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Hyper Sentinel (Switch): COMPLETED!

Posted on 20/10/2019 Written by deKay

I’ll be honest, shooters are not really my bag, and I was never a fan of Uridium, which this is clearly a modern(ish) update of. Sure, there are shooters I do like, and I’m a fairly recent convert to the Church of Fantasy Zone, but I’m just making my stance clear.

I bought Hyper Sentinel because it code me about three pence. And that’s not even an exaggeration – it was 9 cents on the US eShop, and I had some Gold Points to bring it down even lower. The first few attempts at playing it were foiled by a crash-to-black screen, but eventually, I managed to get past that.

Each level is one screen high and several screens wide, with a sort of space ship or something that you fly over. The aim is to shoot all the targets on the ship, which triggers a boss fight. Beat that, and you do the next level. Do all 13 levels, and that’s it. And that was it – it wasn’t hard at all.

I think the point is, well, points. It’s an arcade game so you play it like a score attack, which isn’t really for me. I’d have preferred more levels instead, but what is there was fun enough.

The post Hyper Sentinel (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch

Pilgrims (iOS): COMPLETED!

Posted on 19/10/2019 Written by deKay

This was a very short Apple Arcade point and click adventure game from the makers of Machinarium. You have to complete little tasks for people, some of whom join you in your quest, and then when everyone is happy, you win.

There’s not a lot more to say about it without spoiling anything, but it’s a nice little thing to play for the hour or so it lasts.

The post Pilgrims (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, iOS, Post

Wolfenstein II: The New Colossus (PS4): COMPLETED!

Posted on 17/10/2019 Written by deKay

It was quite some time ago that I bought this, but as I’m trapped on the sofa recovering from an operation, I decided to start it this week. Which was a slight mistake to start with since I’d just had my stomach effectively torn open and the first ten minutes of Wolfenstein II has BJ also recovering from having his stomach torn open. In a much more horrific way, but still.

Anyway. I’d enjoyed the previous two games in the series, and this was almost as good. Or better. Hmm.

It’s somewhat different, in that you’re in America for most of the game, where Manhattan has been nuked. And, since it’s set in an alternative 1960s, it’s very hard not to draw parallels with Fallout for these reasons. The bombed out buildings and constant radiation, along with green-screen computers and the aesthetics on board your stolen Nazi submarine feel about as Fallout as you can get. There are other locations, which are less nuclear holocausty, though, such as New Orleans.

It’s also different in there aren’t as many giant dogrobots as in previous games, and there’s no weird Nazi experiments or messing with the occult. You do, however, end up on Venus for a while because the plot is utterly ridiculous.

But despite the differences, and the changes in personality for both Fergus and Engel, neither of which seem to fit with their previous characters, it’s an excellent game. It has fun weaponry, fast combat (I think it has taken a few pointers from Doom here, actually), and some great new characters. Apparently Youngblood, the followup to this, is a bit of a stinker, which is a shame as there aren’t many first person shooters I enjoy these days and another Wolfenstein would be appreciated. Maybe when it’s cheap I’ll try it anyway.

The post Wolfenstein II: The New Colossus (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, Wolfenstein

Astral Chain (Switch): COMPLETED!

Posted on 12/10/2019 Written by deKay

I always like the idea of Platinum games, with their amazing combat and bonkers stories, but I rarely hold them in the high regard a lot of other people seem to. Bayonetta is a great game, but is it worth the heaps of praise it gets? I’m not sure. The Wonderful 101 was, well, Wonderful, but it was a way from perfect despite the reviews.

Astral Chain, though, is really something special. I think, being half “adventure” and half combat has helped, with the story and setting being allowed to shine via the slower paced police work. The combat is complicated and rewarding, and reminds me a lot of the way you control your heroes in The Wonderful 101, as they’re in a chain of sorts, as your Legion here is chained to you. You’re almost as acrobatic as Bayonetta, and there’s also a couple of motorbike sections like that game, but they’re thankfully much better executed (and looking) in Astral Chain.

The adventure sections provide a fair bit of humour, with silly police missions like cat and balloon rescue interspersed with more serious stuff. In the early levels, the combat (especially against larger enemies) tends to take place in the sparsely rendered astral plane and sometimes your police investigations drag you there. It’s a neat way of both providing a large open area to fight in, rather than the enclosed streets of The Ark, and to reduce the number of scenery polygons needed to be pushed around so the big foes can look incredible. It’s a very, very good looking game, especially for a Switch game.

I wasn’t going to buy Astral Chain, but I saw it really cheap and picked it up on a whim, and I’m glad I did. I hope too that the world teasing in the epilogue, coupled with how well this sold, will mean we get a sequel.

The post Astral Chain (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: astral chain, completed, Post, switch

Tint (iOS): COMPLETED!

Posted on 12/10/2019 Written by deKay

Tint is a relaxed puzzle game, where you use watercolour paints to colour in objects on each level. Mixing colours produces different colours, as you’d expect, and the trick is to make sure you don’t cut off routes from paint sources to objects as you paint.

There are a lot of these sorts of games around at the moment, such as Lines on the Switch, but this one isn’t grid based and gives you much more freedom in working out a solution. On the other hand, it can be a little fiddly weaving your paint line through narrow gaps without touching other colours already down.

It isn’t very hard, nor very long, but is an enjoyable little game while it lasts.

The post Tint (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, Post

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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