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Songbird Symphony (Switch): COMPLETED!

Posted on 12/01/2023 Written by deKay

You know, I’ve often wondered what Guitar Hero would be like if it was a cute platformer full of birds. Well, actually I never have. But clearly, someone did because here it is.

Songbird Symphony stars Birb, a little bird of unknown origin, who sets out to find his family and where he came from. This involves some Metroidvania-lite platforming but instead of unlocking new skills to reach new areas, you unlock new musical notes which you tweet at locked doors and stuff to progress. In fact, apart from jumping around and sometimes pushing blocks, the main gameplay is tweeting.

And here’s the Guitar Hero bit. You have to sing along with various characters to “beat” them, using your unlocked notes. To start with, you just have one, but by the end you have six, mapped to left, up and right on the d-pad, and Y, X and A on the face buttons. Each “foe” gives you tunes to repeat, but in different ways. Sometimes it’ll be notes falling from the ceiling very much like Guitar Hero. Sometimes it’ll be coming in from the sides or in a pattern, like Gitaroo Man. In fact, it borrows from Ouendan, Taiko no Tatsujin, Dance Dance Revolution, and pretty much every other rhythm action game you can think of for these sections.

The platforming bits are really simple, with a bit of exploring and a handful of puzzles (block pushing, switch pressing, that sort of thing), nothing taxing at all. The singing though? Completely impossible. There’s no way I could complete most of them with an A or B rank, but luckily it seems you can’t fail no matter how bad you do.

The story has a big twist which I did see coming, and your identity is pretty obvious from early on, but if you don’t get it then I suppose that’s a big “ohhh!” moment for you.

It’s not the best game in the world, and the “variable pixel sizes” (where different things seem to have different sized pixels – a real turn-off for me) annoys, but it’s cute and unusual and does have great – if impossible to perform – music.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

About An Elf (Switch): COMPLETED!

Posted on 07/01/2023 Written by deKay

It was only a few days ago when I was saying about playing baffling games, and, well, here’s another one! About An Elf is somewhere between a visual novel and an RPG, where you play an elf trying to rediscover Elftopia or something. The plot is nonsense and, frankly, not what you’re going to be focussing on if you play it because that art style.

Are the characters real people dressed up? Are they CGI? Models? Some combination of all three? Is Dam, the elf you play as, really a woman who wiggles back and forth, in PVC and with presumably very cold legs? Are the “magiballs” you attack with actually marbles or drawings of marbles? IS THAT A REAL CAT?

As you chat away, you have to fight ridiculous baddies like clowns and shark clowns and space clowns and some things which probably aren’t clowns, and this is done by discovering their elemental weakness and using the corresponding magiball on them. And how do you discover their weakness? Why, with a fish-eye lens affected bit of looping video of a dog having a wash or a sunset or something unrecognisably abstract of course! Of course. A cat’s nose? Why, that means attack with your water ball, obviously! Baffling.

Thankfully, it’s near impossible to fail, as if you chose the wrong one you lose a gummi bear and get to try again, and since there’s only a maximum of five possible balls to choose, and gummi bears are plentiful, you’re not going to die.

Look, I know this sounds like I’m describing a cheese dream, but that’s probably not far from how this thing got made in the first place. Is it good? No. Is it fun? No. Is it one of the most bizarre things you’re likely to ever play? Well, duh. Essential purchase.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Time on Frog Island (Switch): COMPLETED!

Posted on 06/01/2023 Written by deKay

Seems that “cosy” is an actual genre these days, and Time on Frog Island pretty much fits in that box – there’s no chance of death, no real time limits (a couple of A-B time trials aside), and seemingly no way to fail.

The story follows you, a sailor who, having lost his wife (her having turned into a plant or something?) has shipwrecked on Frog Island. So called, because of all the frogs wot live there. And a toad. And an axolotl. But mostly frogs.

Your boat is trashed, and in order to repair it you needs parts. However, in order to get parts you need to complete simple tasks for the local residents. Most of these tasks are essentially fetch quests, although because the only dialogue is via icons and images rather than actual text or voice, it’s not always completely clear what is being asked, and some of the “missions” are multi-step. Things are complicated a little by the fact you can only carry one item at a time, some areas of the island are inaccessible until you do certain tasks, and you need to rest each night by building a campfire.

I say complicated but actually, there’s not much in the way of complication here at all. Even the trickiest of puzzles, such that they are, are trivial to “solve”. Really, it’s all about the events and the interactions rather than the quests. Cosy, see.

Once completed, in terms of rebuilding my boat and setting sail, I returned to see if I missed anything. Which, of course, I had. Turns out there’s a whole bit where you can brew potions and gain “frog powers”, like a huge licking tongue (hilariously, if you lick the toad you pass out), a pointless frog jump, and a not very frog-like short-term speed boost. The latter is handy for those timed sections I mentioned earlier, but I’d already finished them by then. Tch. Oh yeah, and you can ask one of the frogs to build you a house, providing you slip him some money. Which you get from selling things, or from planting a money tree.

I think I’m done with it now, as I can’t find anything else to do, and I don’t see myself playing it again, but that isn’t to say I didn’t enjoy it or it isn’t worth playing – just don’t expect any challenge or depth.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Adventure (Switch): COMPLETED!

Posted on 31/12/2022 Written by deKay

Yes, the best Atari 2600 game. Well, one of the top three, anyway. I got “Atari 50: The Anniversary Celebration” for Christmas and although I’ve played a fair few of the games, most aren’t actually “completable”, what with being mostly score-attack arcade titles. Adventure, though, has an end goal – take the Chalice to the Yellow Castle.

The game has three modes. The first is a shorter game with just one dragon, fewer objects and fewer rooms. The second is the “main” version, with the full quest, three dragons, mazes, etc. The third is the second game with objects in random locations.

The random mode is sometimes a bit stupid, because it can mean that (for example) the key to get into the Black Castle is actually… inside the Black Castle. There is a bat which wanders the map randomly picking up items, sometimes swapping them with other items (and hilariously it sometimes swaps whatever you’re holding for a dragon, who then eats you), which can allow you to get hold of these “trapped” items, but it’s hit and miss and may take aaaaages.

I ran through both of the first two modes, completing them (which only takes a few minutes) then completed the third mode six times. It’s a good game, brent.

Filed Under: Gaming Diary Tagged With: atari, completed, Diary, retro, switch

Lil Gator Game (Switch): COMPLETED!

Posted on 22/12/2022 Written by deKay

Imagine a game where a little alligator plays at being Link with his big sister. Only she’s grown up and busy with college and so doesn’t want to play any more. So Lil Gator’s (ever increasing group of) friends decide to help them by turning an island into a make-believe World of Zelda complete with plywood baddies and quests and powerups and a glider.

Lil Gator wants to make the game the most awesome game because they think it’ll coax Big Sis out of her studying, and you, as the actual player, wants to play the game Gator and friends are playing because it’s a sweet little kids-roleplay-as-video-game-characters game.

There are references to Zelda game-like tropes such as pointless fetch quests, lots of fun characters to befriend and do quests for, and a load of areas to explore – especially if you’re going for “killing” all the baddies and helping all the friends. And you can glide and slide and climb like Link does in Breath of the Wild.

It’s short, there’s no peril, but Lil Gator Game is really cute and funny and really feels like the sort of make-believe world kids would play in.

Filed Under: Gaming Diary Tagged With: completed, Diary, lil gator, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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