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Super Mario Maker 2 (Switch): COMPLETED!

Posted on 20/07/2019 Written by deKay

“How do you complete a game where you make your own levels?”, you may ask. Well, because there’s a pretty sizeable single player mode where Nintendo show you loads of ways you might want to make levels, by giving you a hundred or so levels to work through.

I’m always astounded at the creativity Nintendo have with Mario games. You’d have thought that every possible idea in platforming has been done now, but nope – most of these levels have a new gimmick, or at the very least, a twist on a previous one. As you complete them you gain coins, and you use these coins to rebuild Peach’s castle (for unimportant story reasons).

New items for use in your home made courses are unlocked as you go along, so there’s another reason for playing Story Mode too.

As well as completing that, I’ve also played 30 or so user-made levels, which, like the first game, vary enormously. Some are huge and complicated with puzzles or skill sections, and some are little more than items placed at random on the screen. I’ve also made a terrible, short level of my own with a toilet in it, because of course I have. The ID, if you want to play it, is 3P7-5JL-CTG.

The post Super Mario Maker 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, mario, Post, switch

My Friend Pedro (Switch): COMPLETED!

Posted on 23/06/2019 Written by deKay

If, like me, you were very much interested in My Friend Pedro off the back of its surprise showing at E3 last year, you may be a little disappointed to discover that it isn’t quite the dual-wielding slow motion ballet that presentation would have you to believe. But, you’ll realise that’s probably most likely for the best.

You see, all that is there. Jumping and spinning to avoid gunfire, and returning bullets in two directions at once is still a large part (and it is always impressive and makes you feel like a Big Man) of the game, but it isn’t as relentless as shown. There are platforming sections. Lasers to avoid. A bizarre level where you have a propellor hat so can effectively fly. A section on a motorbike. Door and trapdoor opening puzzles. Lots of things, in fact.

Also perhaps a surprise is how the game is actually geared towards score combo and high score arcade type play. On Normal mode, the game isn’t very difficult, checkpoints are frequent, and it’s very forgiving with plenty of aim assist and reminders to dodge bullets if you’d forgotten. It’s running through quickly, cleanly, and seeking out every baddie that nets you the big points, so the three or four hours length is mostly irrelevant. Now, I’m not a score chaser generally so that doesn’t really interest me, but the game is still great anyway.

Many people wondered how the dual aiming would work, worrying the game would be on-rails if the two analogue sticks were busy, but in fact it’s pretty simple – you lock on to one foe first, then you are free to target a second and can shoot both together. It works well, but it turns out that it isn’t used as frequently as you maybe thought. Indeed, later weapons aren’t even dual-wieldable.

So it might not be quite what I was expecting, or perhaps I’d say hoping for, but in fact it seems the game knew what I really actually wanted more than I did because the deviations from the original reveal videos are welcome and I suspect too much of the same thing would have made it a bit of a chore. It’s definitely recommended if you want what could be described as Olli Olli only Bulletstorm, but even if you’re not after a score attack game it’s funny and stylish and unusual enough to warrant a purchase anyway.

The post My Friend Pedro (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, my friend pedro, Post, switch

Golf Peaks (Switch): COMPLETED!

Posted on 22/06/2019 Written by deKay

Golf Peaks is a little puzzle game where you have to get the golf ball in the hole. However, unlike actual golf, you use card with distances on for your “shots”, and various surfaces act upon your ball – stop it dead, kick it in the air, make it slide, etc.

Each “world” has it’s own new gimmick across its 12 levels, and when you’ve completed at least 9 of them you move on to the next level.

It’s quite simple, both to play and in presentation, and although a handful of the levels had me thinking for some time I’ve not really struggled. It’s no Baba is You as far as the difficulty level is concerned. With 109 levels, many of which take only a few seconds, it’s not exactly long either, but it’s certainly interesting and as it’s really cheap on the eShop at the moment it’s definitely worth a purchase.

The post Golf Peaks (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golf peaks, Post, switch

Golden Axe III (Switch): COMPLETED!

Posted on 15/06/2019 Written by deKay

Is Golden Axe III going to be a good game, given the previous two were not? Go on, have a guess.

At least it tried. Instead of being almost exactly the same as the other games, the graphics are all new, the animation is new, and most of the baddies are new. Reminiscent of those before, but new. There’s a different art style too, but actually, it’s worse. And there are two new characters but they’ve relegated the best one – Gillius Thunderhead – to a little less than a narrator role. You can’t play as him. I chose Tyris Flare instead, who now has ridiculous beefcake muscles.

They’ve improved the “AI” so the enemies no longer blindly walk off ledges, and for the most part the old running attack left and right “trick” isn’t possible any more. But sadly, this doesn’t really improve things. Golden Axe III is actually worse, somehow, than its predecessors.

The post Golden Axe III (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golden axe, Mega Drive, Post, retro, switch

Pikuniku (Switch): COMPLETED!

Posted on 10/06/2019 Written by deKay

Pikuniku is a… game best discovered for yourself. Partly because that’s genuinely true, but also because it’s a little hard to describe. Sure, I can tell you it’s a sort of platformer with puzzles and bosses, and there’s a lot of kicking things, but that’s not really describing the game.

No, the game is unusual. Both in style and content. There’s a plot about a guy who gives out free money, there’s a leaf-based underground resistance, and there’s a section where you have a beat a robot in a dance-off. Oh, and you’re a monster (except you’re not), and later on you get a hat with a hose on it so you can water things.

  • There’s a “hidden” version of Dig Dug. Sort of.
  • Giant Toast.
  • I kicked this bird’s eggs. Oops.

It doesn’t make sense when I write about it, and frankly doesn’t make much more sense when you play it, but it’s quirky and jolly and fun and if that isn’t enough to make you want to play it then you’re all sorts of wrong inside.

The post Pikuniku (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, pikuniku, Post, switch

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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