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Aero the Acro-Bat: completed!

Posted on 26/06/2024 Written by Xexyz

The museum turned out to be the last level, and it was indeed significantly more difficult than the rest of the game. Much of this difficulty came in the narrowing of platforms, which would ordinarily be easy to land on but required the awful diagonal jumps to get high enough. It reminded me of the Dizzy games, where you had to work out which pixel to jump off in order to land in the right place, except more frantic and (often) with death awaiting if you fell.

Despite the setting and the increased difficulty, there were few innovations which set apart the last levels. There was an annoying obstacle which saw a laser shooting around a frame which you had to avoid, and flames shooting out of gargoyles at seemingly random intervals, and circular saws embedded in many platforms. Some of the enemies were immune to my diagonal attacks, or rather were sometimes immune (but at other times they popped, for no discernible reason). It was getting a bit frustrating and boring.

I quickly realised that it was pointless spending hours waiting for appropriate windows in obstacle attacks, since there were normally multiple life pickups – the As in the bottom-right corner – following any difficult section. As a result I often just barrelled straight through and dealt with healing afterwards. This wasn’t always the case, but due to the beauty of regular save states I had sixty-odd lives available anyway.

And then I got to the final level. The boss came in three stages, and before each battle there was a frantic vertical platforming section, with an ever-rising laser beam ready to cut the climb short. This took a fair while to do, even with saving, because of the awkward placement of platforms and the inaccuracy of Aero’s jumping. In the third section there were countless spikes and other enemies to avoid while also trying to land on minute platforms. Whenever I caught up with the boss, there was fight where he put out floating clowns to get in the way, and also streams of water coming from his giant clown face flying vehicle; while I tried to know his jaw off.

At the end of the second fight, the lower jaw came off, but that didn’t stop him from spawning clowns and generally being a pain the posterior. Instead of the jaw I had to hit his red nose, and after doing that 32,977,421 times he admitted defeat.

This wasn’t a great game. It was tolerable, and there was a nice fluidity to it – but there was perhaps just a bit too much inertia to allow for accurate jumping and platforming. Whoever designed the diagonal attacks should never have worked in the industry again. The jankiness with the controls may well have been an emulator problem, but I did see at least one review mention it.

Will I replay it, or play the sequel? I’ve got quite a lot of other stuff to do first.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, PC

Aero the Acro-Bat: leaps of faith

Posted on 16/06/2024 Written by Xexyz

I got some variety in the setting, after defeating the boss at the end of the circus levels. Maybe I should say bosses; there were two stilt walkers who sat on opposite sides of the screen, throwing things into the middle. There didn’t seem to be too much of a pattern to where these went, so it seems difficult to avoid them, particularly given the need for the diagonal attacks at their feet. Having built up a good stock of lives (about 20) over the previous levels, a good few of them were lost here. It feels like the designers of the game knew this, since when you die during a boss fight you respawn immediately without the boss’s health regenerating.

So, circus down, and onto a couple of new locations outside. There were some new mechanics introduced here, with pendulums to jump on and roller coasters to ride. One of the rides was a rocket sled that either sat on top of rails or hung beneath them, and I had to switch between the two states to avoid obstacles that appeared with minimal notice. Again, save states made this much more bearable.

The level-boss mechanics continued here. Multiple lives built up over the levels; multiple lives lost during the boss.

The controls still don’t feel that great, particularly shooting stars. Oh, yes, shooting stars, another way of attacking the enemies, which I hadn’t previously discovered because it seems that sometimes you will throw a star out and sometimes you won’t. You have to collect them first, but even when I had multiple stars in stock, I would stand still, press A, and nothing would happen. No idea what is going on there.

Anyway, I’ve just got into the museum and the difficulty has increased significantly. Let’s see if I ever get around to completing this.

Filed Under: Gaming Diary Tagged With: Mega Drive, PC

Poly Bridge: do you truss me?

Posted on 25/05/2024 Written by Xexyz

I’m not sure what came first, this or Bridge Constructor, but they are both very similar. I think I prefer Poly Bridge slightly, as it has more of a distinctive visual style as well as having useful section cloning mechanics, but the idea is the same for both games – build a bridge using a variety of materials to carry a car or other vehicle across a gap, with realistic physics determining whether the bridge holds or not.

This means you make lots of trusses.

I’ve completed almost the whole of the first world now, and the game is made more enjoyable by trying to set high scores as I go (in terms of lowest cost of materials). Not against the global leaderboards – those are full of people who’ve fluked a catapult for $5 – but against friends who’ve played the game on Steam. On the first few levels there were quite a few of them to compete against, but in later levels this has tapered off a little.

Although there is a certain challenge to building stable and strong bridges with a minimum of materials (shifting the joint points down a couple of pixels to make the wooden beams very slightly shorter), the biggest challenge for me comes in the sequencing – and particularly the hydraulics.

At the start of each level you’re told the order things happen. There may be a car going first, and then a van going second. There may be a boat coming down the river in the middle. When this happens you can be given access to hydraulic elements that help get the bridge out of the way, but these put their own stress on the bridge (and if you’re not careful can tip the whole bridge over). Alternatively you can try to build around the boat, but this can be much more expensive.

I am fast learning why I’m not a civil engineer.

Filed Under: Gaming Diary Tagged With: PC

Farming Simulator 22: not farming

Posted on 20/05/2024 Written by Xexyz

Nicholas’s current great interest is Farming Simulator 22, after he has seen a fair few videos on YouTube talking about the array of machinery you can drive around. He has been keen to get me involved in a multiplayer game, and after weeks of putting it off, here we are.

It took us 20 minutes to get a game set up, mainly because he’s installed all sorts of mods and DLC onto his Steam game, which aren’t available on the Xbox (or, in some cases, I hadn’t installed them), meaning our games were incompatible. We worked out what we needed to do in the end, and so I entered the farm with some trepidation over exactly which crops I’d be harvesting or sowing or watering or whatnot.

I needn’t have worried. This wasn’t a simulation of farming, it was a simulation of driving around a town in big expensive machines, blocking roads, turning other vehicles over, and generally causing havoc. The farm we inherited had large fields of sunflowers and wheat, which were wrecked as two large tractors had a (slow) race through them. An irrigation machine with large arms was used to block roads. Combine harvesters pushed over quad bikes.

We parked a few vehicles on the train tracks, not expecting a train to come past. For some reason vehicles clip straight through your avatar, but interact directly with other vehicles. We found that there was a large beetroot-picking machine balanced on top of a house.

It’s all a bit silly. I asked Nicholas if we could actually try harvesting the sunflowers, and he tried to buy the right equipment and it still didn’t work. So he concreted over the field instead, so we had more space to park vehicles. As long as I don’t drive more of them into the river.

Filed Under: Gaming Diary Tagged With: PC, Xbox One

Aero the Acro-Bat: diagonal attacks

Posted on 14/05/2024 Written by Xexyz

In the rash of character-based platformers following the rivalry of Sonic and Mario, there must have been many which were unfairly overlooked. Aero is not one of these; it sold well enough to get a sequel, so was not overlooked; and if it had been so it wouldn’t have been unfairly.

Maybe I am being a little harsh; I have only played the first five levels to far, but they are all in the circus and I am longing for some variety in the setting already. My main complaint is with the way that Aero attacks enemies, and controls in general. The control layout indicates that button A is reserved for “fire”, but I have found no way to actually fire anything. Instead, I am forced to use a drill-type attack that goes either diagonally down or diagonally up, and half the time doesn’t hurt the enemy at all (but still hurts me).

A great platform game lives or dies on the accuracy of the jumps and the momentum the character has. Aero is competent enough, but it’s not fun to control – plus there are frequently unavoidable deaths from going too fast or due to trampolines launching you into spikes off-screen. Luckily for present-day me, save states make this a lot more bearable.

Filed Under: Gaming Diary Tagged With: Mega Drive, PC

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92: You Do Realise You Can Take The Discs Out
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Look, March was a bad month, OK? We didn’t do an episode and we know that made you all sad but it can’t be helped. What’s done is done. Water under the bridge. A delicious chocolate river slurped up by a fat German child while a man in a silly suit watches in glee. We just can’t do anything about it. Except press on with another episode and some lickable wallpaper.

In Episode 92 dem mans deKay, Orrah and the unlikely-y named “Kendrick” have Switch 2 Real Actual Facts to tell you about, the surprise everyone expected release of Oblivion: We Made It Pretty Edition, a new Star Wars game, and one of us has bought a new console. Who and what? You have to listen to find out! While you’re listening, you should also hear words about these games and more!

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