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Octodad: Dadliest Catch (PS4): COMPLETED!

Posted on 04/09/2015 Written by deKay

Octodad: Dadliest Catch_20150904200449Firstly, I should point out that the lyrics to this game’s theme song have been wedged in my head for the last few days. Specifically “Octodad – nobody suspects a thing”. It’s so catchy.

As for the game, it’s frustrating, looks a lot like that original Xbox Leisure Suit Larry game in graphics quality and style, is impossible to control, had a terrible camera, and is awesome. You’re an octopus trying to live his life, implausibly with his family who are not octopi, as a human. You can’t speak, you can barely control your flailing tentacles, and – well – you look like a damn octopus.

Octodad: Dadliest Catch_20150903220648Your analogue triggers control moving the tentacles designated as your legs up and down, with R1 activating your hand-tentacle. The analogue sticks vaguely direct whichever fake limb you’re currently trying to control, and that’s pretty much your lot. Spill and flop your way around your house, try to make coffee with your flappy bits, clean up the garden, go shopping, and visit Octodad’s most hated of places – the aquarium. All while trying to be as human as possible else people begin to suspect you might be a cephalopod and not a slightly salty man after all.

Octodad: Dadliest Catch_20150904221829It’s a pretty short game, and aside from a bit near the end where you have to navigate on some planks of wood, it’s also pretty easy. It is a lot of fun, though, and throwing everything you can find all over the place never gets old. Not least in the bonus extra level where you and your wife go for a romantic meal and you can chuck the food, crockery and cutlery at the waiters.

Oh, and bonus marks for having toilets in the game. Any game with toilets in now gets an extra recommendation from me, and I’ve set up a Tumblr to record them.

Here’s a video of the final 40 minutes or so of the main story. Spoilers!

Filed Under: Gaming Diary Tagged With: completed, octodad, Post, PS4, psn

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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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