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Gorogoa (PS5) – Completed Review

Posted on 01/02/2021 Written by gospvg

 


Gorogoa is a short puzzle game where you have four frames that you can move tiles around. You can click in certain areas in a tile to progress the puzzle & you can also stack tiles on top of each other to trigger an action. 

There is no guide in the game to help but a hint feature will highlight which areas you can interact with on a tile, some of the puzzles will need quick movement with the tiles so you can carry on the motion of an action. You may get stuck on a few puzzles I certainly did on a shelf puzzle that took me a while to figure out.

Overall Gorogoa is a nice game to tax the brain muscles that you will complete in about an hour & if you fancy an extra challenge there is a trophy for completing it under thirty minutes!

Next for me is Slay the Spire a roguelike card deck building game and I've also gotten back into playing Fortnite with my daughter (JerryBean) & nephew (Mr T).

Filed Under: Gaming Diary Tagged With: completed, gorogoa, Playstation 5

Gorogoa (Switch): COMPLETED!

Posted on 27/12/2017 Written by deKay

It’s pretty hard to describe Gorogoa. When I originally read a review, it sounded like a cross between The Witness and Yellow, both games I liked so it prompted me to buy it.

But it isn’t like those. Or it sort of is. Like The Witness, there are environments to manipulate to solve depth-busting puzzles. Shapes to match up, find, or merge. Sometimes you can remove a layer of a vista to create a second scene to work with, and it’s here it very much diverges from The Witness.

Like Yellow, it’s not clear how you achieve your goal, but there’s a puzzle to each chapter solved with slightly guided tapping. Beyond that, it’s not Yellow any more either.

The screenshots don’t explain or do it justice, and it’s not about when everything is in motion either. Perhaps an early example will help? OK, so there’s a bit where you have two doors, one diagonal from the other. They’re shut, and a boy needs to go in the lower one to reach the upper one.

In another scene, there’s a pair of doors in a similar layout with open doors and steps joining them. If you overlay these doors over the first set of doors, the scenes “flatten”, like layers in Photoshop, creating a way forward.

But that’s just the start. There are puzzles within puzzles within puzzles. Sometimes two vistas have separate puzzles that when solved create a solution to a joint puzzle. Which is part of another puzzle. It’s puzzles all the way down.

And it made me feel very clever. And there’s a lot to be said for games that do that.

The post Gorogoa (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gorogoa, Post, switch

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95: Bother Me Anatomically
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Unforeseen circumstances, and definitely not Podcast Apathy, resulted in just deKay and Kendrick bringing you this episode, but don’t worry! As a bonus to make up for the cast shortfall, Episode 95 is slightly shorter, so you’ve less to endure! Rejoice.

This time around, your heroes discuss the general meh-ness of recent gaming news, the Switch 2 having no games, a new Lego Batman (and Batman in general), and Ys X Proud Nordics. With, naturally, many deviations and diversions.

95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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93: A Playdate In The Back Room of Ann Summers
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