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Doom (PS4): COMPLETED!

Posted on 28/02/2019 Written by deKay

Usually, for me to enjoy a first person shooter, there needs to be some added mechanics. Some puzzles. A story. Something more than just mindless shooting. When I think of games from the genre that I’ve liked a lot in the past, I think of stuff like Bioshock, Wolfenstein The New Order or Dishonoured.

But then I forget the older FPS titles which were very much the opposite – the original Wolfenstein 3D and Duke Nukem. Properly mindless. Open a door? Loads of baddies. Pick up a key? Loads of baddies. Press a button? Loads of baddies.

And now there’s Doom. Or to give it its correct title, DOOM (2016). Which is as anti-cerebral as you can imagine. Most of the time the only thoughts you need are “which gun should I use?” and “has my shotgun got enough ammo?”. And you know what? That’s perfect.

Yeah, there’s a story. Some nonsense about you being awoken from stasis to work for the guy who helped unleash Hell on Mars by un-unleashing Hell on Mars. What the story actually is, is Shoot All The Things. Sure, you also have to destroy a big tower and shut down a computer but you even do these things by shooting everything. Or elbowing everything. What DOOM (2016) adds to the formula is the concept of “glory kills” – damage a demon enough and it glows. Then melee it and you finish it off with an elbow to the neck, or rip off their arms, or crush their face, or tear out their heart, or any one of a number of other visceral dispatches. There’s a reason, besides the gory fun, to do this too: glory kills make ammo and health pop out of the corpse.

But mainly the gory fun. So much gore. So much blood and entrails and faces that explode and dripping dismembered corpses and unidentified severed body parts and fleshy chunks of unknown peoplemeat. Gory fun.

The best bits of the game are the arena type areas where demons all spawn and try to take you down while you run around both manically and maniacally, gunning and elbowing all the time. It’s quick paced, feeling a bit more like Quake 3 Arena than original Doom, and far more fun than I can explain. You’re always forewarned one of these fights is going to happen because of the “Checkpoint” save icon and loads of health, ammo and armour is strewn around. In lesser games I’d see these signs and think, gah – another fight. In DOOM (2016) I’m oh hell yes bring it.

One failing the game has is between these big fights, especially on the levels set in Hell itself, is the platforming sections. Platforming and first person don’t sit well together usually (Mirror’s Edge notwithstanding), and when bottomless pits are added, and enemies who can shoot you as you jump the gaps, it’s just annoying. Thankfully most are short and enemyless. In the scheme of things, it’s a minor point but baffling nobody on the development team thought perhaps it was a stupid idea?

Finally, a mention to the sound in the game. The thrashing metal music is great, but the meaty bassy sound effects and excellent “ambient demon noises” in surround sound are just perfect. It’s not creepy enough to be scary, but it’s certainly worrying, when you’re walking down a corridor and the monsters can be heard behind the walls or above the ceiling or seemingly behind you…

Here’s a video of my complete playthrough:

(P.S. there aren’t many in the game, but the toilets that are there are excellent)

The post Doom (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, doom, Post, PS4

Doom Demo (PS4)

Posted on 15/06/2016 Written by deKay

Just a quick post about this, really. Not least because the demo is pretty short. Now, I did enjoy the original Doom games but Doom 3, as a more survival horror title, wasn’t my sort of thing at all. Since then, I’ve veered away from first person shooters in general, especially if the main thing they involve is, well, shooting. I prefer to have to think a bit, so Bioshock and Dishonoured both appeal more.

However, because it’s been getting a lot of good press and it’s there, I thought I’d try the Doom (that’s new Doom, please stop using the same name for different games, games companies!) demo.

And? I liked it! It’s big and fast and bright, exactly like Doom 3 isn’t. It’s wide open spaces not dark grimy corridors. It’s crushing the skulls of baddies in over the top ways. Mindless, quick, old-school, shooty fun. I was very surprised.

The post Doom Demo (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: demo, doom, Post, PS4

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

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