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Broforce (PS4): COMPLETED!

Posted on 05/04/2016 Written by deKay

Broforce
Group photo

The aesthetic of Broforce really appealed to me, with all its pixelly loveliness and explosions and stuff. Apart from having lots of things to shoot and almost completely destructible levels, and of course having a pile of action hero parody characters, that was about as much as I knew. I was going to happily pay money for it on PSN and then they made it a free PS+ rental. Bargain.

Broforce
Are these… teeth?

The first few levels were more or less what I was expecting. Overly patriotic soldiers dropped into various levels full of terrorists, rescuing other patriot soldiers as you shoot your way through to the end. And this was great. Then, it slowly became less about shooting and started requiring some thought. Traps meant you couldn’t just rush in. Some enemies needed taking out in specific ways. If you blow up some areas it causes the roof to collapse in, and so on. Sure, there was still a lot of shooting, but it was changing.

Broforce
Over the top bosses FTW

After a while, other enemies started appearing which changed things again. Not least the aliens later on in the game, which – like in the film – bleed acid which eats away at the levels (and you). Later still, the undead start attacking and eventually demons and all sorts are added to the mix. I think what I’m saying, is that the game is constantly changing and you have to adapt your methods a bit as you progress.

Broforce
Not you again.

That said, it always remains mostly a platform shooter, and a very good one at that, but the main game mechanic causes problems. You see, every time you die, or rescue a Bro, your character changes to a randomly unlocked Bro. They all have similar running and jumping abilities (with a few differences), but they have wildly different weapon sets. Some have long range guns, some short. Some fire rapidly, some have a blast range, others have kickback. MacBrover only has TNT and no actual gun, making him tricky to use for much of the game (but incredibly useful in some circumstances), and Mr Anderbro has no weapons but his (very powerful) fists. What this means is that two Bros in the same situation won’t be usable in the same way, and some of the bosses in particular are virtual impossible with certain Bros. Which would be fine, but you can never choose which Bro you’re going to be!

Thankfully, levels are short and many have a mid-way restart point in case you does completely. If one Bro fails you, next time you might get someone more suitable. You rarely end up frustrated as a result.

Broforce

At least not with regards to Bro selection, anyway. Bugs, on the other hand, were almost game killers. Before a recent patch, there was a particularly nasty one where about a second into each level, your Bro stopped responding to inputs for around another second. This made at least two levels virtually impossible, as you needed to react immediately – and couldn’t. After two or three patches this bug was eventually removed, instead being replaced with a new one where between levels and sometimes between restarts (which used to be instant) the game appears to hang on a black screen, sometimes for over a minute. This new bug isn’t game-breaking like the previous one, but it does annoy, especially if you have to wait ages between restarts on a difficult mission.

Broforce
Bro puns aplenty.

There are also performance issues, in particular when the screen is busy with lots of enemies and explosions, meaning some levels play out almost entirely in slow motion, the final boss in particular. It didn’t bother me too much, but you’d think a PS4 would be able to handle a 2D platformer a little better.

Broforce
The final (final) Final boss. Finally.

The final few levels provided another annoyance. All of the other missions are made up of about 5 levels each, after which you get a boss, and then return to the map screen. The last mission, however, seemed to have three times as many with no way to save the game. As a result, the last 90 minutes of the game needed to be played in one single sitting. If I’d have known, I’d have done it another time rather than have to stay up late just so I didn’t have to play it all again. The final boss also suffered from Irritating and Unnecessary Gaming Cliché #3 – having to kill him over and over in various forms until he was finally dead.

From what I’ve written you may think I’m being largely negative about Broforce, but in fact I really enjoyed it. It has faults and isn’t perfect, but I still love the style and the gameplay and with hindsight I certainly would have bought it. I certainly suggest you do.

The post Broforce (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broforce, completed, Post, ps+, PS4, psn

Nova-111 (PS4): COMPLETED!

Posted on 15/02/2016 Written by deKay

Nova-111
The final boss that wasn’t.

I thought I was getting quite close to the end of the game, seeing as I’d reached the lab (which I was convinced was supposed to be the goal) and beaten the big gooey thing (which I was convinced was supposed to be the final boss), and then a whole new area with new features, baddies, rock types and gimmicks opened up.

In this new region, fire and switches played big parts. Certain rocks could be burnt, opening up new paths, and switches reversed black and white rocks (and baddies). There were also special areas where time froze, and using your freeze time ability time flowed only in these areas, making for some interesting puzzles. In one section, you had to coax a flaming baddie into a time freeze area so you could push it around while frozen in order to redirect it towards some rocks that needed torching. It was surprisingly cerebral.

Nova-111
The actual final boss.

What was actually the final boss turned out to be a pain. He wasn’t especially hard, but he was several stages long and in each his weakness and method of attack wasn’t immediately clear. In a couple of these stages a single slip meant quick death, and all of his stages needed to be redone each time you died. Checkpoints after each would have been much appreciated. Worse than all that, however, was that once defeated for good, the game crashed at the credit sequence. And then did it again on my next attempt. And again. And again. Thankfully, it has recorded I’ve completed it as it allows me to start a New Game+, but I’ve missed out on the achievement for doing so. Odd.

Nova-111
Thankfully, not the sliding box puzzle I was expecting.

In spite of those final few issues with Nova-111, it was a nice little game, using many ideas I’ve seen elsewhere in a unique blend. If I’d had known it was going to play like this, I’d probably have bought it long ago. As a PS+ freebie rental, it’s certainly better than a lot of the stuff on that service recently.

Here’s a video playlist of a mostly complete playthrough. Skip to the end for the final boss fight (spoilers!) and see it crash out!

The post Nova-111 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, nova-111, Post, ps+, PS4, psn

Nova-111 (PS4)

Posted on 11/02/2016 Written by deKay

Nova-111I gave this PS+ free rental a try despite everything I’d heard about it (which admittedly wasn’t much) not being too positive. Dull, was the takeaway message from various forum posts, I think. It surprised me, then, when it wasn’t bad at all. In fact, I think it’s really rather good. It’s a bit unusual, being a sort of turn-based strategy exploration game with some real-time elements and not a lot of strategy. And you’ve only one “unit”, unlike more RTSes.

You explore a planet, looking for lost scientists, lighting up dark areas of the map as you progress, and bumping into everything along the way. Rock needs breaking? Bump into it. That wall might be a secret passage? Bump into it. Need to kill an enemy? Bump into it. Switch need, er, switching? Bump into it. Power-up container? Bu–you get the idea.

Nova-111Soon you pick up a laser which needs to recharge after so many moves, and a phase shifter that lets you jump through one square, and bombs that freeze baddies, and most levels throw a new type of enemy at you. Some just head for you one square at a time, others zoom across the screen, some grab you from afar with tentacles, and others shoot glowing doughnuts at you. It’s quite funny too, with the things the scientists say and some weird mole creature that randomly pops up to say nonsense.

I’ve no idea how long it is, and although I can say I’ve reached the area that seems to be a laboratory, I can’t say how far in that is either.

The post Nova-111 (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: nova-111, Post, ps+, PS4, psn

Lemmings Touch (Vita)

Posted on 05/02/2016 Written by deKay

No.

Lemmings Touch
Stupid.

What, you want me to expand on that? Erm. I’ll try: Lemmings Touch utterly ruins how Lemmings works by reversing the order you command your lemmings. In the proper, unbroken and excellent games, you click on what you want a lemming to do, then click on one or more lemmings to do that task or become that sort of lemming. It’s intuitive and it works. In this game, you tap on a lemming then a circle of options comes up and choose what you want that lemming to do. It means that for every lemming you want to make a climber, you have to tap the lemming then the climber icon. What’s the difference? Try making ten of them climbers.

Then they added evil lemmings to the game, which you have to prevent from getting to the exit.

Lemmings Touch
Or don’t bother, and go and play a different game instead.

Look, it’s just rubbish, OK? And it was a day late on PS+. Burn it.

The post Lemmings Touch (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: lemmings, Post, ps+, psn, Vita

Broken Age (PS4): COMPLETED!

Posted on 08/11/2015 Written by deKay

Broken Age_20151026162213I like point and click adventure games, and it was only a matter of time before I went and bought Broken Age anyway. Then, of course, it appeared on PS+ so I didn’t need to. I sort of feel like I should do anyway, because I enjoyed it a lot and PS+ always feels like renting and renting is Bad. Probably.

Without giving too much away, Broken Age is a game of two halves played out as two seemingly separate stories. On one side, there’s Vella – a young girl chosen to be sacrificed to the monster Mog Chothra in order to protect her village in a ceremony that happens in every village every 14 years. On the other side, there’s Shay – a young boy who lives apparently alone on a spaceship and does nothing but terrible and childish “simulations” where he rescues woollen creatures from fake harm every day.

Broken Age_20151104204202Naturally, their two stories are not only linked, but become one later on. That’s not really a spoiler as it’s pretty obvious; otherwise why not just have two separate games, eh?

I assumed that you had to play one story then the other, but it became apparent that you can actually flit between both at will. In fact, in Act 2, you have to do this in order to solve some puzzles (and it’s at this point I realised you could). Near the start of the game I guessed what the end of Act 2 twist (and the reveal about Shay’s spaceship) would be, although maybe I got lucky.

Broken Age_20151107220309As far as the gameplay goes, it’s a streamlined point and click game. Streamlined in that gone are the days of choosing “give”, “go”, “use” etc., instead everything is context sensitive and this reduces annoyance greatly. I know Broken Age isn’t the first to do this, but it’s appreciated anyway. The puzzles are mostly straightforward, with actual simple logic to them, meaning they’re generally not frustrating as they can often be in these games. However, in the final half an hour or so of the game (or almost two hours as I played it…) there are some real head scratchers: It was too easy to seemingly get things right but them not actually work. Also, the less said about the hexapal wiring puzzles the better. Oh god did they annoy me.

Click to view slideshow.

Broken Age was funny just as you’d expect from Tim Schafer, had a wonderful story and a cast of great characters (almost all with some excellent voice acting too). It was pretty long for a game of this type too, not accounting for my lack of skill in the latter part, it was well over 8 hours. I can definitely recommend it to fans of the genre too.

Here’s my entire playthrough. If you’ve the stamina!

The post Broken Age (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: broken age, completed, Post, ps+, PS4, psn

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