GOD DAMMIT!
I'm writing this post directly after my last race, I'm still absolutely furious with myself... and that bloody turn 9!
So here's what happened, I went back for another race, I started in 9th out of 11 people. I didn't qualify, but when that happens (as I understand it) is, those who did qualify go ahead based on their times. Those that didn't are placed on the grid according to their iRating.
So, the lights go green, I get a great start and manage to jump a couple of cars at the first corner by taking a wide line thus giving me the inside line on the next corner which leads onto a nice straight. So far so good, there are (unusually) no big incidents at the first corner, I think I saw one person spin off at the second turn, but otherwise it was a clean get away.
We all settle into our positions, I think by now I was up into 7th. I just try to take it easy, avoid any trouble and get myself into a rhythm. As the next couple of laps unfold, a couple more drivers lose control giving me some free positions. Up to 5th and other than my good start, I haven't really had to do anything other than stay on the track!
I'm now following another car, and I'm pretty close. I'm trying to keep a safe distance, but it's clear that I am faster than he is. The thing is, we're racing for position, and he doesn't want to give it up without a fight... I'm not really ready for a fight this early in the race so I just hold my position.
On a couple of corners he's a lot slower than I am and as a result I have to hit my brakes pretty hard to avoid rear ending him. I keep it clean though, and just sit behind him. My presence is obviously starting to make him nervous and he's getting a bit wild on his exits. The thing is, I'm equally as nervous behind him!
Eventually he goes wide on a corner and I am able to sail past to take 4th place, now I'm getting REALLY nervous! I've never been so far up the field before... 3rd position isn't too far away and now that I'm clear of the previous car I'm able to close the gap over the next lap and a half. By this point it feels like I've been racing for hours, but a glance at my OSD shows it's only lap 5 of 10.
Now I'm sat behind third and my pulse is really racing, I don't want to screw this up! I've also got the guy I overtook before in my rear view mirror. Again, I don't want to do anything stupid, I just sit behind him and stay safe.
Another lap goes by and a couple of opportunities arise where I get better exits and could challenge for the next corner. I don't, because I'm a chicken. As every corner goes by, I'm getting more and more nervous. I really don't want to mess up now, this is going to be an awesome finish for me at this stage, there are 4 laps to go. Just take it easy!
Then, third place gets loose on his exit of turn 7 and I get a clean one, I've got better acceleration and before I know it I'm right along side him with the inside line into turn 8. Unless I brake hard and give it up, there's no way he can keep his position. So I take the corner and he does the sensible thing and falls in behind me.
OH GOD!
Turn 9...
This is the turn that screwed me over in the last race...
Now I'm off line on my exit from turn 8, but I'm in 3rd! THIRD PLACE... While my mind is whirling with a mixture of excitement, nerves and adrenaline I miss my braking point and totally lose it in turn 9! Before I can blink my car is into the wall again.
FFFFFFFFFFFFFF!!!!!!
Unlike the last time, the car is totally wrecked, I can't limp back. I have to call for a tow back to the pits. This takes about 2 minutes even though I'm just a few hundred yards away. Then I have to wait for the crew to fix the damage, another couple of minutes!
Finally I'm released, and now in 9th position (10th and 11th had obviously quit earlier due to having their races ruined). All that good work is lost and in my anger I manage to forget the pit lane speed limit. So I'm duly given a 15s stop/go penalty for that infringement. The temptation to rage quit at this point is very strong. I'm sure I've ruined my safety rating due to my crash and I have no hope of catching anyone. But I figure I might as well finish the race, the practise is all good.
So there it is, I had what could have been the most amazing and exciting blog post about how I finished 3rd! As it is, it's a tale of woe and I'm left feeling really annoyed with myself.
The thing that has struck me the most though, is how genuinely nervous I got racing that far up the pack. I rarely experience nerves, but this meant something. If I'd held that position, which I'm sure I would have done had I not got my line wrong from the overtake. If I'd just got out of turn 9 cleanly, I could have carried on racing at a reasonably comfortable pace for me and been faster than the cars behind me. I really could have had a third place finish!
BOLLOCKS!
Shadow of Mordor: Enraging not enjoyable!
Middle Earth : Shadow Of Mordor is one of those rare games. It's a game that I had absolutely no idea was in development until AFTER it had been released! Not only that, but when I heard about it from a friend and looked it up I discovered it was getting rave reviews. This is something very unusual given that my on-line social networks revolve mainly around gaming. Therefore it was without hesitation that I purchased this game on Steam without a second thought. This was my first mistake!
I'd heard it was very similar in style to the Assassin's Creed and Batman games, I have played both these games and they have given me varying levels of enjoyment over the years as different versions have been released. I was happy to hear this as I'd read that Shadow Of Mordor improved on the ideas and mechanics of those games, so I was very eager to see what was in store for me.
The first hour of playing felt extremely confusing, I didn't know what I was supposed to be doing, I didn't know who I was or where I was going. I looked at the map and didn't really understand anything on it. So I started to explore... and that's where things started to go wrong! I was attacked by Orcs.. or is that Uruks... I'm still not sure I understand the difference, or if there even is one.
Inevitably I died as the 5 or 6 creatures bludgeoned me to death in a fairly swift and efficient manner. It seems the one who killed me got a promotion, but that wasn't really explained very well. I repeated the same process about 4 or 5 times, each time I'd try to explore the map and each time I'd encounter a group of enemies who would dispatch me back to the afterlife/wraith/ghost tower. Eventually I managed to survive long enough to figure out the ranking/army system used by the hordes of Uruks. I even managed to kill a captain at one point!
For the most part though, it was a case of trying to figure out where to go, ending up in a fight and dying... rinse and repeat for an hour or so. This, I'm sure you can imagine, became somewhat of a chore so I quit.
Not to be outdone, I returned to the game an hour or so later having read more reviews to try and figure out exactly what the hell I was supposed to do to survive for longer than 5 minutes. I thought I had some ideas, stay hidden was one of them. It worked to a degree, but eventually you have to emerge from hiding and as soon as I did, I'd get slaughtered again.
The thing is, Shadow Of Mordor does a good job of ticking just about all the boxes on the list of things I hate in a game. The principle one being re-spawning enemies. I will often quit a game without hesitation if a game introduces re-spawning enemies. Boderlands 2 was a classic example of this, I missed the first game but purchased the second one on the recommendation of friends. I didn't realise the game involved a lot of backtracking and retracing your steps, which the developers figured would be more fun if you had to kill the same groups of enemies over and over again. Not even randomly generated ones, they were the exact same characters in exactly the same locations every time. Needless to say that game lasted a couple of hours before it went in the trash.
Normally, if I know about it in advance I won't bother to buy the game, but I didn't in the case of Shadow Of Mordor. The argument goes that giving you endless enemies to fight enables you to level up your character by grinding away. My argument is that it's a lazy game mechanic that enables the developers to add several hours to the game play without having to make any additional game! If I clear out an area, I expect that area to be clear when I return, unless there is a valid reason for re-enforcements in the story as a one off. But in Shadow Of Mordor, you can be fighting a group of 5 or 6 Uruks, and as you're fighting them, 5 or 6 more will just appear from nowhere, and then another 5, and another 5 until you are totally overwhelmed and dead!
On the occasions that I found a Captain (or one just randomly appeared in the middle of a fight), I would already be in a weakened state with no way of regaining any health. So inevitably the captain would kill me, and he would level up. That's one of the "clever" things in this game and what it's being given huge credit for. As enemies kill you, they level up, become more powerful etc.. they also remember their past encounters with you. The problem with this, as I've found out, is that it sort of breaks the whole difficulty progression.
You see, every time a Captain kills me, he levels up, but I don't. This means the next time I encounter him, he's harder to kill, but I'm still just as weak as the last time I fought him and lost. Do you spot the flaw in this design? It means the game gets harder the worse you are! That's some screwed up logic right there isn't it?
I guess you could just spend even more time grinding the endlessly re-spawning grunts, but even they kill me after a while, and frankly it's just boring.
You start the game seriously under-powered to face the enemies around you and trying to escape that at the start is very difficult. The game at the beginning is punishingly hard and I rage quit countless times. I kept coming back though because the reviews were all so glowing, I couldn't find a bad one! I thought I must be missing something and it would all come together, I can tell you now that it didn't.
I now have 8 hours of play time registered on Steam and I don't think I've actually managed to get anywhere! I think I've completed maybe two missions so far, and that was only through endless repetition and eventually getting lucky. Certainly not because I was able to accomplish it through any skills I'd developed.
I like a game that presents a challenge, but that challenge has to be enjoyable. I don't think I can honestly say I've enjoyed any of the time I've spent playing Shadow Of Mordor, it's just got me stressed and frustrated. I understand that you are supposed to die in this game, that's how the whole Uruk army/nemesis thing works, but I just didn't appreciate being overrun every time I got into a conflict. Essentially, if I started a fight, I'd end up dead!
I felt helpless and powerless to make any progress within the game, you can level up and improve your abilities, but you have to be able to survive some fights to gain the XP in order to do that. I can't!
Now normally a game offers difficulty levels, easy, normal, hardcore etc... and when it does, I invariably chose the easy option. Because I know I'm not that great at games, but I like to experience them and absorb myself in the story and world. If a game doesn't do that, it will usually have some sort of adaptive AI where the fights get easier and it will set itself to be just enough of a challenge to keep you on your toes. Not so in Shadow Of Mordor, it will happily just kill you again and again and again and again. In fact it goes further by punishing you for being bad by making the captains more powerful!
One of the missions I failed numerous times was a stealth mission where if the alarm was raised, you failed the mission (another of my pet-peeves). Well I must have attempted that 30 or more times, eventually getting through to the target, and when I did, I locked on to the wrong enemy by mistake and failed it AGAIN!!!!
The encounters with the Captains are totally random too, I knew the location of one of them as I had him marked. He was the opposite side of the map, but right in the middle of a fight in a camp, suddenly he shows up! That's just stupid and unnecessary.
I can't see any way to escape the misery of grinding hours and hours of grunts to try and match the Captains now. That's my idea of gaming hell and I really wanted to like the game, that is evident by the 8 hours I spent trying to get on top of it. But the repetitive nature of the game play, the endless deaths and retries have finally taken their toll.
The saddest part of all is that I bought the game on Steam so I can't trade it in for something else!
I'd heard it was very similar in style to the Assassin's Creed and Batman games, I have played both these games and they have given me varying levels of enjoyment over the years as different versions have been released. I was happy to hear this as I'd read that Shadow Of Mordor improved on the ideas and mechanics of those games, so I was very eager to see what was in store for me.
The first hour of playing felt extremely confusing, I didn't know what I was supposed to be doing, I didn't know who I was or where I was going. I looked at the map and didn't really understand anything on it. So I started to explore... and that's where things started to go wrong! I was attacked by Orcs.. or is that Uruks... I'm still not sure I understand the difference, or if there even is one.
Inevitably I died as the 5 or 6 creatures bludgeoned me to death in a fairly swift and efficient manner. It seems the one who killed me got a promotion, but that wasn't really explained very well. I repeated the same process about 4 or 5 times, each time I'd try to explore the map and each time I'd encounter a group of enemies who would dispatch me back to the afterlife/wraith/ghost tower. Eventually I managed to survive long enough to figure out the ranking/army system used by the hordes of Uruks. I even managed to kill a captain at one point!
For the most part though, it was a case of trying to figure out where to go, ending up in a fight and dying... rinse and repeat for an hour or so. This, I'm sure you can imagine, became somewhat of a chore so I quit.
Not to be outdone, I returned to the game an hour or so later having read more reviews to try and figure out exactly what the hell I was supposed to do to survive for longer than 5 minutes. I thought I had some ideas, stay hidden was one of them. It worked to a degree, but eventually you have to emerge from hiding and as soon as I did, I'd get slaughtered again.
The thing is, Shadow Of Mordor does a good job of ticking just about all the boxes on the list of things I hate in a game. The principle one being re-spawning enemies. I will often quit a game without hesitation if a game introduces re-spawning enemies. Boderlands 2 was a classic example of this, I missed the first game but purchased the second one on the recommendation of friends. I didn't realise the game involved a lot of backtracking and retracing your steps, which the developers figured would be more fun if you had to kill the same groups of enemies over and over again. Not even randomly generated ones, they were the exact same characters in exactly the same locations every time. Needless to say that game lasted a couple of hours before it went in the trash.
Normally, if I know about it in advance I won't bother to buy the game, but I didn't in the case of Shadow Of Mordor. The argument goes that giving you endless enemies to fight enables you to level up your character by grinding away. My argument is that it's a lazy game mechanic that enables the developers to add several hours to the game play without having to make any additional game! If I clear out an area, I expect that area to be clear when I return, unless there is a valid reason for re-enforcements in the story as a one off. But in Shadow Of Mordor, you can be fighting a group of 5 or 6 Uruks, and as you're fighting them, 5 or 6 more will just appear from nowhere, and then another 5, and another 5 until you are totally overwhelmed and dead!
On the occasions that I found a Captain (or one just randomly appeared in the middle of a fight), I would already be in a weakened state with no way of regaining any health. So inevitably the captain would kill me, and he would level up. That's one of the "clever" things in this game and what it's being given huge credit for. As enemies kill you, they level up, become more powerful etc.. they also remember their past encounters with you. The problem with this, as I've found out, is that it sort of breaks the whole difficulty progression.
You see, every time a Captain kills me, he levels up, but I don't. This means the next time I encounter him, he's harder to kill, but I'm still just as weak as the last time I fought him and lost. Do you spot the flaw in this design? It means the game gets harder the worse you are! That's some screwed up logic right there isn't it?
I guess you could just spend even more time grinding the endlessly re-spawning grunts, but even they kill me after a while, and frankly it's just boring.
You start the game seriously under-powered to face the enemies around you and trying to escape that at the start is very difficult. The game at the beginning is punishingly hard and I rage quit countless times. I kept coming back though because the reviews were all so glowing, I couldn't find a bad one! I thought I must be missing something and it would all come together, I can tell you now that it didn't.
I now have 8 hours of play time registered on Steam and I don't think I've actually managed to get anywhere! I think I've completed maybe two missions so far, and that was only through endless repetition and eventually getting lucky. Certainly not because I was able to accomplish it through any skills I'd developed.
I like a game that presents a challenge, but that challenge has to be enjoyable. I don't think I can honestly say I've enjoyed any of the time I've spent playing Shadow Of Mordor, it's just got me stressed and frustrated. I understand that you are supposed to die in this game, that's how the whole Uruk army/nemesis thing works, but I just didn't appreciate being overrun every time I got into a conflict. Essentially, if I started a fight, I'd end up dead!
I felt helpless and powerless to make any progress within the game, you can level up and improve your abilities, but you have to be able to survive some fights to gain the XP in order to do that. I can't!
Now normally a game offers difficulty levels, easy, normal, hardcore etc... and when it does, I invariably chose the easy option. Because I know I'm not that great at games, but I like to experience them and absorb myself in the story and world. If a game doesn't do that, it will usually have some sort of adaptive AI where the fights get easier and it will set itself to be just enough of a challenge to keep you on your toes. Not so in Shadow Of Mordor, it will happily just kill you again and again and again and again. In fact it goes further by punishing you for being bad by making the captains more powerful!
One of the missions I failed numerous times was a stealth mission where if the alarm was raised, you failed the mission (another of my pet-peeves). Well I must have attempted that 30 or more times, eventually getting through to the target, and when I did, I locked on to the wrong enemy by mistake and failed it AGAIN!!!!
The encounters with the Captains are totally random too, I knew the location of one of them as I had him marked. He was the opposite side of the map, but right in the middle of a fight in a camp, suddenly he shows up! That's just stupid and unnecessary.
I can't see any way to escape the misery of grinding hours and hours of grunts to try and match the Captains now. That's my idea of gaming hell and I really wanted to like the game, that is evident by the 8 hours I spent trying to get on top of it. But the repetitive nature of the game play, the endless deaths and retries have finally taken their toll.
The saddest part of all is that I bought the game on Steam so I can't trade it in for something else!