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Ninja Gaiden (Switch): COMPLETED!

Posted on 17/12/2018 Written by deKay

I have to admit, I never really played any of the Ninja Gaiden games originally. I knew they were hard, but oh my word was this hard.

There’s no way in hell I’d ever get close to completing it without save states, and it is just that it is difficult – it’s a mess in terms of collision detection, and baddies that respawn if you back-track a single pixel. These two things often conspire against you, as you’re knocked back by one baddie into the path of another that just regenerated.

The sticking to walls is rubbish, as you’re a sitting duck. Often, you end up stuck to a wall you didn’t intend to stick to just because you jumped or fell vaguely near one. And then there’s the stringent level time limits, at least two of which I’m sure aren’t possible.

In all, it’s really not a very good game and I’m baffled by the high regard in which it seems to be held.

The post Ninja Gaiden (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, retro, switch

Phantasy Star (Switch): COMPLETED!

Posted on 16/12/2018 Written by deKay

The Phantasy Star games are some of my very most favourite RPGs. Phantasy Star III was my first one, but I later played the original and, although it wasn’t quite the same, it was also excellent.

Since those days, I’ve completed the first game several times – on the Master System originally more than once, in an emulator, and in the Game Boy Advance Phantasy Star Collection. But, loading it up briefly aside, not for over a decade. Until today.

Considering I only started it three days ago, I think I’ve done pretty well! I’m amazed at myself for how much I remembered in terms of what needed to be done, if not the names of actual people or places. Or specific stuff like exact routes to take through dungeons, although that particular issue was helped greatly with the new automap feature.

There’s a new mode too, called Ages Mode, which I don’t remember starting but I suspect I may have done without realising. It supposedly reduces the number of random battles, but increases the amount of experience points and money you gain from the battles you do get. The reason I think I must have played through on this mode is because I found the game a lot less challenging than I remember it being. Sure, I mostly knew what I was doing, but that can’t be the only reason.

For those asking if a 30 year old JRPG like this still stands up today, then I can say yes, for sure. There’s some clunkiness, such as the tiny inventory, lack of space for full-length item names (a leftover due to the Japanese original needing fewer characters – many games have this “issue”, it’s a pain how you use and disembark your vehicles, and so on, but none of these are major issues. The translation isn’t great, but that doesn’t get in the way of the story or the game, and the battle mechanics are standard JRPG fare and even modern games are largely identical. Coming to this so soon after Pokémon, however, I did notice how there was no “speed” stat, which makes the “fight order” somewhat random.

It’s hard not to like the big chunky Master System graphics, and the 3D dungeons are still pretty impressive even now, so yeah, Phantasy Star is still one of the best games ever made.

The post Phantasy Star (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, phantasy star, Post, retro, switch

ESWAT: City under Siege (Switch): COMPLETED!

Posted on 11/12/2018 Written by deKay

What does ESWAT stand for? Is it like SWAT only with an E like eBook and eLearning and eMail? Or are you supposed to say “es-what”? Who knows. But it’s certainly more interesting than the game.

Yes, friends, ESWAT is a proper stinker. A clunky platform shooter with rubbish weapon selection controls and boring levels. A game that suggests, from screenshots and the first level or so, it’s a bit like Rolling Thunder (which is a great game), but disappointingly, isn’t.

There are some positives, such as the very varied levels and a few impressive bosses, but your character is slow (both to move and respond), badly animated, and these issues make it difficult to avoid enemies. Later levels have you in a sort of power armour suit with more weapon options and a jetpack, but your weapons randomly disappear, and the jetpack is a nightmare to control.

I could say more but I’ve wasted long enough on this awful game already so I won’t.

The post ESWAT: City under Siege (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Alex Kidd in the Enchanted Castle (Switch): COMPLETED!

Posted on 09/12/2018 Written by deKay

The first of what will hopefully be many games completed on the Sega Mega Drive Classics collection on the Switch. I was going to play Fatal Labyrinth, but the lack of a manual and the terrible video options (which don’t affect Alex Kidd so much) put me off for now. Instead, this.

The Mega Drive Alex Kidd game isn’t as good as the Master System “Miracle World” title. There. I said it. It looks prettier (although it’s still almost Master System quality graphics), and it’s one hell of a lot easier, but it’s lacking something. I don’t really know what exactly, since it’s very much closer to a remake than a sequel, but there’s something. Heart? Soul? Blocks with stars on them?

Just the two of us. Building castles in the sky.

What it is, then, is a mostly generic platformer starring half boy, half monkey Alex, who suffers from wonky physics syndrome. Alex must unintentionally slide, over compensationally jump, and input lag his way around a number of platforming levels, mostly avoiding enemies as trying to hit them is much harder than just going around them.

He can collect money from defeated baddies and from treasure chests, and then use this money to enter janken (scissors, paper, stone) matches with people for power-ups. You also use janken to defeat bosses. So yes, it’s random as to whether you’ll win or not.

Alex thinking about punching ratboy over there. Sorry Alex! You can only play janken.

Finally, you reach a castle where there is a bit of puzzling and more interesting platforming, before facing the final boss in more hand games and then an actual normal fight. After which, you “rescue” your Dad who hadn’t been captured after all making the entire game a colossal waste of everyone’s time.

But actually, I really quite enjoyed it despite all the terrible flaws.

The post Alex Kidd in the Enchanted Castle (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

Katamari Damacy Reroll (Switch): COMPLETED!

Posted on 09/12/2018 Written by deKay

This came out of nowhere when announced during a Nintendo Direct a while back. Not least in that we’ve not had a Katamari game on a Nintendo console before, and the series has been pretty much dead for ages.

You can start as small as a mouse but end up rolling up skyscrapers.

Reroll is a remake of the original Katamari Damacy game for the PS2, upping the resolution, reducing the slowdown, making everything look a bit prettier, and removing the loading breaks between certain size increases. The result, is pretty much just perfect Katamari. Sure, it’s more limited than later games in the series (there are only really three rolling locations, for example), and yes, it doesn’t have all the best music tracks or some of the more interesting modes (like “stay on fire” or “you’re always moving”), but that doesn’t take away from the fun there is here.

Yes, you have to collect girls in one of the levels. It was a different time!

It’s impossible to play Katamari without a massive grin, and even though it’s incredibly simple and very easy, it’s just amazing. Now I just have to go back and try and get a bigger cow. Who knew signs with cows on counted as actual cows?

The post Katamari Damacy Reroll (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, katamari, Post, switch

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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