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Kamiko (Switch): COMPLETED!

Posted on 25/06/2017 Written by deKay

I’m a big fan of Fairune, that tiny adventure game for the 3DS with no proper combat and a very odd way of levelling up. Kamiko is by the same developer, and so I was interested as sound as I realised this.

And it’s great. Short, but great. You move through four small levels, opening doors and making pathways appear by pressing buttons or finding and carrying keys. Not dissimilar to Fairune, but the big change is in the combat. Whereas in Fairune you just bump into baddies, here you actually have to swipe your sword or loose your arrows or whatever.

kamiko

There are also Titan Souls-esque (but much easier to beat) bosses at the end of each level.

And that’s it. It cost me 30p, I’ve completed it as Sword Person, and I’m halfway through a run as Bow Person.

The post Kamiko (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, kamiko, Post, switch

Lego City Undercover (Switch): COMPLETED!

Posted on 02/06/2017 Written by deKay

Is it really four years since I completed this last time? It doesn’t seem that long ago at all. Not much is different in the Switch version, apart from two major things:

1) It’s two player! OK, so it’s a bodged two player, in that both people play as Chase McCain even though that makes no sense, but that doesn’t really matter. Having two players lets you, obviously, do two things at once – making going for 100% a much quicker and less daunting task.

2) The loading times! Certainly, they’re still there, but they’re so much shorter and less frequent. On the Wii U version there’d be times when you’d wait over a minute – perhaps even two minutes – for parts of the game to load. Around 30 seconds is the most I’ve come across on the Switch, but it’s usually less than that.

Other than those, though, Lego City Undercover is the same game as before. And that’s just perfect because it’s was, and still is, one of the very best Lego games. Perhaps the best, now it’s improved in those ways mentioned above. A toss-up between this and Lego Marvel Super Heroes, anyway.

Now to get everything I’ve missed. Sorry, we’ve missed. Yeah, I’ve played the whole thing through with my daughter this time round, which wasn’t possible before.

The post Lego City Undercover (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, switch

Wonder Boy: The Dragon’s Trap (Switch): COMPLETED!

Posted on 29/04/2017 Written by deKay

Sometimes, I wonder if my game playing skills have deteriorated over the years. A combination of getting older, and games getting easier. It’s likely. It’s with trepidation that I tackled The Dragon’s Trap then, as I always found the original much too hard.

dragon's trap

As far as I can make out, the new version does nothing to make things easier. It’s a reskin, with everything in the same place. Enemies take the same damage. There aren’t any new powers or anything to help. I wasn’t sure I’d manage it.

It’s true that The Dragon’s Trap was indeed difficult. However, when I took my time, actually watched the baddies, anticipated their movements and attacks, I realised it was doable. Just like in the old days. Funny that. Grinding for money to buy better equipment helped too. Sure, I messed up a lot. Died one hell of a lot. But today, I beat the final boss.

Not that I realised it was the final boss. I thought there’d be at least one more after it, but no – up came the end of game sequence. Oddly enough, the final boss was by far the easiest. He was easy to dodge. You could hit him anywhere (not just his head like with the other dragons), and you automatically block all his attacks. Assuming you face him, anyway. No epic final battle, sadly, and although I was sure I’d have to return to the castle afterwards, alas, this was not the case.

It doesn’t really matter. I had my fun and beat a game I’d never beaten before.

The post Wonder Boy: The Dragon’s Trap (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, wonder boy

Wonder Boy: The Dragon’s Trap (Switch)

Posted on 22/04/2017 Written by deKay

To my forever shame, I never completed Wonder Boy III: The Dragon’s Trap on the Master System. I own it of course, and played it a lot years ago. As most people will agree, it’s a fantastic game, but somehow, even with the infamous WE5T ONE “cheat” I could never beat it.

Until now!

If only. No, it’s still hard.

This new remake isn’t really a remake. It’s a reskin. Everything bar the sound and graphics are exactly like the original. It doesn’t look like it, but all the blocks, items, baddies and objects are exactly where they used to be, and attack or respond in the same way. Only now they have fancy new graphics and animation! There’s actually a button you can press at any moment that “unskins” the game and lets you play it just as it was on the Master System. You can swap back and forth whenever you like. It’s black magic.

wonder boy

Which means, it’s the same game as before. Thankfully, it was a great game before and so still is now. But oh so hard.

I’ve worked my way through Dragon Girl (oh yeah, you can be a girl now) and Mouse Girl’s sections, and have beaten a few bosses. I can’t defeat Pirate Dragon though, as he’s clearly impossible. I’ve managed to upgrade some of my equipment, found an extra heart, and bagged some special weapons, but all in vain as I fell once more. Hmm.

The post Wonder Boy: The Dragon’s Trap (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, switch, wonder boy

The Legend of Zelda: Breath of the Wild (Switch)

Posted on 19/04/2017 Written by deKay

I think… I’m done with Breath of the Wild.

After completing the game, I’ve spent another 40 or so hours mopping up various things. I’ve found all the memories, and beaten every one of the 120 shrines. Most of the armour sets in the game are now done, I’ve explored about as much as I want to, and I’ve even beaten a Lynel. With all this, I walked back into the castle, and stomped all over Ganon as I’m stupidly overpowered now. Game completed. Again.

Certainly, I’ve some stuff left to do should I wish to return: Of the 900 Koroks, I have just 150-ish. There are at least ten side-quests remaining, and a few more shrine quests (which I’ve completed, but have to trigger the start of in order for them to register as completed, if you see what I mean). And I think I probably will return, at some point. Perhaps when the DLC is out and I can see what it actually contains. A new area of the map with more shrines and another boss would be good.

For now, though, it’s time to move onto other games. Is Breath of the Wild the best game ever? No 1. Is it the best Zelda game ever? No 2. Is it the best 3D Zelda game ever? Also, no 3. But is Breath of the Wild a fantastic game? Absolutely.

Notes:

  1. That’s Run Baby Run ↩
  2. That’s Oracle of Ages and/or Seasons ↩
  3. That’d be HYRULE WARRIORS ↩

The post The Legend of Zelda: Breath of the Wild (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, switch, zelda

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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