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Adventure: when the bat carries the dragon

Posted on 14/01/2025 Written by Xexyz

I was quite surprised to see that I didn’t have a category for Atari 2600 games until now, but on reflection that’s because there’s not a huge amount to say about most of them. Playing through the games included on the Atari 50 compilation, most titles require little strategy or thought, instead relying on pure reflexes and quick action. The most successful games are the arcade conversions in the main, although their quality is somewhat varied – and the fact that on the compilation you have access to both the arcade original as well as the 2600 port means that the home conversion is generally a curio only.

There are, of course, exceptions. Haunted House and Adventure were much more in-depth than other games on the platform, despite their short length. I must have played through Adventure a hundred times over the past forty years, mostly in game variant 3.

  • Variant 1 is an easy introduction with a single maze and only two dragons.
  • Variant 2 expands the map with more castles, mazes, dragons and items, and also introduces the bat
  • Variant 3 is the same as variant 2, but all the items are placed in random places

The bat is possibly the most annoying part of the game. In variant 2 it starts by flying down the screen and stealing your sword, meaning you are defenceless against the roaming dragons – unless you manage to catch the bat itself in the screen to the South. My favourite strategy to minimise danger and reduce the randomness is to catch the bat, and carry it to kill the first dragon in the maze to the West of the starting position, and then hopefully the bat will then drop the sword and carry the dead dragon off and deposit it somewhere else.

The black castle always feels ominous.

It doesn’t always work like that, though. There have been occasions where the sword doesn’t kill the dragon but instead the bat grabs the live dragon and carries it off. After this you never know when you’re going to be surprised when you enter a new room. Even worse is when the bat grabs the live dragon, which then swallows you, and you are carried from screen to screen until the bat decides to deposit you somewhere.

Or, as shown in the header image of this post, the bat drops a dead dragon and steals the bridge, trapping you in a small area in the maze with no escape.

Variant 3 deals with this randomness by institutionalising it. Every item – keys, swords, dragons – is randomised at the start, and this means that you need quick reactions and a certain amount of patience to find what’s needed while avoiding the dragons. And the bat’s back as well. I will win every time when playing variants 1 and 2, but variant 3 has no guarantee of the sword being available before the dragons, and there are only a certain number of rooms you can run away to.

The game holds up remarkably well. It’s short, no doubt, but because of this it’s really replayable and fun. So many games have developed from this, but it’s still worth going back to the roots. Needless to say, I completed this, several times.

Filed Under: Gaming Diary Tagged With: completed, Uncategorized

Populous the Beginning: fog of war

Posted on 12/01/2025 Written by Xexyz

I hate fog of war. I particularly hate it when the enemy uses it to land loads of boats in quick succession and then set off a volcano in the middle of my base.

The joke was on them in the end, though. The top of the volcano provided a great platform for several watch towers manned by fire warriors, who then knocked people out of any subsequent boats before they could land. It took a while to build up my tribe again, of course, but once I had enough warriors and preachers I created a causeway and set up a camp on the top of a hill overlooking the yellow’s base, from where I could rain down lightning and swarms. Capturing boats would have just been a bit too slow.

I haven’t mentioned the unseen enemy level here. It turned out to be pretty easy, for once, as the enemy only attacked across one thin land bridge, making it easy to defend. I kept a fair number of warriors and preachers in the centre of my base to deal with the invisibility issues, but there were few occasions they were needed.

Filed Under: Gaming Diary Tagged With: Uncategorized

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