ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Super Metroid (Wii U)

Posted on 05/05/2014 Written by deKay

That_s_one_doomed_Space_Marine_To my eternal shame, I have never completed Super Metroid. In fact, I’ve never played it for more than the first five minutes. I don’t know why I decided to rectify this situation now, but I did.

Maybe it’s the fun I had with of-the-same-era Earthbound, or maybe it’s a Backlog Fighter/OCD Unplayed Home Screen Games combo prompting me. I’ve always intended to play it, and I’m a big fan of the two GBA Metroid games so I was pretty sure I’d enjoy it. It just never happened. Until now!

So far, it’s been pretty much what I expected – similar to the GBA versions only with bigger and slightly worse looking sprites. I’ve never really played the original Metroid, or the Game Boy Metroid 2, so the intro to Super Metroid was a little lost on me as it (I presume) replays the ending to one or the other of those.

tumblr_n552oxtwo81svmpf2o1_1280The controls are a little odd, specifically pressing L and R to aim diagonally down and up respectively, but it didn’t take too long to get used to. Not having the map always on the Wii U Game Pad, although never going to happen, is a shame – especially after relying on it so much in Knytt Underground recently.

There’s very little signposting as to where you need to go, so I’ve found that if you’ve not unlocked the map you’ve no idea what lies in each direction so you’re exploring blind. Which is the point of an exploration based game, I suppose, but I get get somewhat lost for ages.

Well, not so much lost, more stuck. I’d descended into Norfair, picked up the high jump, and then couldn’t find anywhere else to go. I couldn’t backtrack as I needed the ice beam to freeze baddies to create steps, I couldn’t go another way because the room was too hot (I later found I needed the Varia Suit here), and another route was blocked as I couldn’t run fast enough. In addition, there was at least one yellow door which I didn’t have a weapon to open. Stuck.

Who_s_a_pretty_boy_thenUntil I found that bombing (literally) everywhere revealed a few extra areas – netting me the “Spazer” weapon and eventually access to Kraid, who was a lot easier than I was expecting once I saw he/she/it was three screens high. In fact, the enemies have been surprisingly easy so far. Knowing where to go, less simple.

After leaving Norfair though the overheated area, I found some new bits to explore which gained me the Speed Booster and, utilising this in Norfair where I previously couldn’t run fast enough, lead me to the Ice Beam and then another new area – leading me back to the planet’s surface via the Power Bomb, which can open yellow doors. Excellent.

Filed Under: Gaming Diary Tagged With: metroid, Post, wii u

Metroid Prime (Wii)

Posted on 17/03/2010 Written by choobs

Still plugging away at Prime. The game should have had these controls since the very beginning. I’ve only just ganked the boss guarding the morphball bomb (the sentry thing that shoots flames at the war wasp nest) and I took it down in a fraction of the time it took first time round on the cube – mostly because of the added ability to circle-straff while independently shooting other things.

Awesomeness.

Filed Under: Gaming Diary Tagged With: Game Diary, games, metroid, nintendo, Wii

  • « Previous Page
  • 1
  • 2
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

96: Magic Beans
byugvm

What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Episode play icon
94: Secrete Yellow Ooze From Their Knees
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck streetpass switch Vita Wii wii u Xbox 360 zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in