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Broken Sword – Shadow of the Templars: completed!

Posted on 19/09/2024 Written by Xexyz

I went to Syria, spent some time faffing around in the bar’s toilets, travelled up to the mountain shaped like a bull’s head, found a hidden cave with a dead body and a lens in it, went to Spain and faffed around in a mausoleum for a bit until I found something there that nobody else had seen for years, buried in a candle. I went back to the church in Paris and reassembled a telescope that showed me part of a stained glass window, went to an archaeological dig which had a funny picture on the floor which was resolved by putting a certain-shaped chalice on the floor, went back to Spain and uncovered the mystery of the missing children, got on a train to Scotland and narrowly avoided being shot, and then ended up in the ruins of a church.

Compared to the start of the game, the end seems to be a bit too frantic, travelling all over Europe (and the Middle East) with relatively little to do at each location. Maybe I was playing this too intensively, but I felt increasingly restless with the improbability of some of the leaps of logic the game was guiding me through, and felt there was an unneeded sense of urgency to the last part of the story. The very end was more abrupt than I remember, and as a result pretty unsatisfying.

The locations were varied, at least.

My aim was to play through all the Broken Sword games, with the stories fresh in my mind, but I may have a little break before moving to the second.

Filed Under: Gaming Diary Tagged With: completed, PC

Cookie Clicker: playing the stock market

Posted on 30/08/2024 Written by Xexyz

I have had a Cookie Clicker save for many years. It has moved with me between laptops, and, since I unlocked the ability for it to continue to earn cookies even when closed, I feel less attached to it, dipping in and out every few months. I have found the ways in which the game has expanded to be well thought out, if overly complicated. Nowhere is this more true than the stock market.

You unlock the stock market by upgrading your banks, and suddenly there’s a whole new currency to be learning, which varies with your cookies-per-second measure. While it means that the game is relatively stable compared to the main cookie attainment, the added layer of abstraction means it’s tricky to understand how it’s going to affect your cookie balance.

Anyway. Buy low, sell high. But what is low, and what is high? Each of the stocks – which are tied to the cookie-producing buildings you own – seems to have a different natural level, although they do each seem to vary all over the place. It looks as if the minimum is $1, and the maximum is up around $250. Things don’t vary too fast, but they do span a wide range. As a result you need to be monitoring the movements fairly regularly, and I just find it far too stressful trying to work out what is going up or down.

And yet there’s the prospect of a 4.5 quindecillion cookie profit …

Filed Under: Gaming Diary Tagged With: PC

Broken Sword – Shadow of the Templars: there’s been an explosion!

Posted on 21/08/2024 Written by Xexyz

Having completed Nico’s prologue, I moved into more familiar territory. It is many years since I’ve played Broken Sword, but I remembered most of the story and puzzles in the first section – the way the clown looked with the accordion, the annoying policeman Moue, the workman who had seemingly missed the huge explosion a few metres away from his hole. I made my way to the sewer, where I remember searching for ages in the Playstation version before seeing the tiny red dot of the red nose.

In this version, interactive points are highlighted, which makes all the difference.

Woven throughout the first hour or so of the game are more elements of Nico’s story, with her revisiting the quayside and Imelda Carchon, but the main focus remains on George. Maybe it’s years of experience and cynicism, but the story now seems very unrealistic – travelling between countries at the drop of a hat, particularly as an American; finding very specific villages in the middle of nowhere; a very limited number of people to actually talk to. And Nico, who (from George’s point of view) is always just sitting in her apartment, waiting for him to drop by.

Travelling to Ireland uncovered many stereotypes, and a goat which I remembered to be a pain to pass, but which I seemed to fluke my way past within a minute. I found a gem which had been dropped through the pub’s cellar grate. I paired this up with a tripod that Nico had stolen from the museum, and then found (again seemingly accidentally) where to place these, after an awkwardly-scripted meeting between world leaders in a sewer, which then revealed the next location.

So, I’m off to Syria.

Filed Under: Gaming Diary Tagged With: PC

Broken Sword – Shadow of the Templars: there’s been a murder!

Posted on 15/08/2024 Written by Xexyz

Apologies for silence over the past few weeks, I have been in Paris. In real life, with my family, watching Olympic events and having an amazing time in a city that was fully embracing the celebration of the Games. And virtually, in a Paris with much darker overtones.

In fact, I have had very little time for videogames at all, since most days saw us out until late in the evening, and so I have made very little progress on this. Ahead of my trip I fancied revisiting the Broken Sword series, following an article in Retro Gamer, and since I had to take my laptop with me it seemed an ideal fit. I already owned the first four games on GOG, so I installed the first two and off we went.

As it turns out, I didn’t revisit anything. The first game is on GOG as the Director’s Cut, which includes a side story set before the main game in which Nico finds the body of Pierre Carchon and sets off to solve the murder herself. After following clues to the quayside, I found my way in through use of annoying sliding block puzzles and having to crush a bullet case. I found a lot of documents lying around on a table.

That’s as far as I got; the explosion in the cafe came next, but that will have to wait until I have some more time.

Filed Under: Gaming Diary Tagged With: PC

Billy Hatcher and the Giant Egg: I’m rolling

Posted on 25/07/2024 Written by Xexyz

For years I had the theme tune from Billy Hatcher on my phone to use as an alarm, though I had cut the initial spelling off the front so I would be woken with a cockerel crowing.

I never really played much of the game, however – this was back in the days where I had more money than spare time, and £20 spent at HMV on the reduced-price GameCube stock was good for an afternoon of entertainment. At the time there was a glut of 3D platformers, and despite its Sonic Team heritage this just didn’t feel like it stood out. It didn’t help that the first part of the game is set in comparative darkness, with shadowed colours and a lack of spark.

Going back to it today, though – albeit via the slightly glitchy Dolphin emulator, since I currently can’t connect my GameCube to the TV – the egg rolling mechanic does actually make the game a bit different to the standard platformer, adding in a sense of vulnerability when you lose your egg, and fostering an element of wanting to collect and hatch different egg types.

The controls work pretty well, and the camera doesn’t get in the way as much as other games of the era. I have rescued the Chicken Elder, who has brought morning back, and then found and beat a big lizard thing who tried hiding in the grass. The relatively free-form nature of the levels (as opposed to something like Crash Bandicoot) has meant I’ve had to do a fair bit of exploring at times, which is only problematic because I’m still not sure I’ve got the controls down pat.

I died a fair few times falling off those rails, even though I’m pretty sure you’re not supposed to be able to.

Filed Under: Gaming Diary Tagged With: Emulation, GameCube, PC

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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