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Return to Monkey Island (Switch): COMPLETED!

Posted on 14/01/2024 Written by deKay

It’s another one of those “why did it take me so long to get round to it” games. Well, to answer that, just take a look around the rest of my site. But here I am, having eventually played and completed it.

There was much kerfuffle about the change in graphic style between this and the original (and the remasters of those, and the Telltale Games ones) as if the pixels of the first two games were sacred and should never be altered. Even though they already had, several times. To this I say: go away. They’re fine. Better than fine. They look great. Stop whining.

It’s been a long time since I played any of the Monkey Island games in any form for any length of time, but coming to this even after such a gap was a real kick in the memberberries as so many of the characters, sounds, locations and banter are instantly recognisable. It helps that it is a direct continuation of the second Monkey Island game (explaining the unusual ending of that title) and has the original voice actors, in the most part, from the original “talkie” versions. With much of the game set on the familiar Melee Island, complete with SCUMM Bar and the Ask Me About Loom guy, it’s really like old times. Only new.

The plot involves going back to Monkey Island, as the game’s name suggests, to, you know, actually get the Secret Of Monkey Island this time. As you’d expect, that involves point-and-click adventure puzzles. Some of these are similar but different to puzzles in the older games (such as the potion required to actually get to Monkey Island), and none seem to be as obtuse as those that came before, although the pulley-in-a-rubber-chicken one is referenced. In this way, it feels easier, but it also means that everything makes more logical sense and really the only criticisms the original games garnered were about the illogical solutions, so that’s fine.

It’s as funny as you’d expect, as good as you’d hoped, and just modernised enough as you can tolerate. More like this, please.

Filed Under: Gaming Diary Tagged With: completed, Diary, monkey island, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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