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There Is No Game: Wrong Dimension (Switch): COMPLETED!

Posted on 17/04/2021 Written by deKay

This is a strange little thing. It’s a 4th wall breaking point and click game where you interact with things like the status bars and icons as if they’re normal objects. So, for example, there’s a bit where you need to dig a hole, but you’ve nothing to dig with. You keep getting pop-up adverts for cereal, and you can grab the spoon in the advert and use that to dig the hole. There’s a section where you come across a TV and playing on the TV – once you get it working – is a Lucasarts style adventure game about Sherlock Holmes. Only you’re able to turn the TV around and operate the game from behind the scenes, changing the set, and even making the look, talk and search icons drop off the screen so you can use them elsewhere.

It means it’s very different to any other point and click game I’ve ever played, and some of the out of the box thinking needed for some of the puzzles makes you feel very clever.

It’s varied, with several different subverted game genres to play through, is packed with game references and comments on the gaming industry (there’s a particularly long rant about free to play games, for example), and there’s even a hint system if you get stuck (although I didn’t need it – it isn’t that difficult).

My only real issue with it is that you converse with the game itself, who constantly tells you whats going on, is baffled by how your logic works, and sadly, often gives the puzzle solution away with not so subtle hints before you’ve had a chance to work it out yourself.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Cattails (Switch): COMPLETED!

Posted on 13/04/2021 Written by deKay

Sold to me as Stardew Valley Only Cats, Cattails isn’t really that. There are a lot of visual similarities, and there are shared features like a day/night cycle, improving your home, getting married, foraging and mining, but it’s much more simplistic than Stardew Valley and much shorter too. And there are more cats.

Starting the game as a pet dumped by the side of the road for reasons not explained (one minute you’re in a happy home, then literally a second later the mum of the family kicks you out), you join one of three wild cat tribes and set about surviving in nature. Which mostly involves hunting for small animals and picking berries and flowers.

Me and The Boyz are off to f some s up.

You can improve your skills so you’re able to catch prey more easily or swim further before downing, and there’s some turf warfare going on, but it’s pretty light on RPG elements really. The main storyline, such that it is, mostly requires you to collect certain dead creatures and flowers for some standing stones, as well as solve some generally simple puzzles, in order to make The Guardian return. So I did that.

Cattails could not be described as a challenging game, nor is it deep or complex, and the story is… somewhat missing. But it is a simplistic and relaxing game, and did only cost me about a quid, so I can hardly complain.

I’ll be honest – I’m only interested in you Missy because you live next door and I’m a lazy, lazy cat.

Filed Under: Gaming Diary Tagged With: cattails, completed, Diary, switch

Kunai (Switch): COMPLETED!

Posted on 07/04/2021 Written by deKay

I was in the mood for a nice little pixelly Metroidvania, and then this appeared and was on sale. Also, Kendrick off of the ugvm podcast said it was good but of course it turns out he’s barely played it. Thankfully, he was right despite this.

The plot is silly nonsense about computers at war rebel computers and you’re a sentient iPad with legs who can save the world or something. Ignore that though, and instead enjoy the excellent traversal mechanics which are given to you piecemeal as per any other Metroidvania game. There’s a double jump, but then you get the kunai of the title which are actually more like ninja ropes – shoot them at a wall or ceiling and use them to pull yourself up or swing across gaps. You also get submachine guns that act as a sort of hover if you shoot downwards, and everything combined makes for a very nimble iPad indeed.

There’s lots of different baddies to swipe with your sword or shoot with your guns, and a few bosses (which are all surprisingly easy), which are fun too but getting around the areas is the main draw here for me, although I had to frequently refer to the map as some areas were confusing. It’s a shame there wasn’t a Metroid style mini-map on screen all the time as I think that would have helped somewhat.

I collected quite a few of the hidden items, but the game was easy enough to not need more health upgrades than I acquired, and I didn’t ever need more money than I found from just playing normally. Most of the rest of the chests that I missed I expect were useless hats – there being a lot of them in the game and aside from a bit of ridiculousness on your iPad’s head, they serve no purpose whatsoever, which was a bit disappointing. If they gave you, I dunno, higher jumps, or slower falling, or a money vacuum or something, that’d have been nice.

That aside, Kunai is a perfectly good game in the genre, that doesn’t do anything particularly special but is a lot of fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, kunai, switch

Pokémon Sword: The Crown Tundra (Switch): COMPLETED!

Posted on 28/03/2021 Written by deKay

The second, and presumably final, expansion pack for Pokémon Sword/Shield, The Crown Tundra is set in a mostly snowy region and involves hunting for a lot of legendary pokémon in various ways.

Peony, a character you meet at the start, gives you three main legends to look into. The first has you finding the local “new to the series” legendary – Calyrex, then finding his horse by growing a carrot. Yeah, one carrot. Calyrex doesn’t have enough power for more. You can get one of two horses, depending where you grow the carrot – an ice type or a ghost type. I went with the latter. With them reunited, the next mission is to gain entry to four mysterious temples and capture the Regi-series pokémon within. It’s a minor puzzle task to open the temples up, and then a tricky task to actually capture them without killing them and they’re all alarmingly resistant to pokéballs.

Finally, you have to capture three Galarian variants of previous game legendaries – Moltres, Zapdos and Articuno – by chasing them across both the Tundra and both previous areas in the game.

With those done (and it essentially being The End), I completed a side quest for Sonia, who wanted me to find three more legendaries by discovering 50 sets of footprints for each of Cobalion, Virizion, and Terrakion and then catching them. Again, this was difficult, especially for Cobalion as I went through over 60 Ultra Balls even while he was on virtually zero HP and was fast asleep.

And then I went into the Dynamax mine area place where it had been reported a load of Ultra Beasts (from Pokémon Sun and Moon) had appeared, and caught myself a Tapu Fini. Phew, eh?

This was definitely the better of the two DLC packs. It’s bigger, more varied, and more interesting. When are the new Diamond and Pearl remakes out, again?

Filed Under: Gaming Diary Tagged With: completed, Diary, pokemon, switch

Fire ‘N Ice (Switch): COMPLETED!

Posted on 25/03/2021 Written by deKay

What I first thought was a more simplistic Solomon’s Key type game, Fire ‘N Ice actually turned out to be a prequel to Solomon’s Key and was released as Solomon’s Key 2 in some countries. It loses the moving (and respawning) enemies from the original, as well as the attacks, jumping, and time limits, leaving just the ability to create or destroy ice blocks immediately down-left and down-right of you. And it’s all the better for it.

With no time limit and very few parts where timing is critical, the game is properly in puzzle territory and this suits it well. Solomon’s Key was too stressful for me! You only have to concern yourself with how to squash all the static (for the most part) enemies by dropping or pushing ice blocks onto or into them. That doesn’t mean it’s easier, it just means it’s lest chaotic.

With 100 levels to get through, some of which used your limited options really cleverly (like, how do you climb higher up the level, if you’re only able to create blocks below you?), it’s a long game despite each being just one single screen. I easily spent 5-6 hours on it. I’m not even sure why I started playing in the first place – but I’m glad I did as it’s a wonderful hidden gem of a game.

Filed Under: Gaming Diary Tagged With: completed, Diary, nes, retro, switch

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98: There Were No Ramekins
byugvm

Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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