. Took a photo of both batteries, then all four batteries and so on. Got to 32 or 64 batteries and a trophy popped. Amazing.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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