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Nova-111 (PS4): COMPLETED!

Posted on 15/02/2016 Written by deKay

Nova-111
The final boss that wasn’t.

I thought I was getting quite close to the end of the game, seeing as I’d reached the lab (which I was convinced was supposed to be the goal) and beaten the big gooey thing (which I was convinced was supposed to be the final boss), and then a whole new area with new features, baddies, rock types and gimmicks opened up.

In this new region, fire and switches played big parts. Certain rocks could be burnt, opening up new paths, and switches reversed black and white rocks (and baddies). There were also special areas where time froze, and using your freeze time ability time flowed only in these areas, making for some interesting puzzles. In one section, you had to coax a flaming baddie into a time freeze area so you could push it around while frozen in order to redirect it towards some rocks that needed torching. It was surprisingly cerebral.

Nova-111
The actual final boss.

What was actually the final boss turned out to be a pain. He wasn’t especially hard, but he was several stages long and in each his weakness and method of attack wasn’t immediately clear. In a couple of these stages a single slip meant quick death, and all of his stages needed to be redone each time you died. Checkpoints after each would have been much appreciated. Worse than all that, however, was that once defeated for good, the game crashed at the credit sequence. And then did it again on my next attempt. And again. And again. Thankfully, it has recorded I’ve completed it as it allows me to start a New Game+, but I’ve missed out on the achievement for doing so. Odd.

Nova-111
Thankfully, not the sliding box puzzle I was expecting.

In spite of those final few issues with Nova-111, it was a nice little game, using many ideas I’ve seen elsewhere in a unique blend. If I’d had known it was going to play like this, I’d probably have bought it long ago. As a PS+ freebie rental, it’s certainly better than a lot of the stuff on that service recently.

Here’s a video playlist of a mostly complete playthrough. Skip to the end for the final boss fight (spoilers!) and see it crash out!

The post Nova-111 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nova-111, Post, ps+, PS4, psn

Nova-111 (PS4)

Posted on 11/02/2016 Written by deKay

Nova-111I gave this PS+ free rental a try despite everything I’d heard about it (which admittedly wasn’t much) not being too positive. Dull, was the takeaway message from various forum posts, I think. It surprised me, then, when it wasn’t bad at all. In fact, I think it’s really rather good. It’s a bit unusual, being a sort of turn-based strategy exploration game with some real-time elements and not a lot of strategy. And you’ve only one “unit”, unlike more RTSes.

You explore a planet, looking for lost scientists, lighting up dark areas of the map as you progress, and bumping into everything along the way. Rock needs breaking? Bump into it. That wall might be a secret passage? Bump into it. Need to kill an enemy? Bump into it. Switch need, er, switching? Bump into it. Power-up container? Bu–you get the idea.

Nova-111Soon you pick up a laser which needs to recharge after so many moves, and a phase shifter that lets you jump through one square, and bombs that freeze baddies, and most levels throw a new type of enemy at you. Some just head for you one square at a time, others zoom across the screen, some grab you from afar with tentacles, and others shoot glowing doughnuts at you. It’s quite funny too, with the things the scientists say and some weird mole creature that randomly pops up to say nonsense.

I’ve no idea how long it is, and although I can say I’ve reached the area that seems to be a laboratory, I can’t say how far in that is either.

The post Nova-111 (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: nova-111, Post, ps+, PS4, psn

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