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Lego Star Wars: The Skywalker Saga (PS5): COMPLETED!

Posted on 08/04/2022 Written by deKay

It’s been a long time since a Lego game came out. This one is (yet another) Star Wars themed one, which re-treads a lot of ground from previous Lego Star Wars games due to the fact they’re based on the same films. They are, however, all new levels, and the most recent two films have never been developed into a Lego game either, so that’s OK. It’s also a “new engine”, “rewritten from the ground up” or something, so you can say goodbye to all the bugs that recurred in every old Lego game!

Except of course, they still exist. Aside from the random crashes and frozen loading screens (yes, loading screens on a PS5), many of the popular past bugs return here. There’s the “you need to speak to someone but they won’t let you” bug! The “go here to collect an item but it’s not there when you get there, just a marker and an empty space” bug! The “collect ten things only you do but one of them doesn’t register so you can’t get them all” bug! Those, and ALL NEW bugs! Like the “when player two presses a certain button, player one brings up the change character option” bug! And the “if one player starts a side mission while the other player is doing certain things, that second player can’t use any of the buttons on the controller any more” bug!

Even after a number of patches, these bugs remain. In fact, I’m sure the game crashes more frequently now than it did the day before launch when we started playing it.

Thankfully, it’s worth the hassle. Because it’s amazing.

It’s funny, it’s huge, it’s got all your favourite characters from Star Wars like Helmet Man and Red Face Hornhead and Baby Shrek and Blue Lady. It has puzzles and shooting galleries and space battles and lasers. It has snow and sand and water planets. It has Blade Runnery worlds and creatures to ride. It has all the Star Wars stories about the good guy going bad and the bad guy going good and the good guy hiding away and the other bad guy turning good just in time to save the galaxy.

You’d be right in thinking I care not for Star Wars as a theme. Which doesn’t matter when it’s enjoyable to just smash everything and laugh at the funnies.

The only real difference to the older games is that the camera angle is now an over-the-shoulder one, more like modern third-person action games. What you actually do is mostly unchanged – collect things, smash things, operate things, get All the Bricks (which are now blue and see-through instead of gold, and there are almost 1200 of them instead of a few hundred) – and I actually didn’t realise we’d been playing from a different angle until we were a few hours in.

I say we because like most other Lego games, I can’t play them on my own. My daughter, who literally knows nothing about Star Wars that didn’t come from a game, insisted she played too so it has been a co-op affair for the entire time. It certainly helps when getting things done more quickly, but one side effect of a split screen combined with the new camera does mean that some events – like those where you have to fly through spheres – are almost impossible as you can’t see them due to the limited viewport.

The actual story, all nine films combined, is actually pretty short (for a Lego title). Each one only has a couple of levels with some short filler sections between, and we’d completed that in about 8 hours. However, the traditional brick mop-up is immense. Hundreds of events, tasks and missions. Wookies and Porgs and Gonks to find all over the galaxy. Fetch quests, capital ship battles, and asteroids to destroy. Finding every hidden character. It may have been only 8 hours to reach the credits, but we’ve spent over 50 hours on it in total so far and are only 36% complete!

So, it has faults, like all Lego games, but is excellent, like all Lego games.

Filed Under: Gaming Diary Tagged With: completed, Diary, lego, ps5, star wars

Guardians of the Galaxy (PS5): COMPLETED!

Posted on 17/02/2022 Written by deKay

After the reports of how terrible the Avengers game was, and how in this game you only get to play (directly) as Star-Lord, Guardians of the Galaxy went right off my radar. Then I saw some positive reviews, and a lot of people were saying that actually, it was great. And they were right.

But first, some downers. You can only play as Star-Lord, with the rest of the team effectively acting as special attacks. Every level is a linear corridor with obviously sign-posted areas where you’re attacked. The combat isn’t great, especially when it comes to the camera and lock-on. There are plenty of “get stuck in objects” bugs, and sometimes the “activate object” trigger requires far too much character repositioning before it works.

However, it’s really, really good. Mainly because of the banter between the Guardians, partly because of the ridiculous plot, somewhat because of the fantastic mostly 80s soundtrack, and a little because it, in places, looks so damn good. It’s genuinely hilarious, from Mantis calling Rocket “little fuzzy” to the Space Llama eating the ship to the ship’s fridge door constantly needing to be shut, to Drax’s reading glasses. It’s not the GotG you know from the film, or the cartoon, or even the comic, but it’s close enough to some of those things without needing to be the same. There’s recognisable ancillary characters (like Cosmo), enemies (like Fin Fang Foom) and back story, but not so similar that you know exactly where the story is going.

It’s a mid-tier third person shooter, but with so much atmosphere and such fantastic dialogue that you can forgive where it doesn’t quite hit the mark.

Filed Under: Gaming Diary Tagged With: completed, Diary, marvel super heroes, ps5

Spider-Man: Miles Morales (PS5): COMPLETED!

Posted on 10/01/2022 Written by deKay

New Spider-Man, same game. Well, that’s a little unfair. Miles is a bit different to Peter in a few ways. Notably, he has a “venom” power which lets him do smash attacks, and he also has far fewer gadgets, but actually the only bit difference is the plot.

Set soon after Spider-Man, it opens with a fight with Rhino (with the help of Peter), before you take over New York patrols while Peter leaves the country for reasons related to the previous game. Miles’ story involves the personal aftermath of the death of his father, his mum running for office, and the twin reveals about his uncle and his best friend from high school, but the plot of the game is about a company developing a clean near-unlimited power source which isn’t as safe as they say – and Miles needs to stop it going live.

Ultimately, it’s played out in the same way as before, on the same map of Manhattan (albeit now in winter), with similar fighting, challenges, crimes, and so on. That isn’t really a bad thing, as it’s great, but from the continuation of the last game’s events to the asset reuse and the much, much shorter playtime (it’s about 1/4 the length), it’s very clear that this is intended DLC repackaged as a standalone game. Thankfully, it’s thoroughly enjoyable for the same reasons as before, and Miles Morales has a much more interesting personal story and characterisation that Peter Parker ever did.

And yes, I 100%ed this one too. And now I’m out of Spider-Men to play.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, Spider-Man

Spider-Man: Miles Morales (PS5): COMPLETED!

Posted on 10/01/2022 Written by deKay

New Spider-Man, same game. Well, that’s a little unfair. Miles is a bit different to Peter in a few ways. Notably, he has a “venom” power which lets him do smash attacks, and he also has far fewer gadgets, but actually the only bit difference is the plot.

Set soon after Spider-Man, it opens with a fight with Rhino (with the help of Peter), before you take over New York patrols while Peter leaves the country for reasons related to the previous game. Miles’ story involves the personal aftermath of the death of his father, his mum running for office, and the twin reveals about his uncle and his best friend from high school, but the plot of the game is about a company developing a clean near-unlimited power source which isn’t as safe as they say – and Miles needs to stop it going live.

Ultimately, it’s played out in the same way as before, on the same map of Manhattan (albeit now in winter), with similar fighting, challenges, crimes, and so on. That isn’t really a bad thing, as it’s great, but from the continuation of the last game’s events to the asset reuse and the much, much shorter playtime (it’s about 1/4 the length), it’s very clear that this is intended DLC repackaged as a standalone game. Thankfully, it’s thoroughly enjoyable for the same reasons as before, and Miles Morales has a much more interesting personal story and characterisation that Peter Parker ever did.

And yes, I 100%ed this one too. And now I’m out of Spider-Men to play.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, Spider-Man

Spider-Man: Remastered: The City that Never Sleeps: Silver Lining (PS5): COMPLETED!

Posted on 04/01/2022 Written by deKay

Silver Sable returns to New York to deal with Hammerhead nicking all her tech gear, and he’s now basically a massive robot too. But of course, I beat him and finished this last lot of DLC.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn, Spider-Man

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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