It’s been a while since I last played this, but when playing around in the itch.io client on my Steam Deck I noticed it was there, so thought I’d give it another go. And, like before it wasn’t very long or complicated, but it was very cute.
Moo Moo Move (Steam Deck): COMPLETED!
Jeff Minter tooted about this free game on Steam so I thought I’d have a look. It’s a very simple cow herding arcade game (so probably right up Jeff’s street) with about 20 levels. Some levels have bulls that interfere with your rounding up, some have aliens that try to abduct your cows, as aliens are wont to do, and some have snipers with tranquilisers that put your cows to sleep.
It’s not very hard, although getting 3 stars (i.e. the fastest times) for each level seems near impossible, but it was fun while it lasted.
Planet TD (Steam Deck): COMPLETED!
Planet TD is a pretty simple, no frills Tower Defen[c|s]e game. I don’t remember how I ended up with it on Steam, or why I started playing it, but it’s… fine? I mean, it’s straightforward. You have loads of levels, and on each you put different types of gun towers down on set locations before a load of baddies march along a set path and you have to make sure your guns kill them before they reach the end of the path.

If you’ve played any Tower Defence games, you’ll know exactly what to expect. Several waves of baddies, some which are stronger or weaker against different types of gun tower, money earned from killing them with which you can buy more towers or upgrade the range and/or power of the towers you’ve already placed down. There are also a few “powers” you can use, like temporarily slow enemies or launch an airstrike.
I did have a couple of issues with it, which may be Steam Deck related. The main one was that sometimes things you need to click on are off the screen. What this means, is that on some levels, you can’t put certain towers on certain “pads” because the option to do so isn’t physically accessible. Luckily, it never caused me to die or anything.

So, it’s a bit janky and simple, but sometimes uncomplicated is good and it was fun enough to play all the way through.
Superhot (Steam Deck): COMPLETED!
Yes, yes. I’m late to the party. I know. And no, I have no excuse because I’ve owned it on Steam for ages, and it’s been on PS+ seemingly forever. But I’m here now, and that’s all that counts, right?
And, as it turns out, Superhot is bloody excellent. The “things only move when you do” mechanic is so obvious now that you wonder why it wasn’t really done before, and here it turns a first person shooter into a puzzle game. It’s not just shooting, either – throwing your gun with spent ammo into the face of a baddie only to have him drop his gun which you then pick up and shoot him (and his mates) with will never get old.

It’s all so slick and clean and fluid. And, something I didn’t realise, is there’s a weird hacking/uploading-yourself-to-the-cloud plot which plays out in your fake OS front end too. And some additional game mechanics (that I won’t spoil) that come later on in the game. Such a joy to play and near-instant restarts for your inevitable (multiple) retries just removes any friction for just-one-more go.
The Murder of Sonic the Hedgehog (Steam Deck): COMPLETED!
What was obviously an April Fool, not least because of the release date, it turned out that The Murder of Sonic the Hedgehog was, in fact, a real actual game that genuinely exists. And was free on Steam. Who wouldn’t want to play a game where Sonic the Hedgehog is murdered?
Minor spoiler (because obviously, c’mon): Sonic wasn’t murdered.

In this mostly visual novel game, it’s Amy’s birthday and, as you do for such events, a murder-mystery-onna-train party has been organised. All her friends are assigned roles, and then OH NOES, Sonic is murdered. It’s up to you, as Generic Furry Train Guard Person Thing, and Tails, as Designated Detective, to follow the clues, interrogate the suspects, and find the “killer”. Only there’s a PLOT TWIST because Sonic may have actually been murdered after all FO’ REALS.
Minor spoiler (because obviously, c’mon): Sonic wasn’t murdered.
Each time you want to question a Chum of Sonic (not a euphemism), you have to play a mini-game where you’d do what Sonic would do in this situation – collect rings. These are simple isometric versions of a sort of Sonic free-runner, where you have to get a number of rings and avoid holes and other traps. Ironically for a Sonic game, these Sonic bits are the worst bit of the game, as they’re so tedious and (in the later ones at least) rely on memorising the hazards.

In all, it’s a stupid premise, mostly well executed, quite funny, and it demands to be played.
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