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Shin chan: Shiro and the Coal Town (Switch): COMPLETED!

Posted on 29/11/2025 Written by deKay

I do like a Kaz Ayabe game. I’ve played a few recently, including the previous Shin chan tie-in. They’re all set in sleepy Japanese villages where very little happens and this one is the same. However! Shin chan’s dog, Shiro, wanders off and finds a mysterious train that take him (and, when he is led there, Shin chan) to Coal Town – a mining town that nobody in the village seems to have heard of.

Your days are split between the usual Ayabe tasks of catching fish and bugs, running errands for your family and neighbours, doing a bit of gardening, and making friends with the local kids. It is never explained why there are children and pensioners in this village, but nobody inbetween (aside from one childless woman and a visiting chef) so who are the parents? And why doesn’t anyone care they’re all out after dark? Anyway, yes, your time is split doing that stuff, and also visiting Coal Town and helping out there.

It seems the mayor of Coal Town has, now the mine is running low on coal, gone a bit mad and is doing evil nefarious things which I won’t spoil. It’s your job, as a five year old so obviously best qualified, to help out and stop this happening. Which mostly involves cooking things, collecting items for an inventor, and – crucially – mine cart racing. Of course. Without giving too much away, the plot seems heavily borrowed from the Your Name anime, wrapped up in a Ghibi bow. No bad thing, though.

Unlike other games in the series, there’s no deadline for getting everything done. In previous titles, you’d have a summer, or a month, or a repeating week timeloop, but here you don’t seem to be able to run out of days. Which makes the whole thing even more laid back and relaxing than before. In fact, only the arcadey mine cart races are anything but.

So not a huge change to the formula. It’s back to mostly static (as in, not fully 3D) environments of the past after the Natsu-mon game changed it, but then I’m not sure which order the games were originally released in in Japan. It does mean a return of the “hold left to walk off the screen and enter to the left on the next screen and so walk off again immediately” issue, but it’s a minor thing.

Definitely a recommended play if you’re a fan of Ayabe’s work.

Filed Under: Gaming Diary Tagged With: completed, Diary, shin-chan, switch

Shin-chan: Me and the Professor on Summer Vacation – The Endless Seven-Day Journey (Switch): COMPLETED!

Posted on 27/07/2024 Written by deKay

Kaz Ayabe is known for making, well, the same summer holiday game over and over again. He has a series of titles called Boku no Natsu-yasumi (which means “my summer holiday”) which are quiet little games set in rural Japanese villages where you collect bugs and catch fish and run errands and, well, that’s it. You discover secrets and there are events and stuff but they’re like Animal Crossing on whatever the opposite of steroids are.

On the 3DS, Ayabe released a similar game called Attack of the Friday Monsters which is more of the same thing only with giant monsters and a not-Ultraman woven into the plot.

Anyway. This Shin-chan game, also by Ayabe, is the same game again. Only with characters from the Crayon Shin-chan series of manga and anime. I’ve no real knowledge of the series so that bit didn’t appeal to me, but an English translation of this game series is pretty unusual so has been on my wishlist waiting for a fat sale for a while.

As before, you catch bugs and pick plants, and talk to people – all of whom have weirdly deformed and badly drawn faces because that’s what they look like in Shin-chan – while you’re staying with some family friends in a rural Japanese village. Only this time, there’s a mad professor who wants to take over the world and he does this by summoning dinosaurs to wander the streets and forcing Shin-chan to relive the same week over and over – hence the “Endless Seven Day” from the title.

Despite this evil man and his dinosaurs, there’s literally no peril here. It’s still a relaxing tale where you explore the village, listen to cicadas, and chat to people. You can do collection quests for pocket money, submit all your adventures (like “I caught a new fish!”) to the local newspaper for more pocket money, and take part in a 1-on-1 miniature robot dinosaur fighting game like those beetle fighting games the Japanese love.

It’s a lovely little game, with two issues. One is that each area has a mostly fixed camera angles which causes problems for a few reasons. Firstly, sometimes you’re waaaaaay off in the distance which makes catching things tricky as they’re a pixel big. Secondly, the fixed camera isn’t the same orientation for every scene, so building the map of the village in your head is hard especially when it does that thing where you come off the right hand side of a scene and appear somewhere other than the left hand side of the next one. Very disorienting.

The other issue is that Shin-chan himself has a very disturbing voice. The noises he makes whenever he catches a bug or picks a plant or completes a task bring to mind the noises kids used to make to make fun of Joey Deacon, for those who know what that sounds like. Anyway, that’s what Shin-chan sounds like. It’s probably cute or endearing in Japan but it just sounds so wrong here. Especially since it’s every five seconds or so.

Those aside, it’s a nice little laid back game with a bonkers plot and ridiculous looking characters. Oh, and they do a silly dance every morning. What’s not to like?

Filed Under: Gaming Diary Tagged With: completed, Diary, shin-chan, switch

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