ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Phantasy Star III (Switch): COMPLETED!

Posted on 05/03/2019 Written by deKay

I wasn’t going to move onto Phantasy Star III so soon after Phantasy Star II, but there it was on the Sega Mega Drive Classics menu, winking at me, so I didn’t really have a choice.

As I’ve mentioned before, Phantasy Star III was my first JRPG. It’s still my favourite, and although Phantasy Star IV is probably technically better, it’s III that I have more fondness for. Back in the day I completed it many times. The first time, it took from Christmas to August, but after a few more I could do it in a single 24 hour sitting. This is the first time I’ve completed it in probably two decades, and it took perhaps 15 hours, but there’s a reason for that: I played most of the walking and some of the fighting on Fast Forward (an option in the Mega Drive Classics). If there’s one thing that hasn’t aged well in RPGs, it’s how slow you move.

Gianticorn and Wolfsnail was a short lived kid’s cartoon in the 1990s.

Surprisingly, I still knew almost all of what I needed to do in the game. Even the routes through some of the dungeons was still etched in my brain. I also found the game much, much easier than I ever remember it being, with much less grinding too. I seem to recall always needing to level most of my party up to around level 55 for the final dungeon and boss, but here I walked it at around level 48. Maybe I’m just better now.

For those interested, the characters I played as (the game spans three generations with a slightly different story depending who you marry at the end of each) were Rhys, who married Maia and had a son, Ayn, who married Thea and had a son Sean.

  • Rhys and Chums
  • That bottom. It was a different time!
  • Some of the baddie designs were… not the best
  • The Sages that Say “Nei”
  • Wren is a transformer and can fly.
  • The penultimate boss was easy

Now, do I start IV or do something else first?

The post Phantasy Star III (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, phantasy star, Post, retro, switch

Doom (PS4): COMPLETED!

Posted on 28/02/2019 Written by deKay

Usually, for me to enjoy a first person shooter, there needs to be some added mechanics. Some puzzles. A story. Something more than just mindless shooting. When I think of games from the genre that I’ve liked a lot in the past, I think of stuff like Bioshock, Wolfenstein The New Order or Dishonoured.

But then I forget the older FPS titles which were very much the opposite – the original Wolfenstein 3D and Duke Nukem. Properly mindless. Open a door? Loads of baddies. Pick up a key? Loads of baddies. Press a button? Loads of baddies.

And now there’s Doom. Or to give it its correct title, DOOM (2016). Which is as anti-cerebral as you can imagine. Most of the time the only thoughts you need are “which gun should I use?” and “has my shotgun got enough ammo?”. And you know what? That’s perfect.

Yeah, there’s a story. Some nonsense about you being awoken from stasis to work for the guy who helped unleash Hell on Mars by un-unleashing Hell on Mars. What the story actually is, is Shoot All The Things. Sure, you also have to destroy a big tower and shut down a computer but you even do these things by shooting everything. Or elbowing everything. What DOOM (2016) adds to the formula is the concept of “glory kills” – damage a demon enough and it glows. Then melee it and you finish it off with an elbow to the neck, or rip off their arms, or crush their face, or tear out their heart, or any one of a number of other visceral dispatches. There’s a reason, besides the gory fun, to do this too: glory kills make ammo and health pop out of the corpse.

But mainly the gory fun. So much gore. So much blood and entrails and faces that explode and dripping dismembered corpses and unidentified severed body parts and fleshy chunks of unknown peoplemeat. Gory fun.

The best bits of the game are the arena type areas where demons all spawn and try to take you down while you run around both manically and maniacally, gunning and elbowing all the time. It’s quick paced, feeling a bit more like Quake 3 Arena than original Doom, and far more fun than I can explain. You’re always forewarned one of these fights is going to happen because of the “Checkpoint” save icon and loads of health, ammo and armour is strewn around. In lesser games I’d see these signs and think, gah – another fight. In DOOM (2016) I’m oh hell yes bring it.

One failing the game has is between these big fights, especially on the levels set in Hell itself, is the platforming sections. Platforming and first person don’t sit well together usually (Mirror’s Edge notwithstanding), and when bottomless pits are added, and enemies who can shoot you as you jump the gaps, it’s just annoying. Thankfully most are short and enemyless. In the scheme of things, it’s a minor point but baffling nobody on the development team thought perhaps it was a stupid idea?

Finally, a mention to the sound in the game. The thrashing metal music is great, but the meaty bassy sound effects and excellent “ambient demon noises” in surround sound are just perfect. It’s not creepy enough to be scary, but it’s certainly worrying, when you’re walking down a corridor and the monsters can be heard behind the walls or above the ceiling or seemingly behind you…

Here’s a video of my complete playthrough:

(P.S. there aren’t many in the game, but the toilets that are there are excellent)

The post Doom (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, doom, Post, PS4

Lego Dimensions: The Lego Batman Movie (PS4): COMPLETED!

Posted on 22/02/2019 Written by deKay

This is the first of the “needs Lego Dimensions but is actually a complete adventure in itself” Story Packs we’ve played (we as in, my daughter and I). We’ve the Ghostbusters and Fantastic Beasts ones lined up too, but decided on this one initially.

There’s very little to write about Lego games. If you know one you know nearly all of them. As a Lego Dimensions expansion, you can use all the characters from other series (Midway Gamer Guy being incredibly useful) as you play. The plot is mostly that of the Lego Batman film, with some divergence. In particular, there’s a whole section set in the Phantom Zone with gravity changes and warps. There’s also a new use for the portal – a “Phase” power which lets you summon sections of up to three different worlds, which you can only access if your character standing on the associated part of the portal.

We enjoyed it. It’s shorter than a normal Lego game, but much longer than a level pack.

The post Lego Dimensions: The Lego Batman Movie (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

Kirby’s Adventure (Switch): COMPLETED!

Posted on 19/02/2019 Written by deKay

There’s no way it has been nearly six years since I last completed this, surely? That’s absurd. I’m sure I complete it every few months. The Diary, however, Cannot Lie.

Yes, it’s easy. Yes, I had 45 lives left at the end. And no, I haven’t 100%ed it because I need to go back and find a few secret buttons. But Kirby is always fun to play. And being essentially “free” as one of the NES games that comes with the Switch online service, that makes it even better.

The post Kirby’s Adventure (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, kirby, Post, retro, switch

Shantae: Half-Genie Hero (Switch): COMPLETED!

Posted on 17/02/2019 Written by deKay

I do like a good platformer with blue skies and fun gimmicks. Which is why I’ve enjoyed all the other Shantae games in the series. Half-Genie Hero is, essentially, more of the same – but it streamlines things, ramps up the gorgeousness of the graphics, and is a bit easier.

The last of these points has been the most obvious change through the series. The first Shantae game, on the Game Boy was incredibly difficult, whereas Half-Genie Hero is a complete walkover. Well, apart from one bit right near the end when it becomes Flappy Bird for some reason.

I’m a tiny flopping blobfish

Streamlining means no arduous back and forth to get to each world (you simply fly there), or to get through each world (if you have the right item, you can warp from section to section). Dances, in order to transform into other creatures, is much simplified too, so doing so is much quicker and less fiddly.

Of course, it wouldn’t be a Shantae game without all the same characters, very similar level themes, and most of the bosses from previous games once more. It doesn’t really matter because it’s still all new to play. There are a number of new transformations too, giving new ways to access areas. One of these, the mouse, makes what you previously thought was just platform design into an actual maze, which blows your mind when you realise.

Up on the roof

Importantly, it plays fantastically and is never (well, Flappy Bird aside, perhaps) anything less than the best fun. So much fun that after completing it I immediately went back into the game to collect all the items I’d been missing in order to get 100%. And then, I tried out a few of the extra game modes.

These modes are mostly the same, playing as arcady versions of the main levels only with different skills for Shantae. In Beach Mode, she has a beach ball weapon but needs to collect suncream constantly or she burns up. In Jammies Mode, she attacks with sheep and takes more damage, and in another mode she plays like the character from Mighty Switch Force, and so on. There’s also a mode where you play slightly remixed versions of the levels only instead of playing as Shantae (it takes place during part of the main game) you’re swapping between Sky, Rottytops and Bolos who each have different skills. Basically, there’s still loads to play.

Which is just as well as there aren’t any Shantae games left for me to play now.

The post Shantae: Half-Genie Hero (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, shantae, switch

  • « Previous Page
  • 1
  • …
  • 17
  • 18
  • 19
  • 20
  • 21
  • …
  • 148
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in