ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

3D Afterburner II (3DS): COMPLETED!

Posted on 06/02/2015 Written by deKay

tumblr_nilnmo6png1svmpf2o1_400Yes, I’ve returned to another incomplete game to finish it off. Technically, I had already completed it, but I’d not managed to finish Special Mode which is unlocked after reaching the end of Arcade Mode. I’d had a couple of attempts, but failed. Unlike Arcade Mode, you can’t restart from any previously reached stage on Special Mode – you have to start from the beginning each time. Annoyingly, I’d reached the final stage on one of my attempts, then lost the last of my lives.

I fared better today (probably because I hadn’t previously realised you got a “bullet time” button in Special Mode), beating the final “boss” (he’s not really a boss) and learning the Truth About Tom. Actually, it’s still pretty uncertain as to whether Tom is a traitor or not. Or perhaps he was cloned by the enemy. Who knows. It doesn’t matter.

Filed Under: Gaming Diary Tagged With: 3ds, afterburner, completed, Post, retro

Weapon Shop de Omasse (3DS): COMPLETED!

Posted on 04/02/2015 Written by deKay

tumblr_nj61z6rgrv1svmpf2o1_400And that’s it! By the end it got pretty easy, as I realised that you only really need to make weapons for the main characters and fob off the NPCs with whatever you have in stock that most closely fits their request.

The final hour or two was mainly waiting. Each main customer came in one at a time, wanted “the ultimate weapon” to defeat the Evil Lord, and then came back a little later after I’d forged it. For a few of them, I’d already made the best weapon, but to kill time I forged new ones in case I managed to improve the stats through better forging.

tumblr_nj61z17nxj1svmpf2o1_400The forging in general was pretty hit and miss (ha!), as it wasn’t always clear which bits of metal you were supposed to strike and which you weren’t. Still, I struggled through without much difficulty, and late in the game I realised that doing badly in forging was actually a bonus as it mean you got more hits in and thus better stats. Which seems a bit backward. Improved things further by making use of the heating up and cooling down options, which I’d ignored early on. Also ignored were the additional “ingredients” for the weapons which supposedly improve them, but I found superfluous and usually just added them at random just because they were there, or just didn’t bother.

tumblr_nj41qm9ahs1svmpf2o1_400Technically, the game was completed once my first customer beat the Evil Lord, but you get an extra achievement (or Feat or Accomplishment or whatever the game calls them) for getting everyone to beat him so I did that. Apart from the coward bloke who just ran away, but it appears that was what was supposed to happen.

Then I found out that I could have avoided all the waiting by holding down the L button to speed up time. Sigh.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, weapon shop de omasse

Picross e5 (3DS): COMPLETED!

Posted on 31/01/2015 Written by deKay

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Picross e5 (3DS): COMPLETED!

Posted on 31/01/2015 Written by deKay

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

SteamWorld Dig (Wii U): COMPLETED!

Posted on 30/01/2015 Written by deKay

tumblr_niyhh9yqey1svmpf2o1_1280And with just under five hours on the clock, the evil electronic consciousness was beaten and my mining days were over.

My memory had placed several other bosses in my brain from when I played the 3DS version. They weren’t in the Wii U one, so I suspect my mind was playing tricks. Or I was getting confused with something else (god knows what though). Or they were optional and I somehow avoided them? It’s a mystery.

Pretty sure I finished this in a slightly shorter time than on the 3DS too, although that was to be expected. It was still a lot of fun, and I’m glad I played it again (and it was over a year since I last did anyway), but there’s really no difference – phantom bosses notwithstanding – between the Wii U and 3DS versions.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld dig, wii u

  • « Previous Page
  • 1
  • …
  • 110
  • 111
  • 112
  • 113
  • 114
  • …
  • 148
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in