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Bayonetta (Wii U)

Posted on 09/02/2016 Written by deKay

Manneken Pis
Um. What.

There’s a plot? Well obviously there is a plot about Bayonetta somehow losing her memory then meeting Jeanne and realising she has something to do with her past, but apparently there’s a lot more to it than that. Firstly there’s the guy she keeps calling Cheshire who can’t always see her (something about there being three dimensions that are laid on top of each other that Bayonetta can travel between yada yada), who says she killed his parents and then some little girl (with magic dimension-crossing glasses on) turns up and starts calling her Mummy? I have no idea what’s going on with the story.

Or with the fighting most of the time, truth be told. I’ve tried doing the combo training during the loading sections, but I don’t understand what a white dot in the combo chain means, and I’m not sure why when I press Punch Punch Punch Punch Punch I actually get a Punch Punch Punch Punch Kick combo. Who knows? It doesn’t seem to matter.

Motorbike
It’s just like that bit in Grease 2.

There was a level on the world’s longest road (it reminds me of that terrible driving level on Sonic Adventure 2, actually) which I rode a motorbike. It was quite good fun, sliding under closing fire doors in the tunnels and jumping exploding tankers and doing loop-the-loops up and around bridges, but it went on. And on and on and on. Forever, or at least an approximation of it. Finally I blacked out or something and when I came to I was on the next level.

Some interesting boss fights have occurred, including a giant ball with loads of heads and those heads have tentacles coming out of their mouths. As you do. There have been a few platforming sections as well, which were a mixed bag, and for some reason I ended up in Vigrid yet again. And supposedly Nintendo are the kings of asset reuse.

Victoria
Victoria from Life is Strange makes an ill-fitting cameo.

Still, it is a lot of fun. The bonkers fighting and guns and the over the top punishments and demon executions are excellent and some parts of the game look utterly gorgeous. I have, however, been warned the final boss is a bit of a git though, and as such you will have to wait for a proper judgement.

The post Bayonetta (Wii U) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, Post, wii u

Lego Jurassic World (PS4)

Posted on 06/02/2016 Written by deKay

We have now 85% completed Lego Jurassic World. We’ve managed to pick up all of the red bricks, all the races, rescued all the workers, completed everything on all four game maps, and have most of the amber bricks within the levels. All the vehicles are unlocked, almost all the characters and dinosaurs are unlocked, and we “just” have to work through all the levels again mopping up the last few amber bricks and the majority of the minikits.

Click to view slideshow.

Really itching to get this put to bed now. It’s not that I’m no longer finding it fun, far from it, it’s just that I picked up Lego Lord of the Rings stupidly cheap recently and want to get that done before we can move onto Lego Marvel Avengers, which came out last week.

The post Lego Jurassic World (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: jurassic park, lego, Post, PS4

Lemmings Touch (Vita)

Posted on 05/02/2016 Written by deKay

No.

Lemmings Touch
Stupid.

What, you want me to expand on that? Erm. I’ll try: Lemmings Touch utterly ruins how Lemmings works by reversing the order you command your lemmings. In the proper, unbroken and excellent games, you click on what you want a lemming to do, then click on one or more lemmings to do that task or become that sort of lemming. It’s intuitive and it works. In this game, you tap on a lemming then a circle of options comes up and choose what you want that lemming to do. It means that for every lemming you want to make a climber, you have to tap the lemming then the climber icon. What’s the difference? Try making ten of them climbers.

Then they added evil lemmings to the game, which you have to prevent from getting to the exit.

Lemmings Touch
Or don’t bother, and go and play a different game instead.

Look, it’s just rubbish, OK? And it was a day late on PS+. Burn it.

The post Lemmings Touch (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: lemmings, Post, ps+, psn, Vita

Bayonetta (Wii U)

Posted on 05/02/2016 Written by deKay

There are a lot of cut scenes in this, aren’t there? I’m almost certain more time is spent watching the game than playing it, and it isn’t all just so you get gratuitous bum shots without all that silly fighting. I say silly fighting, but it’s obviously very good fighting – there just hasn’t yet been enough of it. Maybe it isn’t the game I was expecting?

Bayonetta
Axe to see you, to see you, Axe.

That isn’t really a complaint, I should  stress, and I’m enjoying it a lot. It is completely nuts and typical Platinum nonsense. Today I had to outrun a lava flow, kill a two headed dragon in a church, and carry a giant egg timer out of heaven and into the middle of a volcano. As you do. Then I handed in some golden LPs and exchanged them for some guns, which is just like real life.

Oh yes, and I visited Balamory then watched it burn.

What's the story in Balamory, Wouldn't you like to know?
What’s the story in Balamory, Wouldn’t you like to know?

The post Bayonetta (Wii U) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, Post, wii u

Bayonetta (Wii U)

Posted on 01/02/2016 Written by deKay

Bayonetta: Demon Angels. No, really.
Demon Angels. No, really.

I bought this as part of the Bayonetta and Bayonetta 2 twin pack ages ago, but never got round to actually playing it. I have played demos of both games in the past, and quite enjoyed them, so I was pretty sure I’d like the full games. A naked Sue Perkins with magic hair with guns on her shoes shooting demons from heaven? What’s not to love?

Bayonetta: Naked Sue Perkins.
Naked Sue Perkins.

I’m not very far in yet. I’ve played the prologue (well, I say “play” – most of it is cutscenes with gratuitous ladybottom-centred camera work, and guns) and then the first level? Chapter? The bit until just after the train station, anyway. The fighting is fluid and intuitive, with virtually any button combination seemingly being a pre-programmed fighting combo. Aside from watching for the “tells” necessary in order to dodge, mashing A and X seems almost as good as actually doing the punching and kicking properly.

Bayonetta: Literally kicking bottom
Literally kicking bottom.

Apart from that, the graphics look really good and the music is astounding (I loved Magical Sound Shower kicking in when in the car) and it’s really a lot of mostly mindless fun. Apart from the almost-puzzles which require a sliver of thought, of course.

The post Bayonetta (Wii U) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bayonetta, Post, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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