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Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Metroid Zero Mission (Switch): COMPLETED!

Posted on 23/06/2024 Written by deKay

An actual Metroid Metroidvania game! Released on the Switch Game Boy Advance Online Service Thing presumably to tie in with the re-announcement (and gameplay footage) of the upcoming Metroid Prime 4, I thought, why the hell not eh?

It’s good. Oh so good. Yes, I’ve played it before, but almost 20 years ago so I remembered very little of it. In fact, I’d even forgotten about the whole “zero suit” bit where Samus loses her armour and you have to sneak around a Space Pirate ship with a weedy little gun. A bit which inspired the whole premise of Metroid Dread, I’m sure, but still – totally forgot it. And didn’t really enjoy that section too much either, truth be told, but it’s fine as it’s only about 15 minutes of the whole game.

The rest of Zero Mission is glorious ‘vania exploration and traversal and it hasn’t really aged either. Being a GBA game, it’s a shame nothing was done to make use of the Switch’s extra buttons as some of the moves are a little tricky using just ABLR. Specifically, swapping between missiles and super missiles has to be done with the Select button, which on the Switch is next to your left hand, not your right like on a GBA, so that’s a minor pain. You only really need them for Mother Brain though.

What I also hadn’t remembered, is how bloody easy the game is. I’m used to Metroid games, and the genre generally, being pretty difficult. At least, more difficult than this. I died once. On Mother Brain if you’re interested. Perhaps it’s just because I’ve played a lot of these games recently, or I was especially careful here, but I was very surprised at how easy I found it.

Filed Under: Gaming Diary Tagged With: completed, Diary, GBA, metroid, metroidvania, retro, switch

Metroid Fusion (Switch): COMPLETED!

Posted on 12/03/2023 Written by deKay

Like Minish Cap, Metroid Fusion is a GBA game I haven’t played for a very, very long time. Also like Minish Cap, I have it on my 3DS, also unplayed. But let me not talk of what I haven’t played, for this appeared on Switch Online and I did play it.

Metroid Fusion is a more linear than usual Metroid title. That’s not to say there isn’t any backtracking or hidden things, more that it’s very hand-holdy and you’re told where to go (usually exactly) frequently, and sometimes even how to get there, so random exploration isn’t really a part of it. What is a part of it, however, is often getting stuck somewhere with seemingly no way of getting out, and it is only by bombing and shooting everything in sight and trying to climb into walls which don’t obviously show they’re hollow, that you escape. Or at least, that’s what happened to me. A lot.

Wonder what ate that?

It’s also quite a lot easier than most Metroid games, and certainly easier than I remember it being. Apart from Nightmare, who was a right old pain and I’m pretty sure I fluked it past him. Oh yes, I knew how to hit him, but avoiding him seemed completely impossible to plan for and somersaulting around him (shades of one of the Dread bosses there) was tricky because of his erratic movement and the lack of space. Those Core-X things that come out after bosses that also need defeating caught me out a few times too.

Nightmare. And he was.

I can never remember if it’s Fusion or Zero that is supposed to be the “good” one. I thought they both were, but one was more loved than the other? Well, this is certainly excellent so if Zero is better, I can’t wait for that to appear on the Switch Online service at some point.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy advance, metroid, retro, switch

Metroid Dread (Switch): COMPLETED!

Posted on 22/10/2021 Written by deKay

It’s been a long time coming, but I have filled this last year or two with many, many Metroidvania games in preparation. Even though I didn’t know it was coming. Of course I ordered it instantly.

And, it was really good. I didn’t expect otherwise, but people were very down on Metroid: Other M and I never really got into that myself either. It was lacking the Metroid lonely atmosphere, I think. Too many other people. Lots of chat. Not quite 2D. It was just a bit off in so many ways. But not here.

There’s a story which attempts to tie into the lore of previous games and references events in them, but ultimately it doesn’t matter as the outcome is the same as it ever was – Samus lands on a planet, some reason for her losing all her powers is concocted, and you then spend the rest of the game reacquiring them, which each opening up new areas of the map. It’s a good job they were all hidden in the exact order and locations they were otherwise you’d have no chance!

Samus is very quick, and has many different moves. These combine to form a slight issue in that the controls are a bit complicated, with often having to use the triggers as kind of shift modifiers, and this results in some moves and combos requiring use of the stick and three or even four buttons at the same time. My old brain can’t cope with that so often I’d be pressing the wrong things, thankfully rarely causing major problems or death. Still frustrating, though!

While I’m mentioning problems with the game, I should mention how easy it was. Previous Metroid games have been (for me) really difficult, especially the bosses, but Dread was was very, very easy. Only the end boss caused me headaches and even then, after a few attempts, I’d managed to see the attacks coming and knew how to best deal with them, so beat him virtually unscathed – eventually.

The EMMI sections, where you had to run and hide from evil robots, were also a problem. They were not fun, and often it would be random if you managed to make it through their designated area as they seemed to spawn in different places. They were like an unwanted gear-change, and didn’t really fit into the game.

Thankfully, none of these negatives really stopped me really enjoying Metroid Dread. Samus slowly becoming an unstoppable beast is, like most games in the genre, the big draw, and the exploration and puzzles are both great. It’s not a perfect game, but it is a fantastic one.

Filed Under: Gaming Diary Tagged With: completed, Diary, metroid, switch

Super Metroid (Wii U): COMPLETED!

Posted on 11/05/2014 Written by deKay

tumblr_n5g6uku1xw1svmpf2o1_1280And that’s it. Samus saved the day (although, in the end, all she saved was herself – spoilers). The game was completed in 7 hours 40 minutes, and with a collected items percentage of 79. I’m surprised it’s as low as 79%, as although I didn’t attempt to get 100%, I did search pretty much everywhere and only knowingly missed three upgrades – two missiles that I saw but couldn’t figure out how to reach, and a Reserve Tank that I never actually saw. I got all the Energy Tanks though, as I assumed the final boss would be a nightmare and I’d want as much health as possible.

Insert_Cypress_Hill_reference_here.It’s genius, then, that how much health you have is completely irrelevant to the final fight. OK, so shooting Mother Brain Inna Jar is tricky with all the Evil Party Rings of Doom, but they don’t do a lot of damage and Mother Brain herself doesn’t attack until after the jar is destroyed, and it’s at that point health is pointless.

UmYou see, she transforms into a monster thing who unleashes everything at you, and is a rocket sponge. After all my missiles, super missiles and power bombs were depleted, she fired a multicoloured beam that drained me of almost all my energy (see? It doesn’t matter how much you have), then was about to finish me off when Baby Metroid (Oh! How he’s grown! Hasn’t he just? How adorable!) returned having almost sucked me dry not ten minutes earlier before he realised I was his mum. He then latched onto Mother Brain and appropriated her essential juices, before transferring them to me, restoring my health. In the process, Mother Brain reanimated and started attacking Baby Metroid, destroying her. Aww.

Worst_baddies_everStill, I’d recovered by then, and had a new rainbow beam power thing which made short work of what was left of Mother Brain, and then (of course!) a time bomb was triggered and I had to run back to my ship very fast. The end!

Yes, I’m aware I’ve missed out a lot of stuff from between my last post and the final boss. There’s just too much good to say about the game. I loved the pacing, the music and the exploration. There’s always something great about getting a new ability in games like this, that allows you to get past a room you were scratching your head over previously. Slowly building you up to be a virtually unstoppable powerhouse with each upgrade and item.

Almost_everything___supermetroidIt may be a game from 1994 (that’s TWENTY YEARS AGO), but it hasn’t aged. The pixels are still beautiful. The gameplay is timeless. Some people said they didn’t think it’d stand up today, especially coming to it now having never played it before (which I haven’t), but they were so very wrong. If this was a new release now, it would stand up perfectly against current titles. One of the best games I’ve ever played. I’m just amazed I’d managed to miss out on it for so long.

Filed Under: Gaming Diary Tagged With: completed, metroid, Post, wii u

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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