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Stray (PS5): COMPLETED!

Posted on 25/07/2022 Written by deKay

The first game to be “free” with the new higher tiers of PlayStation Plus on the day of release, Stray was a lovely surprise. I knew it existed, so I don’t mean like that, and it was announced to be coming to the service a while back. No, what I’m referring to is the gameplay, the setting, and just how good it is.

Until downloading it, my interested was “ooh, a cat game? That might be fun”. But it’s so much more than that. It’s a post-apocalyptic platform adventure game with robots and mutant things that can eat metal, and a story of freeing the oppressed. But it’s also about curling up into a purring ball of fluff, scratching doors to be let in, and knocking bottles off of shelves.

Of course, I can’t go into too much detail because of spoilers, but the game follows you, a cat separated from his catty friends, who ends up in a run down town locked under a dome and populated with robots who act like humans. You’re tasked with finding a number of robots who had previously left the town to find the outside but not returned, and in the process you have to outrun headcrabs, reroute power cables, sail a raft and help some rebels.

The world is amazingly well realised, with some beautiful, neon-lit locations and plenty of robots with diverse personalities. There are stealth sections, puzzle sections, chase sequences and lots of jumping up onto ledges, pipes and air-conditioning units. And, best of all, there’s a dedicated “meow” button. It’s brilliant.

  • Cats be cats

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Minit (PS5): COMPLETED!

Posted on 07/07/2022 Written by deKay

Another PS+ free rental, but a game I’ve nearly bought more than once elsewhere and actually own on PC (but I don’t have my Steam Deck yet to play it on!). Minit’s “thing” is that it’s a Zelda-ish game only you die every sixty seconds. Or sooner. And then you start again.

However, some things are persistent and you do reach respawn points and open shortcuts so dying isn’t really an inconvenience.

There’s a plot about having to go into some factory to destroy it, but most of what happens is irrelevant to that in any sort of meaningful way bar Metroidvania style map unlocking and progression. It’s a short game (as in, maybe a couple of hours rather than an actual minute), and isn’t very difficult, although I did get stuck trying to find a particular character because I hadn’t tried doing everything imaginable up until that point.

Cheap, short, fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

I Am Dead (PS5): COMPLETED!

Posted on 05/07/2022 Written by deKay

With PS+ Premium comes a huge number of games you can “borrow”. A few of those are titles I was eyeing up to buy on the Switch, so I suppose I’ve saved a bit of money now I’ve got them on my PlayStation “for free”.

I Am Dead is one of those. It’s a hidden object game with a story and some quirks. Firstly, you’re dead (but then you surely guessed that from the title), and with the help of your talking dead dog, you explore the quaint little island you both used to live on probing the thoughts of those still alive, and then trying to find objects relating to other dead people in order to summon their souls. In a nice way.

The objects are usually hidden inside of things, but instead of opening doors, lifting flaps or pushing things out of the way in something like Hidden Folks, you sort of “slice” into them like those ham machines you get in the delicatessen. Find all five items and you can put the soul back together and have a chat with the deceased.

The ultimate aim is to find a replacement for the old island spirit, who has been preventing the local volcano from erupting for centuries but is now tired (or something) and the story follows both her past as a human and the past and present of the other islanders. Despite all the death and the pending apocalypse, it’s all very light hearted and the characters (and their voices) are excellent. It’s not a hard game and the only real puzzles are optional (where you find a “slice” of some scenery that matches a shape you’ve been given), but it’s nice. In the best way of calling something “nice”.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

Ghostwire Toyko (PS5): COMPLETED!

Posted on 29/05/2022 Written by deKay

There’s a song by Puffy AmiYumi called Planet Tokyo. I mention this not because it has anything to do with the game, but every time I see the title “Ghostwire Tokyo” I read it in the same tune. Yes, I know you probably have no idea what I’m on about.

I went into the game itself pretty blind. I’d glanced over a couple of reviews and read some game-content-free comments on how good it was, but I think I was expecting something a little different to what I got. The initial Yakuza vibe, of Tokyo streets and neon signs and tiny bars and vending machines everywhere wore off quickly when it was clear this was more more explorey than that, much less person-filled, and with combat closer to something approaching Bioshock than a first person shooter or a fighty punchmans game.

The story, with hopefully spoiler avoidance, centres around Akito, a man who is seemingly killed at the same time as almost everyone else in Tokyo has been raptured and replaced with ghosts, spirits and yōkai. Akito is then posessed by KK, the ghost of an ex-police officer (and not the dog from Animal Crossing) who imbues you with spirit powers. Most of the other spirits are literally just hanging around waiting for you to “save” them by sucking them into paper dolls which you then release into phoneboxes because, well, it’s never made completely clear. Much of the game is, or at least, is if you’re going for 100% completion, collecting these souls and in some ways doing so feels a bit like the orb collection in Crackdown, but the actual story involves almost none of this.

Instead, you’re tasked with reaching torii gates (the big red arches in front of Japanese shrines and temples) to “cleanse” them. This clears out the nearby poisonous fog and allows you to reach additional areas of the map. There are various fog-filled places on this map you go to as part of the plot, so clearing the fog is essential to get there, but if you’re just following the story you’ll only have unlocked about 25% of the city by the time you reach the credits, so fog clearance is another expansive extra-curricular activity should you want it.

On your travels, you’ll come across baddies in the form of headless schoolkids, salarymen with umbrellas, banshees, and other zombie-like creatures who you can dispatch with your unlockable elemental powers of wind (the most effective), water (which seems to do literally nothing) and fire (which does a lot of damage to a wide area but your “ammo” is very limited). “Shoot” them enough, and they expose their “core” and you can lasso this with your ghost wire spirit rope thing, yank it out, and they die. Or die more. Or again? I don’t know how it works. There are also boss fights, most of which you’re warped to some sort of broken dreamworld which acts as a way of drastically reducing the game’s required polygon output (I assume) but play out a little differently to normal fights. They reminded me of boss battles in some of the older Lego games, actually.

As pretty much everyone has vacated Tokyo mysteriously, leaving behind clothes, phones and shopping bags, the streets are eerily empty (aside from the spirits). Very little street furniture is interactive, and most shops, stairs, doors and so on are inaccessible in that Shenmue type way that reminds you it’s a video game. It means it’s a bit spooky, but it also feels a bit unfinished. Combat is also a bit vague but repetitive. However, it’s still fun. The plot unravels some mysteries, there’s some great sequences where reality goes sideways, and there are loads of bizarre side-missions where you catch yōkai or feed dogs or collect toys and artworks and stuff to sell to floating cats that now run the shops in the absence of people. I loved all the Japanese and Shintō lore and imagery, and although just a façade of a real place, Ghostwire Tokyo is wonderful to wander round – surprise attacks by fat men with brollies notwithstanding – and a fascinating, if a little shallow, game.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Sparkle Unleashed (PS5): COMPLETED!

Posted on 18/04/2022 Written by deKay

A while back I played that Zuma clone Sparkle 2, and it was pretty good. Well, I recently got a free trial of PSNow to preview what the upcoming PS+ changes might be like, and the original Sparkle was on there and so I gave it a go.

The only real difference between this and Sparkle 2 is that in that game you have the launcher in a fixed point but can rotate 360 degrees and shoot balls that way – like in Zuma. In this, you have a launcher that you move horizontally across the bottom of the screen – like in Luxor.

It’s a polished enough game, and I enjoyed it, but it isn’t exactly high art or anything.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn, sparkle

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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