And that’s all the murder mysteries done. The final one (as part of the video below) is a little… odd. Still lots to do!
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And that’s all the murder mysteries done. The final one (as part of the video below) is a little… odd. Still lots to do!
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True to my word, I’m still playing. I’ve probably put six hours or more into it now, after finishing it. Or at least, getting to the point where I assume I’ve finished it.
What I’ve done, is mainly find collectables. I did also go and talk with Henry, who thanked me for my work and said he had something for me. He didn’t. Similarly, I spoke to Clara, who said the same thing. Yet gave me nothing. In addition, I keep getting popup messages telling me to speak to the woman on the train for more train missions, only she isn’t on the train.
Besides that nonsense, I’ve also been solving the murders for the Penny Dreadful side-missions. They’re quite fun, each seemingly based around a known Victorian murder story (like Sweeney Todd) only with a twist (i.e. it wasn’t the barber). They play out a bit like investigations in Batman crossed with something from Phoenix Wright. I think I’ve exhausted them all now though, as I can’t see any more on the map.
Onward with the collecting, then. And the Darwin and Dickens memories too, I think!
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Maybe I miscalculated, or maybe my picross skills are now honed to the point where I complete puzzles on autopilot, but it turns out Picross e7 was actually shorter than Picross e6. Not much – 27 1/2 hours compared with about 28 hours, but it was still a surprise.
Like before, there’s some “cheating” going on by reusing the same pictures for both the picross and mega picross modes, which is a shame. Also, you don’t get many “bonus” puzzles for owning other games in the series – just 15 in total. It’s the same as before, but there are 6 previous titles now, not 3!
And that’s all there is to say, really. It’s more picross. And there’s an excellent toilet in it.
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Before I started playing Assassin’s Creed Syndicate, I was reminded of how many people saw it as superior to Assassin’s Creed Unity. It seems that although in the most part Unity was a return to how the series used to be, it was overly “Ubied” up, with map icons galore and bugs a-plenty. The latter of which is par for the course in Assassin’s Creed, of course, but by the time I got round to playing it most had been patched out. I still had plenty of issues, but it was a better game than the version early adopters had despaired with.
That was Unity, however. At first, I found Syndicate a little hard to enjoy. More grimy, more violent than Unity, and with too much of a focus on trains perhaps. I instantly hated Jacob, one of Syndicate’s twin protagonists, for being too cocksure and brash. Evie, however, was pretty awesome, so I used her wherever possible in his stead.
Initially, the mission structure confused me. I didn’t understand how to do the next “story” memory, as they all seemed jumbled up with side quests and targets and other stuff. Eventually, at some point in Sequence 4 or 5, I realised you have to do the “Evie head”, “Jacob head” or “Skull” icons on the map. Until then, I’d stumbled randomly through the game and it didn’t help me like it.
Soon enough, though, it clicked. I really got into it. I started liking Jacob more (he’s brilliantly sarcastic). The conquest events, which seemed tedious and dull when a few hours in became one of my favourite bits of the game. The story was simpler, less convoluted, than Unity (and most of the recent Assassin’s Creed games, actually) and I think was better for it. Evie and Jacob take over London and find a piece of Eden. Done. No treachery, no double/triple/quadruple agents (aside from one character, but you can see that from a mile away), no unexpected twists. Just good, old-fashioned Assassins vs Templars.
And I completed it. At least, I think I did. You see, I finished what was clearly the final mission: kill the main bad guy. That’s not a spoiler – it’s literally the aim of the game. After that, no credits. No end sequence. Nothing. Except for an email, as in, a real email in my real-life inbox, from Ubisoft congratulating me for completing Assassin’s Creed Syndicate. Now, I’m no fan of Ubi’s end of game credits, which are often longer than the game itself as they list every human being that has ever lived, and their pets. It just seemed odd not to have them. Or anything.
I did, however, have a message with some suggestions. I should do some missions for Queen Victoria, and take over the rest of London. So I did those too. Nothing.
There are non-story missions still littering the map. Associate activities, flowers to collect, and so on. Surely I don’t need these to “finish” the game? My usual metric is to declare a game completed when I hit the credits. That hasn’t happened and I’m not sure it will. In any case, I’m taking it as done.
By the end, and I mean the end I got to rather than the end which may or may not exist, I realised that I was enjoying Syndicate way more than I’d expected to. I know I declared Unity a return to form when I played that last year, but this is another step closer. A definite refinement. I may even do what I’ve not done since Brotherhood: Try to get all the collectables, because I’m enjoying it that much. Once more, it isn’t perfect. But if Ubi can take this and polish it a bit more, then I have high hopes for Origins. It has taken a long time to recover from the massive misstep that was Assassin’s Creed III. They’re there now – just don’t ruin it!
If you want to see my complete, but lengthy, playthrough, then watch this video playlist:
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Last time I completed Oracle of Ages was almost 12 years ago, not long after I started this gaming diary. You can read my post about that here. Since then, I’ve played a lot more Zelda games, but in my mind the Oracles games have always been the best. Would my memory hold up, in light of Link Between Worlds and Breath of the Wild?
Actually… yes.
Ages is not without faults. Changing weapons is perhaps the biggest issue, especially on boss fights. Swimming controls, in particular once you pick up the mermaid gear, could be much better. Warping between the past and present, once you have the right tune, takes just a little too long. Having to remember where everyone and everything on the map is, for later reference, is difficult.
But most of these don’t really matter. The item swapping is a product of its time: The Game Boy Colour only had two buttons, after all. What is still outstanding is the game itself. In particular, some of the puzzles are genius. I wonder about the brains of those who created them, notably the Mermaid’s Cave dungeon. Not only do you need to contend with some of the more fiendish riddles, but you also have to leave the dungeon, change era, and return. I also must have spent four or more hours in the multidimensional nightmare that is Jabu-Jabu’s Belly. Raising and lowering water and a one-way system broke my brain several times.
From what I recall, Oracle of Ages is the more cerebral of the two Oracles games. Difficult puzzles, but generally easy bosses, with Oracle of Seasons being the opposite. It certainly seems to be the case given what I’ve said, and that all of the bosses – even the final one to a lesser degree – were incredibly easy. The only problems I had were figuring out how to damage some of them, which again bears out the puzzle-based nature.
So is it better than Breath of the Wild? I mean, really? It’s certainly a better Zelda game, yes. It doesn’t have the scope, beauty or freedom of the Switch title, but it is a purer, tighter, more focussed Zelda experience. But then, Breath of the Wild isn’t a true Zelda game in my eyes.
Seasons next!
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