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Picross e2 (3DS)

Posted on 09/04/2013 Written by deKay

So. Many. Puzzles!

I’m over half way through, I think – but that’s only in terms of the number of puzzles left. They’re bigger now. And take longer to complete. The first few I could do in 15 seconds, now some are 15 minutes. And that’s assuming I don’t mess it up and have to restart.

Filed Under: Gaming Diary Tagged With: 3ds, picross, Post

Sonic and All-Stars Racing Transformed (Wii U)

Posted on 03/04/2013 Written by deKay

I decided I would push on with replaying all the events on 2 or 3 star.

This consisted mainly of me playing events on 3 star, failing $hlmun times, then having to play it on 2 star (failing not quite as many times), before repeating the sequence on another event. And doing this lots.

Net gain? I now have 68 stars. I need 95 to get onto the next tier in the World Tour.

Thankfully, I can see I’ll open a few more events (that I haven’t even got one star for yet) at 70 stars, and some more at 80, so hopefully I can get to 95 without replaying many more events.

However, I heard two terrible facts this week regarding this game:

  1. There’s another unavoidable gate later in the game that needs 145 stars (!), and
  2. There’s a 4 Star difficulty setting unlockable.

Oh my.

 

Filed Under: Gaming Diary Tagged With: Post, sonic the hedgehog, wii u

Code of Princess (3DS): COMPLETED!

Posted on 01/04/2013 Written by deKay

Do you like Guardian Heroes? Of course you do. Everyone with any sort of soul does.

As a direct consequence of liking Guardian Heroes, you also (even if you haven’t played it) like Code of Princess. It’s a sequel that never was, with no link to the original. Save for playing out very similarly and being awesome. I won’t describe how to play Code of Princess because you already know (and if you don’t, go away and read about Guardian Heroes).

Six hours in, and I’ve fought wave after wave of various monsters, soldiers, boss characters, dragons, trees and robots. Over and over. Yet, somehow, the repetition wasn’t repetitious. I know! It sounds impossible, but still – fighting everything, repeatedly, remains fun! Even when you replay the same level multiple times to gain XP!

But six hours, and I’ve completed it. Pretty short, yes?

Not when you consider that I’ve only completed the main story. With one character (the titular Princess, in all her nudeness, with her massive sword). I’ve only just started to play through as a second character (there are four). And then there’s the quest mode, with piles more levels and loads more characters to play as (that you unlock during the main game). And then there’s the Free Play mode where you can play levels as any character – including all the minions and monsters and useless peasants and overpowered superbosses. YES.

AND!

Then there’s online co-op! And online vs modes!

Six hours was a lie. That’s how long it took to get to the credits. I’m actually 13 hours in, and I’ve barely touched the content. Fantastic!

Filed Under: Gaming Diary Tagged With: 3ds, code of princess, completed, Post

Assassin’s Creed III (Wii U): COMPLETED!

Posted on 30/03/2013 Written by deKay

Well, I’m glad I didn’t spoil the ending for myself before getting to it at least. Not nearly as bad as people had made out though. There may be spoilers to follow…

I didn’t like the final two “boss” fights. Haytham’s was complete rubbish and different to any other fight in the game, and Charles Lee’s was basically a chase followed by a cutscene. You don’t actually get to properly assassinate either of them – it’s done for you by the game.

There’s no way I’m going back to the game to do everything it suggests I can do. I’m not going hunting, collecting things for the homestead, doing naval battles, collecting feathers or doing any liberation missions or assassination contracts. Unlike similar things in previous games, all these things seem completely superfluous to the narrative. Sure, they weren’t essential before, but they’re an unnecessary chore here – not a fun character and/or money building task.

Speaking of money, there is literally no point to it in Assassin’s Creed III. You gain enough from simply following the story to unlock all of the extra weapons like rope darts and poison, and you never need to restock any as people you kill replenish them easily enough. As a result, I ended the game having only spent about £2000 on such unlockables, with a good £70,000 still in my pocket. At least in other AC games you could buy better swords and things, but here you don’t even need a sword and I never used one, intentionally at least (there’s a bug where you sometimes automatically get equipped with one for no reason), at any point in the game.

What I did do, however, following the end of the game, was find all the pivot points to get the “animus hacks”. Which was fun for a bit, although Fast Travel stopped working again so I had to go everywhere à pied. Sadly, these hacks were not as fantastic as they sounded (invincible, unlimited ammo, fast reload) as when applied you can’t save your game. Tch.

Overall thoughts on Assassin’s Creed III? Yeah, it’s aight.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, wii u

Assassin’s Creed III (Wii U)

Posted on 26/03/2013 Written by deKay

And so the neck-stabbing continues.

Well, I say that, but in fact it doesn’t. One major issue I have with this version of Assassin’s Creed is that you have no way of telling when you’re supposed to press Y to assassinate anyone. You have to guess, whereas previously it would appear as a prompt on-screen. Which means that most of the time you either miss, or worse, miss and everyone notices you.

As a result, picking off guards one by one is rarely possible, and you instead have to go for the all-out fight. That’s fine, as the fighting is excellent (I especially like the slow-mo attack reversals), but it’s not usually the best option. Far better to wipe out as many redcoats as possible in secret first – especially if they’re the harder to kill types who you don’t really want to take on in open combat. Yet another reason why it doesn’t feel like Assassin’s Creed.

So yeah, less neck-and-back stabbing, more chest and face slicing. Mmm.

Plotwise, I’ve just met up with Daddy and am “bonding” with him. We did some missions together and did a terrible naval battle thing. He berated me a lot, and I told him he was a bad man. Then we stabbed all the men.

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, wii u

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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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