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Psycho Fox (MS): COMPLETED!

Posted on 10/04/2016 Written by deKay

Psycho FoxI’d completely forgotten how easy the bosses were in Psycho Fox. In fact, I’d completely forgotten anything about the bosses at all, and I wasn’t even 100% sure there were any! Admittedly, much of the rest of the game is quite difficult (mainly because of so many leaps of faith or baddies that appear too quickly to react to), but the bosses? Complete walkovers.

That said, because I’m awesome and somehow managed to remember the locations of two warps despite not having played the game in probably 20 years or more, I actually skipped all bar two of them – the tigery one and the end of game boss.

Click to view slideshow.

I’d also forgotten just how many lives there are to collect, finishing the game with more than twenty – and I didn’t even get any in the after level bonus game! One part of the final level actually has three lives in eggs right next to each other. It probably helped that I managed to take the highest routes in most of the levels as that’s where most of them lurk.

Psycho Fox
Winner!

It surprised me how good the game still is after all this time. The jumping takes a while to get used to (you jump very high, but not very far at all unless you take a run-up) and you’re a bit skiddy, but apart from that and the very old school rule of the game not scrolling left, it was still excellent and holds up well.

I think I’d like to give Kid Kool on the NES a go next. It’s a very similar game by the same team, and I’ve never played it.

Stairway to somewhere other than heaven You can't get through here with Fox But change to Hippo And he can smash through! A second warp! Bonus level

The post Psycho Fox (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

My Nintendo Picross – The Legend of Zelda: Twilight Princess (3DS): COMPLETED!

Posted on 09/04/2016 Written by deKay

tumblr_o5dtar9lkr1svmpf2o1_400Gasp. No that really is the name of the game. It’s an eShop download that is available for free if you pick up enough Platinum points in Nintendo’s new “My Nintendo” service. If you jumped on Miitomo right away you should have enough by now so you’ve no reason not to get it.

tumblr_o54bemxz9y1svmpf2o1_400From the verbose game title, you should know what to expect. A Picross e game (it’s by Jupiter) only themed around Twilight Princess. There are 45 puzzles (repeated as Mega Picross puzzles, which is cheating a bit I suppose) and a pretty large Micross to solve in this package, which is roughly half the size of most Picross e titles in terms of content. Indeed, it took me just shy of 8 hours to complete everything.

Sure, it’s smaller, but it’s also free. And properly free as well, not like that Pokémon Picross nonsense from a while back – no game ruining IAPs here, thankfully – just lots of lovely Picross puzzles.

tumblr_o56czgnfce1svmpf2o1_400

The post My Nintendo Picross – The Legend of Zelda: Twilight Princess (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post, zelda

Hyrule Warriors Legends (3DS)

Posted on 08/04/2016 Written by deKay

I made an incredible discovery. After Cia’s story in Legend Mode (which was just the same as in the Wii U version), there’s an extension to the original main story! I suppose if I’d paid more attention to the game when it was announced I’d have realised this, but since I was going to buy it anyway I didn’t think to.

New Danger New Hammer New Map

What is important about this new set of story levels, is not that there are new characters (Tetra and King Boaty McBoatface) as I knew about those, but that there are TWO new maps! Two! I didn’t even realise there was one! On top of that, they come with a new secondary weapon – the hammer – and several new enemies. And Phantom Ganon as the end boss, who you need to fight by batting back the energy balls he throws at you. It’s excellent.

So I finished all that off, and then did some more Adventure Mode.

The post Hyrule Warriors Legends (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, zelda

Broforce (PS4): COMPLETED!

Posted on 05/04/2016 Written by deKay

Broforce
Group photo

The aesthetic of Broforce really appealed to me, with all its pixelly loveliness and explosions and stuff. Apart from having lots of things to shoot and almost completely destructible levels, and of course having a pile of action hero parody characters, that was about as much as I knew. I was going to happily pay money for it on PSN and then they made it a free PS+ rental. Bargain.

Broforce
Are these… teeth?

The first few levels were more or less what I was expecting. Overly patriotic soldiers dropped into various levels full of terrorists, rescuing other patriot soldiers as you shoot your way through to the end. And this was great. Then, it slowly became less about shooting and started requiring some thought. Traps meant you couldn’t just rush in. Some enemies needed taking out in specific ways. If you blow up some areas it causes the roof to collapse in, and so on. Sure, there was still a lot of shooting, but it was changing.

Broforce
Over the top bosses FTW

After a while, other enemies started appearing which changed things again. Not least the aliens later on in the game, which – like in the film – bleed acid which eats away at the levels (and you). Later still, the undead start attacking and eventually demons and all sorts are added to the mix. I think what I’m saying, is that the game is constantly changing and you have to adapt your methods a bit as you progress.

Broforce
Not you again.

That said, it always remains mostly a platform shooter, and a very good one at that, but the main game mechanic causes problems. You see, every time you die, or rescue a Bro, your character changes to a randomly unlocked Bro. They all have similar running and jumping abilities (with a few differences), but they have wildly different weapon sets. Some have long range guns, some short. Some fire rapidly, some have a blast range, others have kickback. MacBrover only has TNT and no actual gun, making him tricky to use for much of the game (but incredibly useful in some circumstances), and Mr Anderbro has no weapons but his (very powerful) fists. What this means is that two Bros in the same situation won’t be usable in the same way, and some of the bosses in particular are virtual impossible with certain Bros. Which would be fine, but you can never choose which Bro you’re going to be!

Thankfully, levels are short and many have a mid-way restart point in case you does completely. If one Bro fails you, next time you might get someone more suitable. You rarely end up frustrated as a result.

Broforce

At least not with regards to Bro selection, anyway. Bugs, on the other hand, were almost game killers. Before a recent patch, there was a particularly nasty one where about a second into each level, your Bro stopped responding to inputs for around another second. This made at least two levels virtually impossible, as you needed to react immediately – and couldn’t. After two or three patches this bug was eventually removed, instead being replaced with a new one where between levels and sometimes between restarts (which used to be instant) the game appears to hang on a black screen, sometimes for over a minute. This new bug isn’t game-breaking like the previous one, but it does annoy, especially if you have to wait ages between restarts on a difficult mission.

Broforce
Bro puns aplenty.

There are also performance issues, in particular when the screen is busy with lots of enemies and explosions, meaning some levels play out almost entirely in slow motion, the final boss in particular. It didn’t bother me too much, but you’d think a PS4 would be able to handle a 2D platformer a little better.

Broforce
The final (final) Final boss. Finally.

The final few levels provided another annoyance. All of the other missions are made up of about 5 levels each, after which you get a boss, and then return to the map screen. The last mission, however, seemed to have three times as many with no way to save the game. As a result, the last 90 minutes of the game needed to be played in one single sitting. If I’d have known, I’d have done it another time rather than have to stay up late just so I didn’t have to play it all again. The final boss also suffered from Irritating and Unnecessary Gaming Cliché #3 – having to kill him over and over in various forms until he was finally dead.

From what I’ve written you may think I’m being largely negative about Broforce, but in fact I really enjoyed it. It has faults and isn’t perfect, but I still love the style and the gameplay and with hindsight I certainly would have bought it. I certainly suggest you do.

The post Broforce (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broforce, completed, Post, ps+, PS4, psn

Lego Lord of the Rings (360): COMPLETED!

Posted on 04/04/2016 Written by deKay

I’ve said before that I’m a big fan of Lego games. I buy all of them, and for the last few years have enjoyed them even more as I’ve played them in co-op with my daughter. For some reason, I’d never got round to picking up Lego Lord of the Rings (even though it’s pretty old now) until around New Year, when it was on sale on the 360 shop for about £3. I’d have preferred a Wii U or PS4 version, but neither exist. I’d also have preferred an actual physical version, but for £3 I can cope.

Coming to this after Lego The Hobbit, I can see it’s very similar. The overworld is almost the same, and some of the locations are – at least without a side by side comparison – identical. It’s fun, as all Lego games are, but it’s pretty far down the list when it comes to which is best. Although not unusual for a Lego title to be bug-ridden, Lego Lord of the Rings crashed completely several times, and on at least four occasions one of the characters got trapped in scenery and we had to restart the level. Twice, blocks that had to be pushed off cliffs froze in mid air, so we had to restart the level, and once we were unable to even start a level as it wouldn’t trigger. Pretty disappointing.

The quality of the levels themselves were not of a great standard either. Some were great, of course, but a few were truly terrible. The swamp level, with Gollum setting fire to things and you having to navigate through safe paths and put the fires out was an exercise in extreme patience as it just went on forever. The hiding from black riders and dragons (again this happened in the swamp, but also elsewhere) caused tedious stop-start gameplay, not conducive to enjoying the levels. In fact, we had to do the swamp level twice due to a bug mentioned above.

There were also too many fights of the form “Kill three of these” then “Kill five more” then “Kill seven more”. Repetitive and dull. Sorry, Traveller’s Tales. At least you’ve not done a Lego game as bad as this since!

All that said, it was still – on balance – actually pretty good. As always, it shines in two player and the source material and gags add to the enjoyment. We’re not going to 100% it this time though. Too many bugs and annoying sections have put paid to that.

The post Lego Lord of the Rings (360): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 360, completed, lego, lord of the rings, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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