ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Moving Out (PS5): COMPLETED!

Posted on 25/07/2022 Written by deKay

This is one of those intentionally obstructive co-op arcade games like Overcooked, and it has a similar art style and sense of humour to that game too. But, it’s a lot easier and I (well, we – daughter was on controller 2) had more fun with it.

The aim is to clear a house of (mostly) furniture, by carrying it to the waiting lorry and packing it all in so it fits. Smaller items, like toasters and boxes, can be carried (and thrown) by a single player, but others (like sofas and fridges) require two people to carry as they’re so big or heavy, and these are impossible to move without both players turning into Paul and Barry Chuckle with full on to me, to you-ing.

Things are made trickier when you have buttons that open or close doors, you can’t get a L-shaped desk down a corridor, or actual ghosts are haunting the house you’re clearing. Then, just as the game has got as silly as you can think, of course you jet off into space because story-based-spoilers.

There are a lot of these sorts of games, but this is one of the good ones. And, it was “free” on PS+, so why not, eh?

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Stray (PS5): COMPLETED!

Posted on 25/07/2022 Written by deKay

The first game to be “free” with the new higher tiers of PlayStation Plus on the day of release, Stray was a lovely surprise. I knew it existed, so I don’t mean like that, and it was announced to be coming to the service a while back. No, what I’m referring to is the gameplay, the setting, and just how good it is.

Until downloading it, my interested was “ooh, a cat game? That might be fun”. But it’s so much more than that. It’s a post-apocalyptic platform adventure game with robots and mutant things that can eat metal, and a story of freeing the oppressed. But it’s also about curling up into a purring ball of fluff, scratching doors to be let in, and knocking bottles off of shelves.

Of course, I can’t go into too much detail because of spoilers, but the game follows you, a cat separated from his catty friends, who ends up in a run down town locked under a dome and populated with robots who act like humans. You’re tasked with finding a number of robots who had previously left the town to find the outside but not returned, and in the process you have to outrun headcrabs, reroute power cables, sail a raft and help some rebels.

The world is amazingly well realised, with some beautiful, neon-lit locations and plenty of robots with diverse personalities. There are stealth sections, puzzle sections, chase sequences and lots of jumping up onto ledges, pipes and air-conditioning units. And, best of all, there’s a dedicated “meow” button. It’s brilliant.

  • Cats be cats

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Minit (PS5): COMPLETED!

Posted on 07/07/2022 Written by deKay

Another PS+ free rental, but a game I’ve nearly bought more than once elsewhere and actually own on PC (but I don’t have my Steam Deck yet to play it on!). Minit’s “thing” is that it’s a Zelda-ish game only you die every sixty seconds. Or sooner. And then you start again.

However, some things are persistent and you do reach respawn points and open shortcuts so dying isn’t really an inconvenience.

There’s a plot about having to go into some factory to destroy it, but most of what happens is irrelevant to that in any sort of meaningful way bar Metroidvania style map unlocking and progression. It’s a short game (as in, maybe a couple of hours rather than an actual minute), and isn’t very difficult, although I did get stuck trying to find a particular character because I hadn’t tried doing everything imaginable up until that point.

Cheap, short, fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

I Am Dead (PS5): COMPLETED!

Posted on 05/07/2022 Written by deKay

With PS+ Premium comes a huge number of games you can “borrow”. A few of those are titles I was eyeing up to buy on the Switch, so I suppose I’ve saved a bit of money now I’ve got them on my PlayStation “for free”.

I Am Dead is one of those. It’s a hidden object game with a story and some quirks. Firstly, you’re dead (but then you surely guessed that from the title), and with the help of your talking dead dog, you explore the quaint little island you both used to live on probing the thoughts of those still alive, and then trying to find objects relating to other dead people in order to summon their souls. In a nice way.

The objects are usually hidden inside of things, but instead of opening doors, lifting flaps or pushing things out of the way in something like Hidden Folks, you sort of “slice” into them like those ham machines you get in the delicatessen. Find all five items and you can put the soul back together and have a chat with the deceased.

The ultimate aim is to find a replacement for the old island spirit, who has been preventing the local volcano from erupting for centuries but is now tired (or something) and the story follows both her past as a human and the past and present of the other islanders. Despite all the death and the pending apocalypse, it’s all very light hearted and the characters (and their voices) are excellent. It’s not a hard game and the only real puzzles are optional (where you find a “slice” of some scenery that matches a shape you’ve been given), but it’s nice. In the best way of calling something “nice”.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Little Big Planet 3 (PS4): COMPLETED!

Posted on 23/12/2021 Written by deKay

I don’t know where I got this. PS+, perhaps? I certainly would never have bought it what with not really liking the first game. Oh sure, it was clever and it looked pretty and you could make your own levels, but they forgot to make it controllable and fun and the physics are all over the place and the moving in and out of the screen is hit and miss. But they’ll have fixed that two sequels later, right?

Right?

Sadly, no. They have not. Everything is still too floaty. Sackboy still jumps like he’s on the moon. In-and-out of the screen is still fiddly and often broken. Only now there’s more to complain about! I was playing co-op, which adds a whole new set of issues, such as prioritising who the camera should follow when you’re separated (most of the time it’s the one who isn’t in the middle of pixel-perfect jumping). And grabbing hold of each other instead of objects.

I don’t remember if I had problems with checkpoints previously but in Stupid Sackboy Game 3 they’re badly spaced out. It’s also too hard to see how many “lives” you have left, as the checkpoint shows you but is frequently obscured by stuff or – in several cased – seemingly invisible.

On top of all that, the game is much too easy. You could say that the difficulty is finding all the secrets, or all the items, or whatever and that may be true, but aside from one phase of the end of game boss, the game is a complete walkover. In fact, the only difficulty was caused by the two-player mode and the aforementioned camera nonsense.

Luckily, it was short and I didn’t have to endure it for long. My daughter, however, loved it. Kids these days know nothing.

Filed Under: Gaming Diary Tagged With: completed, Diary, little big planet, ps+, PS4, psn

  • « Previous Page
  • 1
  • …
  • 4
  • 5
  • 6
  • 7
  • 8
  • …
  • 13
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
Episode play icon
98: There Were No Ramekins
Episode Description
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2026 · Outreach Pro on Genesis Framework · WordPress · Log in