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No Man’s Sky (PS4)

Posted on 15/09/2016 Written by deKay

Eagle-eyed readers will have noticed that I haven’t posted anything here for a few weeks. There’s a good reason for that: No Man’s Sky came out.

It has been a long time since I’ve seen any game divide players quite so much, as it seems everyone really does love it or hate it without much of a middle ground. I can see where the haters are coming from, but for me, it is almost exactly what I expected it to be.

no_man_s_sky_20160903154344

Perhaps that’s because, after the first few videos of the game way back years ago, I stuck No Man’s Sky on media blackout. I’d seen enough to excite me, and everything else was spoilers. I preordered it as soon as it was on the Playstation Store, and eagerly waited for it to unlock. My first hour or so with the game is documented here, so I’ll skip over that. Since then, though?

It has been incredible. Yes, it’s much shallower than perhaps it looks. Despite the infinite possible combinations of planet, weather, flora, fauna and landscape, and the fact every location is pretty unique, sure – there’s a lot of repetition. The same buildings, animals, rocks and plants (or very near facsimiles) appear all over the place, and the conversations you have and machines you interact with all become overly familiar far too soon.

no_man_s_sky_20160903151339

I say too soon, but in reality, I’ve spent over 80 hours on it so perhaps not soon at all. Not that it matters, because I’m still having an enormous amount of fun, exploring worlds and tracking down all the creatures on it, or playing grab-and-run with valuable detritus, legging it back to my ship or a shop with angry sentinels on my tail. Perhaps, on a laid-back planet I’ll disembark from my craft, point myself vaguely at a distant marker, and take a stroll. Along the way I may see many new things, have a swim, stumble across some rare materials, or (and this is common) fill my inventory miles from anywhere and have no ship to help we travel to a shop to flog the lot. And you know what? That’s still great.

There’s some low level crafting, and equipment to improve, replace or repair, your mining/shooting/grenading hybrid multitool to constantly swap for more capable ones, and a plethora of ships to find or buy. All of which is fine, but the best bit for me? Just wandering round, taking it all in, and trying to make as much money as I possibly can from selling my findings and uploading my scans.

no_man_s_sky_20160822220308

I’ve been naming all the systems and planets (all boy’s names, four letters – that’s The Rules), and scanning everything like I have OCD. This is where I think others have felt let down: They wanted more to do. People to shoot, animals to hunt, multiplayer, more variety. Bases to build and more crafting stuff, more purpose and proper goals. I can see that, but none of it matters to me as No Man’s Sky appeals to me just how it is right now.

Click to view slideshow.

As I see it there are three goals in the game, which I hear have no real rewards. There’s completing the Atlas Path, which I’m halfway towards now (it would be quite a quick task, but I keep getting sidetracked), getting all of the Journey Milestones (such as do so many warps, destroy so many ships, make so much money, etc.) most of which I have now, and reaching the centre of the galaxy, which I intend to do once the Atlas Path is done. Even if they weren’t there, though, I think I’d still be more than happy.

Here’s to another 80 hours! Oh, and if you want to see some of my No Man’s Sky videos, take a look at this playlist:

The post No Man’s Sky (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: No Man's Sky, Post, PS4

Sakura Spirit (Mac): COMPLETED!

Posted on 17/08/2016 Written by deKay

It’s a common story – man enters judo competition, finds shrine, warps to parallel world, meets two boob-woman soldiers obsessed with him, meets two boob-woman fox spirits also obsessed with him, all the women get accidentally naked every seven seconds, and then four bad boob-woman slime spirits turn up and it’s up to you and all the friendly boob-women to save the day!

All interspersed with barely-covered boobs, barely-covered bums, and lots of conversations about knickers.

Sakura Spirit

It sounds like filth, but in actual fact, it’s really very tame. The story is nonsense, the dialogue is full of spelling mistakes and is embarrassing for non-sexy reasons, and it’s not actually much of a game at all. It’s a picture book with one (or maybe two?) decisions that need to be made, neither of which appear to affect anything bar the following couple of sentences.

Sakura Spirit

Having four women constantly undressing for you either accidentally or on purpose but at the same time both they and you are in a state of permanent bashfulness isn’t as sexy as it sounds (not least because nothing is ever actually exposed anyway) and frankly it just gets in the way of the story. Which also isn’t very good. It’s a Carry On film set in ancient Japan, with fox spirits instead of Barbara Windsor.

And no, I didn’t buy it. And neither should you.

Click to view slideshow.

The post Sakura Spirit (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Tokyo Mirage Sessions #FE (Wii U): COMPLETED!

Posted on 16/08/2016 Written by deKay

Oh yes. Now this is a damn fine game. I’ve always liked JRPGs although it’s few that I finish mainly due to their overwhelming length, or in some cases, complexity or difficulty. I thoroughly enjoyed Persona 4 Golden for the 10 or 15 hours I put into it, but something about the complicated Persona system confused me enough to cause me to back away. Having completed Tokyo Mirage Sessions #FE, I’m dying to get it back in.

Tokyo Mirage Sessions #FE

Why would Tokyo Mirage make me want to get back to Persona? Because Tokyo Mirage is Persona, only with a light Fire Emblem theme and a more streamlined, easier to understand, weapon and skill system. It’s My First Persona, and that is absolutely in no way putting it down – it’s a way into the world of Persona and is more than awesome enough in its own right too.

I loved the setting, the quirky Japaneseness, the characters and the real world (almost) locations. The acting and singing as a form of “training” for battle and unlocking abilities is crazy but works, with performances of some great JPop tracks. I became obsessed with the Carnage weapons and their upgrade system, unlocking skills and powers as you go. I don’t recall playing a game where as well as levelling up your characters, you can also level up your powers and your weapons, and even your capabilities as a performer allowing even more skills and abilities.

Tokyo Mirage Sessions #FE

Dungeons don’t feel like dungeons, even though they plainly are, and each isn’t just differently themed, they have their own puzzle mechanic – from finding the correct order of buttons to press, to running errands, to essentially a variant on a slide puzzle. It might have just six or so of these Idolaspheres, once for each chapter, but they’re large and full of surprises, especially when you return to them later and access different areas.

There’s a well paced difficulty curve, but if you find things difficult and decide to push that JRPG staple of grinding, the game helps out by providing not only a specific area – the arena – full of enemies, but also two skills or items you can use to summon random encounters at a higher rate, or even higher level enemies more frequently.

As for my playthrough, I spent 70 excellent hours working my way to the final boss, and another five failing, levelling and then defeating him. Seventy five hours of glorious combat, funny dialogue and twisted Tokyo. Quite possibly my game of the year so far.

Click to view slideshow.

The post Tokyo Mirage Sessions #FE (Wii U): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, tokyo mirage, wii u

Beware Planet Earth (PC): COMPLETED!

Posted on 15/08/2016 Written by deKay

I continued playing this again a few days ago having “paused” almost exactly a year ago. I think I’d struggled on a level and lost interest, but it is actually a very good tower defence game. I resumed it part way through Autumn (the game is split into four chapters, one for each season), and quickly progressed to Winter, where I ran into difficulty.

Beware Planet Earth

It’s just so damn hard. In the final season, you have to deal with your weapons freezing, and although you get an item to help negate this later on, it’s not cheap and uses up precious space on the map. Eventually though, I made it to the end boss who was surprisingly simple – or not surprisingly, considering a power-up you’re given right at the end.

I can definitely recommend Beware Planet Earth, especially if you like this sort of game. And it has a toilet in it, so what more can you want?

Click to view slideshow.

The post Beware Planet Earth (PC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: beware planet earth, completed, PC, Post

McPixel (Mac): COMPLETED!

Posted on 03/08/2016 Written by deKay

Filling the five-minutes-here-and-there hole left by Gunpoint, is this – McPixel. It’s sort of like Warioware in that you’ve only a few seconds to complete each level, but different in that you have more seconds, and that to win you mostly just randomly click on things with little or no logic. A speed point-and-click adventure game, if you will.

McPixel 2016-08-03 at 16.43.43

McPixel is funny, and I mostly enjoyed it, but too many of the levels involve finding an almost imperceptibly different background tile, or a few indistinct pixels to click on, sometimes in combination with other unrecognisable items in order to beat them.

I can’t recommend it for anything more than novelty value, unfortunately, but since I got it for free I’m not going to complain too much. And I completed it (although didn’t stretch to the bonus and DLC levels), which counts for something, perhaps.

Click to view slideshow.

The post McPixel (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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