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Golden Axe (Switch): COMPLETED!

Posted on 06/05/2019 Written by deKay

Golden Axe is not a good game. It’s a clunky, short, repetitive arcade game with some stupid AI and just isn’t fun.

Take this “trick” for example, where you beat baddies by them jumping to their doom:

https://lofi-gaming.org.uk/diary/wp-content/uploads/2019/05/img_9368.mp4

Or this easy way to fight one or two baddies:

https://lofi-gaming.org.uk/diary/wp-content/uploads/2019/05/img_9367.mp4

Stupid. But I completed it anyway.

The post Golden Axe (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, golden axe, Mega Drive, Post, switch

The Mystery Of Woolley Mountain (Switch): COMPLETED!

Posted on 05/05/2019 Written by deKay

I’d never heard of this point-and-click adventure game but it seems it was a Kickstarter project a while back. Looking at the credits, now I’ve finished it, there are a number of high profile backers and a fair few people I know or follow on Twitter, so I’m surprised I’d not seen it mentioned before now. Anyway, the lovely @IndieGamerChick gave me a copy via her IndieSelect initiative earlier in the week so here’s my Contactually Obliged Comments. I mean, I would have talked about it anyway because that’s the point of this blog but there you go.

First off, before I even get into the game properly, I want to get some negative stuff out of the way. I’ve already had most of these comments picked up on by the devs and there’s a patch coming soon (and a workaround available now) to fix the main one, so I’m not going to dwell on most of them. The main problem is a game-breaking bug where you’re unable to move. I’m assuming it’s intermittent, or caused only by a specific but unnecessary sequence of events because otherwise there’s no way this would have passed testing.

A second issue isn’t so serious but jarred. All the dialogue is spoken, but the quality of the voice acting isn’t… well, it’s not great for some of the time. I can see from the credits it’s probably because they’re not voice actors, but the main issue is that lines of dialogue that follow each other were clearly not always recorded together, so the flow from sentence to sentence feels off. That said, well done for the range of accents from the prim to the silly. Also on the voices – there’s a lot of chat. Sometimes, too much. It doesn’t seem to be as much of a problem nearer the end of the game but I don’t know if that’s because it was cut back or I just got used to it.

Yes, this game has wolf poo.

Finally, the graphics and animation. There’s something a bit “Flash game” about the sprites and how they move and scale, and it just doesn’t work for me.

Problems over, what is good about The Mystery of Woolley Mountain will partly depend on whether or not you were a geeky kid in the UK in the 1980s. There are references to films, TV and – of course – games from that era coming out of your ears. Some feel a little forced (Roland Ropeman listing all his collectables, for example) but many are incidental (like the Jamie and his Magic Torch poster, or The Adventure Game area). You don’t need to “get” these references to complete, or even enjoy, the game, but if you do it adds a lot to the experience.

As a point-and-click game the quality of the puzzles make or break it. Some games suffer from having too many obscure solutions where items are used in such an abstract way you wonder how you were supposed to figure it out at all, and descend into “use everything on everything” just to progress. That, thankfully, doesn’t happen much here, with plenty of hints or nudges in the right direction. The few times it does come up, it’s helped by being able to press a button to highlight which items on the screen are interact-able – it’s harder to miss items that you might consider just part of the scenery that way. The puzzles themselves are pretty varied, with some requiring you to combine items, some requiring you to work out letter or colour combinations, and others where you have to find specific items for characters.

If you ignore the incorrect aspect ratio and palette, this is a Spectrum.

I would go into the plot but it’s not really necessary to tell you more than it’s about a bunch of odd chaps on a submarine who have to rescue one of their own, and a load of kids, from a witch. There’s a robot, time travel, monsters, a pub and a horde of strange characters with puzzle-exploitable foibles to interact with along the way.

The Mystery of Woolley Mountain is not the best game in the genre you will play, and it’s very rough edged and quirky – and not always in the good way. But it’s funny, it’s not too difficult, and it’s well worth a few quid especially if you’re a fan of this sort of game. Especially if you too were a Spectrum owning 80s geek.

  • George Bum gets everywhere these days.
  • Some of the graphics are a bit ropey.
  • Shake the vessel, wake the drink.
  • The Adventure Game!

The post The Mystery Of Woolley Mountain (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, woolley mountain

ToeJam & Earl: Panic on Funkotron (Switch): COMPLETED!

Posted on 04/05/2019 Written by deKay

I never got on with this previously. I think the main issue was that it didn’t feel like a proper sequel to the original ToeJam and Earl, which was one of my favourite Mega Drive games. It had the same funk, but it was a totally different experience.

Ditching the roguelike trappings of the first game, which was set on Earth (sort of), Panic on Funkotron instead became a platformer set on ToeJam & Earl’s home planet. The Mega Drive was swamped with platformers, so that didn’t help it stand out. Many times over the years I’ve tried to play through this and given up before the end of the first level because it just wasn’t what I wanted to play. But this time, something clicked.

One of the new baddies is a ghost cow who possesses you. Because of course it is.

The main gameplay is to explore levels finding earthlings to throw jars at. Jar them enough and you can capture them. Capture them all, and you can move on to the next level. Often these earthlings are hidden in trees and bushes, as are presents and traps. Presents don’t work like they used to, giving you random points, coins (for parking meters that trigger secrets), funk (for special moves) and a few powerups and special attacks (like one-hit jar captures).

This bonus game pops up frequently. It’s pretty hard and mostly pointless.

So it’s different. Some things are the same, like the characters, general graphical style and of course the music, but it plays out totally different. In the original, combat was rare and earthlings were generally just avoided. Here, you need to take the fight to them, and there’s some skill involved for taking out each type. It’s also quite a lot easier, so long as you take your time and don’t rush into areas in case of hidden baddies. Panic on Funkotron is also much, much longer – so it’s a good job there’s a password system in place. Of course, on the Switch version you can just use save states, but it took me six or seven hours to complete the game. Some of the levels are huge and the earthlings well hidden!

Alright old man.

It’s a shame I never got on with this originally. Maybe if I’d never played the first game I wouldn’t have had the problem with this being different. It’s still not as good as the first game (but to be fair, very few games are), but it’s much better than I ever previously gave it credit for.

The post ToeJam & Earl: Panic on Funkotron (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch, toejam and earl

Altered Beast (Switch): COMPLETED!

Posted on 22/04/2019 Written by deKay

As it’s Easter it makes sense to play a game about a man who is resurrected.

And that’s the best thing to say about Altered Beast. We all know what a bad game it is. It’s even worse than The Story of Thor. It hasn’t improved with time and was never any good to begin with.

I can’t be bothered writing any more about it.

The post Altered Beast (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: altered beast, completed, Mega Drive, Post, retro, switch

The Story of Thor (Switch): COMPLETED!

Posted on 22/04/2019 Written by deKay

Let me start this post with a couple of points. Number 1, it’s called The Story of Thor even though Mega Drive Classics calls it Beyond Oasis. I’m aware it’s called that in the US, but this is MEGA DRIVE Classics, not GENESIS Classics. Number 2, it is Not A Good Game.

Oh sure, it looks nice with its big sprites and Link to the Past-like overworld. It’s sort of clever with its four special spirits you can summon (once you’ve collected them all, at least). It also has some really impressive looking bosses. But, sadly, everything else is rubbish. The combat is woeful with only four directional attacks when eight are really needed, and it’s made worse by the terrible collision detection. The sprites being huge means screens are cramped with both a small viewport and too many baddies squashed up together. I suspect the animation suffers too, with some creatures having hardly any frames.

The Little Shop of Horrors “spirit” is called Bow, for no sensible reason.

Your inventory is too small, and success on some parts of the game rely on having certain weapons. The problem is, you can only hold so many and each has a limited use. At least twice I needed bombs but had none, nor space to carry them even if I did, which was a pain.

I’m on a boat!

Also a pain is how the spirits you can summon can only be summoned by “shooting” specific things. For the fire spirit, you have to shoot some fire, for example. Frequently, this is the basis of a puzzled and often that means either being psychic and triggering a summon when you can and bringing it along, or backtracking to where you’re able to trigger. Making use of the spirits is hit and miss too, especially when trying to get the fire one to light bonfires and torches (necessary to open doors or solve puzzles) as it wanders around with a mind of its own.

The final boss, who looks like Dark Force, is actually the easiest one in the entire game.

The bosses, as I said, are mostly pretty impressive. Several are as large as the screen, but most are very, very easy to beat. It’s actually swathes of minions which are the hard bits, and sometimes these appear to be infinitely regenerating and other times there’s just hundreds of them. There’s no way of telling if it’s necessary, or even possible, to defeat them all, and sometimes you need to for an important item to appear.

I’ve often seen The Story of Thor in lists of the best Mega Drive games, and I recently saw it in an article about “games for other systems that are similar to Zelda: A Link to the Past”, and it’s baffling that it’s in either of these. It’s nowhere near good, let alone “best”, and, a slight graphical nod aside, not really much like Zelda either. It’s not fit to lick Zelda’s boots.

And no, I don’t know why I played it to completion.

All the spirits leave you in the end. Oh, spoilers, I suppose.

The post The Story of Thor (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro, switch

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98: There Were No Ramekins
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In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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