ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Hero GP: 6000 mph

Posted on 14/04/2025 Written by Xexyz

Hero GP is a brand new Game Boy Colo(u)r game, released via itch.io for download to play in any emulators but also able to be used on a GBC itself via a flashcart or on an Analogue Pocket. It is obviously inspired by Hang On, but the constraints of the GBC make the game more streamlined, with more immediate controls and with a simpler game structure. Within a few minutes of buying the game you’ll be at the end of the first track, possibly even doing well enough to unlock the second.

And possibly not. Despite the console’s limitations, this game is fast. This doesn’t show too much in terms of following the track – it’s a very standard 8-bit style single straightish road where the curves just simply nudge you along in the opposite direction a bit – but instead in terms of avoiding your opponents. As you ride along, you will see another rider appear ahead of you, and you’d better get out the way because you shoot past them in less than a second. There’s no speed indicated on the display, but if feels as if your opponents are going about 10 mph, and you’re going 1000.

This disparity in speeds does reveal the stark cheating of the AI, with you catching up to bikes near the end of the course who are going half your speed, and so should never have the lead that they are enjoying. Some of the frontrunners are, at least, going a bit faster than the gold-coloured mopeds who seem to be reversing, but none of them have anything like your speed.

There is one possible exception. I’ve played through 22 races, and never have managed better than a second place; I’ve never seen the rider in first. A single collision in a race seems to mean you’ll not win; luckily a second place is good enough to unlock the next stage.

The levels are all visually distinct, and through an emulator the saturation seems quite harsh – but I suspect this is an attempt to make the game look polished on actual hardware.

It’s a fun game, technically impressive, and the races are short enough to give it an addictive edge. I recommend it.

Hero GP, the latest high-speed handheld racer from Rocketship Park, is available NOW!Grab it! Go play!thalamusdigital.itch.io/hero-gp-game…#GameBoy #GameBoyColor #AnaloguePocket #RoadRash #RetroGaming

— Thalamus Digital (@thalamusdigital.bsky.social) 2025-04-13T23:28:52.798Z

Filed Under: Gaming Diary Tagged With: Emulation, Game Boy Colour, PC

Densetsu no Stafy: spin spin spin

Posted on 11/04/2025 Written by Xexyz

When renewing my subscription to Nintendo Online it was only marginally more to upgrade to the expansion pass, which has given my sons access to the Mario Kart 8 Deluxe DLC, will provide me with upgrades for Tears of the Kingdom on the Switch 2, and also gives me access to the N64, GBA and MD libraries. Tempted as I was to immediately start playing through Streets of Rage 2 again, I instead had a look for anything new and interesting. The first thing in the GBA list was a Japanese exclusive game, with a picture of a star on the cover, and a title which reads 伝説のスタフィー. Some research after playing indicates that this is Starfy, although that’s his Westernised name from the fourth game in the series, and a more literal translation is Staffy or Stafy. I knew none of this to start with, and so he became known as “Mr Spinny”.

In fact, he can’t spin at first, and his moveset is restricted to just swimming around and jumping out the water. I’m sure the Japanese introductory screen gave some idea what I had to do, but I went into this blind, and wandered around for ages until I found a big crab, who I naturally avoided. Having run out of anything else to do, I tried to swim past the crab and found that he gave me some more instructions (no idea what) and then let me past. I swam around more, found some random junk (a teapot, a big shell, something like that), and eventually returned to the crab who seemed pleased to have his junk back. I had to find other stuff, he showed me new moves (which I only understood from the A, B and D-pad buttons in the text, and then experimenting afterwards), and then eventually I found a big yellow clamshell who, I think, asked me to do the same thing. I had to explore lots, go through many doors, use my new spinny move to defeat fish and crab enemies, and after lots of getting lost I finally found a boss.

Stafy is OK to control, though his attack move is a bit woolly and he has a little too much momentum in water.

There was nothing tricky in this first level, including the boss who was in a big spiky shell but who didn’t seem to attack at all. The most difficult part is just keeping track of which door leads to where. All through the first level there were big scary orange face blocks, which I never worked out how to get rid of (other blocks could be destroyed once I got the spinny move), and I assumed I’d be able to go back to clear them after getting a new move, but after defeating the boss I’ve now moved onto a new level, seemingly alongside a whale.

Stafy looks like he’s not happy at being interrupted.

I thought it might help to understand some of the Japanese text, and tried to use Google Translate’s camera function. That really didn’t help a lot at all.

I am putting out my eyes, indeed.

Filed Under: Gaming Diary Tagged With: Emulation, game boy advance, switch

Pokémon Blue: j’ai Mewtwo

Posted on 02/02/2025 Written by Xexyz

After the credits, I loaded my game to find myself back at my house, where my mum offered me a rest, almost as if nothing had happened. The world seemed unchanged, as if my quest had never taken place. Sure, if I went to the gyms I’m sure I’d see my name listed, always below Quillum, but that was just a small detail.

The real prize was elsewhere, in a cave which had previously been blocked by someone warning me that it contained high-level pokémon and it was too dangerous for me to go in. Hah, no more, I’m the champion of the world, don’t you know? There is no pokémon too mighty for me to beat!

I stopped at a pokémon centre, picked up the master ball I’d been saving, and off I went.

Fighting through the cave was tricky. It was a proper maze, with multiple routes which meant that more than once I ended up back where I’d started. Moreover, the enemies in the cave were exclusively random encounters, with no trainers – meaning that when I quit out due to having sustained too much damage, I had to start again when I reentered, with only my knowledge of the route improving. In other dungeons, the trainers were the most difficult opponents, and once you beat them once, they let you past freely. No such grace from wild pokémon. Luckily, Vaporeon’s attacks were highly effective against many of the pokémon I encountered.

I collected a couple of new pokémon as I progressed, generally evolutions of those I have already captured, as well as some higher level monsters I could possibly use as trades in the future. And eventually I found an opponent standing tall on a mound in the deepest part of the cave.

Zapdos was quite excited

The master ball actually made this a little anti-climactic. There was no attack from the level-70 opponent; no desperate juggling of revives and heals. I threw the ball, Mewtwo got in it.

And I think I’m done. There are quite a few pokémon which I could catch but haven’t, but getting those will require lots of grinding (for evolutions) or random luck (in the Safari Zone) and I have other things to be doing. Farewell, Pokémon Blue, it’s been a blast.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, game boy

Pokémon Blue: completed!

Posted on 24/01/2025 Written by Xexyz

Going South seems to have been the right path, as I came across Cinnabar Island, the location of the seventh gym and also a large science laboratory and ruined house. I spent some time exploring the house, then went to the lab and had my fossil and amber studied and converted into pokémon – Kabuto and Aerodactyl. This gave me a couple of well-needed slots in the pokécentre item storage system, but I’m not sure I’ll actually find space for either of the new pokémon in my main team.

I went to Vermillion City, stopping in at my house on the way, and found that the gym leader had returned. It was Giovanni! Shock, amaze, horror. I am sure that the surprise would have had slightly more impact if I haven’t so easily defeated him twice already, and his pokémon roster was largely unchanged. His ground and rock monsters were defeated easily by Vaporeon and Zapdos, and I took the Earth Badge – completing my trophy cabinet – with little difficulty.

Greater difficulty was to come.

By the time I got Gyrados, I didn’t need it any more.

I went along routes 22 and 23, passing the guardians who checked each of the badges in my possession, until I got to the cave system known as Victory Road. Not a road, and not actually the location of victory. I battled through, with Haunter and Vaporeon doing the majority of the heavy lifting, and managed to manipulate the current in the basement to enable me to find Moltres. Tempted as I was to swap the new bird to my team, I had too much emotional connection with Charizard, and fire types aren’t actually as powerful as you’d expect. I found myself at the end of route 23 in the Indigo Plateau, and I healed up, bought a lot of revives, potions, and heals, and I set off for the Elite Four.

On Pokémon LeafGreen I managed to defeat the Elite Four, after many attempts, only to be foiled by the final battle against my rival. That was the furthest I’d ever managed to get, until I managed to complete Pokémon X. As such I was pretty anxious as I made my way into the first battle arena, and this feeling didn’t disappear since Lorelei proved herself to be a formidable foe with her water and ice monsters taking a lot of strategy to take down. Eventually, however, she fell, and the next three trainers were dispatched with comparative ease. Lance was a little tricky, with his dragon-type pokémon, but Dugtrio in particular dealt a lot of damage in each turn.

And then it was on to the champion; my rival who had beaten me to the position. I have no idea why I named him Quillum, but it mattered not. I was expecting an incredibly difficult battle, but I chose my team well so each opponent took a maximum of two hits before fainting.

I won. I beat Pokémon Blue. I saw the credits roll, I had my team entered in the hall of fame, I saw a very definite final screen before the game reset to the title screen.

Zapdos proved to be the key to victory

Of course, that’s not quite the end. I’ve only caught 70 different pokémon of the 150 available, and even if not all of them are going to be obtainable (since I have no friends with the 3DS games) there’s at least one I have my sights on …

Filed Under: Gaming Diary Tagged With: 3ds, completed, Emulation, game boy

Pokémon Blue: j’ai Articuno et Zapdos

Posted on 20/01/2025 Written by Xexyz

Going South seems to have been the right path, as I came across Cinnabar Island, the location of the seventh gym and also a large science laboratory and ruined house. I spent some time exploring the house, then went to the lab and had my fossil and amber studied and converted into pokémon – Kabuto and Aerodactyl. This gave me a couple of well-needed slots in the pokécentre item storage system, but I’m not sure I’ll actually find space for either of the new pokémon in my main team.

I then tried to head to the gym, only to find out that it was locked and the key wasn’t nearby. It was, in fact, nearby – but in the ruins of the Pokémon Mansion, evidently in an area I hadn’t found. I went exploring again, and almost by coincidence I fell off the edge of one of the upper floors and landed in an area that was otherwise inaccessible. Working through the rest of the mansion – with regular attacks by ponyta and other fiery pokémon – meant that Vaporeon was catching up with Dugtrio as being massively overpowered. I got the key, went to the gym, and Vaporeon killed everything with a mixture of surf and bubblebeam. Seven badges!

The route number to go south of Pallet Town was 21, and usually I would then assume I should be following 22 – which is a route West from Vermillion City. However that route is the path to the Elite Four, and there were parts of the map that I hadn’t explored. In particular, the power plant up in the North East corner; and routes 19 and 20 in the water along the South side. Both of these required a surfing pokémon. I decided to fly1 to Lavender Town first, to visit the power plant.

Unsurprisingly, there were hordes of electric pokémon waiting for me, which would have been scary were it not for Dugtrio, who merrily absorbed attack after attack while digging its way to victory. I collected Raichu here, because my own Pikachu seemed to be taking forever to evolve, as well as a few other electric types. At the end of the power plant I found Zapdos, who took ages to capture; I had to reduce its health slowly using normal attacks, to prevent it fainting, and then I used Weepinbell to send it to sleep to maximise capture chances. Even with a small sliver of health, paralysed and asleep, it still took multiple ultra balls to capture.

From fossilised pokémon to those who can escape even when asleep …

A level 50 Zapdos quickly replaced Pikachu in my party, particularly because it could learn fly and as such overcame one of the key weaknesses of electricity (against ground). At its next level, Zapdos learnt thunder, making it invaluable.

I then flew back down to Cinnabar Island, and set off to the East, with Zapdos and Weepinbell faring well against the water-type enemies. I came to the Seafoam Islands, and thought I needed to battle through the cave to get to the next route. Instead I found Articuno, who again put up a significant resistance to the pokéball before finally being caught. I decided not to add Articuno to my team, however, since it significantly overlapped with Vaporeon, and the quick attacks of the latter were useful for capturing.

Two of the legendary birds caught, then, and I’m not sure where I’ll find Moltres – the obvious place would be around Cinnabar Island, but it’s not there. I think my next stop needs to be the mystery eighth gym leader, in the newly reopened Vermillion City.

  1. This involved swapping one of my team members out to Fearow, who could learn fly, then swapping them back when I got to my destination. ↩︎

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, game boy

  • « Previous Page
  • 1
  • 2
  • 3
  • 4
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in