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Armillo (Wii U): COMPLETED!

Posted on 23/07/2014 Written by deKay

Standard_evil_bants.When this was shown in some eShop roundup a while back, I was only slightly interested. Since then, I was less and less interested as the screenshots I’d seen looked pretty poor and, well, I had too many other games to bother with it. However, when it was released last week (or the week before?) it was on special offer for just £4. The videos made it look a bit more impressive than the screenshots, so I thought, yeah, OK.

I was pleasantly surprised. It isn’t a fantastic game by any means, but it’s fun enough. Rolling Armillo around feels a little like games such as Kororinpa and Mercury to start with, with some Mario Galaxy “on a planetoid” inspiration. Sadly, it’s no Mario Galaxy in gameplay, although it does have a similarly huge number of ideas in one game.

Shovel_Knight_Whereas Mario Galaxy’s levels were all different, with many throwaway (as in, used once) ideas that the levels were based around, Armillo’s ideas mostly feel shoehorned in. Few of them are truly bad ideas, but there are too many, with hardly any of them fully realised.

For example, there’s a powerup which turns the game into a twin-stick shooter for a few minutes. Another which makes you big to squash things. Keys to find, switches to press, buttons which duplicate your ‘dillo. Even a whole timed section in each level. There are bonus levels (some of which aren’t optional) which are side-on platformers – again with several unnecessary ideas.

It’s also pretty short, although I haven’t found all of the bonus and secret (yes, it has both) levels. There’s also a really nasty screen freezing bug which almost pauses the action for a couple of seconds – which happens at least once on most of the levels.

Perhaps with some more polish – on the bugs, the presentation, and the puzzles – and with some of the fat trimmed so fewer ideas were included but they were fully developed, this could have been great. As it is, it’s well worth £4, but it’s by no means a must-buy.

Filed Under: Gaming Diary Tagged With: armillo, completed, Post, wii u

Disney Infinity: searching for the game

Posted on 18/07/2014 Written by Xexyz

I'm not sure what to make of this, really.  There was a very long and convoluted start, where I was introduced to the idea of sparks and had to guide a glowing orb through a world which took ages and ages, with a fixed camera and many places to get stuck.  The controls felt awful, and I hoped that it was just the vagueness of the character that led to this disconnect from the ground.

Sadly not; soon after my character took shape, and I was given control of the camera - which actually made it worse, as the game makes no attempt at all to move the camera to a useful viewpoint.  If you turn your character and shoot your gun, you would hope that the camera would swing around so you could see what you're shooting at ... no such luck.

Finally, after an absurdly long introduction, I reached Mickey dressed as the Sorcerer's Apprentice, who led me through an undulating landscape and had me grab onto a pole - which turned out to be the flagpole of the classic opening castle.


What's more, it turns out that this castle is the centrepiece for the free roam playground which is just generally empty.  Empty, that is, apart from the voice that crops up every five seconds telling you that you've unlocked things and there's another tutorial and people are stuck and and and and oh just shut up.

I went through a couple of the tutorials and then tried some of the adventures, which seemed to be just minigames with little depth.  I've not actually tried the play set modes yet, so may need to give that a go.  At the moment it all seems just a bit empty.

Filed Under: Gaming Diary Tagged With: wii u

Zelda Wind Waker – Tower of Gods

Posted on 16/07/2014 Written by gospvg

I got bored of exploring the map & dropped off the pearls at three locations to raise the Tower of Gods. Zelda Wind Waker is basically lots of dungeon areas laid out over a world map. These dungeons depending on locations will have different enemies & some puzzles. The frustrating aspect of the game comes in the save mechanism that let's you save anywhere in the game but when you load a game you will be at the beginning of the dungeon.

So you need to allow yourself some time so you can complete a dungeon before exiting the game. Tower of Gods is a HUGE dungeon !! which took me quite a few hours to complete. For my efforts I was awarded the Hero's Bow.

Next was a trip underwater to Hyrule to retrieve the Master Sword & then back to the Forsaken Fortress to save my sister & get a Skull Hammer. With so many items & equipment to use I can't help wishing that there was a better inventory change mechanism letting you quick choose whatever you needed.

After upgrading the arrows ability to use ice & fire I visited Fire Mountain to get the Power Bracelets & Ice Ring Isle for some Iron Boots. The Master Sword seems to have lost it's power so I need to visit two temples to restore it's power, this section has you controlling another character on occasions to use their ability. I've completed the earth temple and got the Mirror Shield next is a visit to the wind temple.

Managed to play quite a bit to progress along the main storyline, I have lots of sidequests which I have not yet done but will focus on the wind temple first next time & then take a look at the sidequests before I go searching for the Triforce shards.

With the Destiny Beta due this week & the next episode of Walking Dead Season 2 it may be a while before I am back playing Zelda Wind Waker.

Filed Under: Gaming Diary Tagged With: wii u, zelda

Guacamelee! Super Turbo Championship Edition (Wii U): COMPLETED!

Posted on 08/07/2014 Written by deKay

A_winner_is_you_Guacamelee! Super Turbo Championship Edition is an updated version of the original Guacamelee, with new areas and a new boss and some other new stuff. Apparently. I don’t know exactly what is new as I’ve never played the original. Or even been interested in it. When it came out over a year ago, I barely paid it a passing glance. Yeah, it looked quite nice, but was a PS3 title so it dropped off my radar and I forgot about it.

Then it was revealed that it was coming to more platforms this year, and I ended up reading more about it. Passively, until the magic “metroidvania” word was said. It’s like an instant interest trigger. When it was released on the Wii U, I pounced on it, and I’m glad I did because it’s one of the best games I’ve played this year.

Chozo_statues_here__metroidIt definitely is a metroidvania style game, but with added combo-fuelled fighting (the “‘melee” of the title) and more tricky platforming than is usual for the genre. But that’s fine, and they’re both great additions. As you’d expect, exploration of the world reveals new abilities (by way of “Choozo” statues, in one of several thousand Metroid references) which in turn allow further exploration of the world.

Soon your luchador hero (oh yeah, the whole game is Mexican wrestler/Día de Muertos themed) can do a massive uppercut, double jump, run up walls and fly horizontally. And turn into a chicken at will. Yes.

GOAT_FLYThese moves not only allow access to new and secret areas, but can also be used in combat to lengthen combos and assist in taking down certain foes weak to specific attacks. It’s a fighting game that requires a bit more thought than most.

In addition, the entire world is split between two geographically similar but graphically different planes – the land of the living, and the land of the dead. At various points in the game you’re taken between these two realities, but later you gain a power-up that lets you swap at will, flicking between two versions of the same area. Since some items, characters, platforms and dangers only exist in one plane or the other, swapping between two adds another layer to puzzles, exploring and platforming. Some of the most difficult platforming I’ve ever come across, in fact, once all your powers and abilities are available.

Majora_s_Mask_vs_Mega_ManFor example, there’s an area where you must flick between each plane (twice) while double-jumping, followed by an upper-cut, to land on a wall which only appears in one of the two planes. It’s about eight button presses in under a second, in a precise order while still “steering” your man, and you have to remember to hold a direction at the end or he falls off. In the Tree Tops area of the game, I failed to reach the prize because my fingers and brain simply couldn’t co-operate successfully to navigate the clearly impossible obstacle course and my game pad almost suffered a catastrophic industrial accident.

Bosses follow the same tradition as the 2D Castlevania games by being completely impenetrable until you actually watch carefully, take your time, and only attack when absolutely safe. When you know how to beat them, they’re a walkover, but until then you feel like you’ve hit the wall and want to rage quit. There’s nothing quite the same as the feeling when you finally best them. Especially the final one. Hoo boy.

AmazingDespite the frustrations in both battle and navigation, or perhaps because of them, Guacamelee is hugely enjoyable. Metroidvania games always have a pull due to how a new ability suddenly rejuvenates the game, pushing back bedtime just a little longer while you “just see how this works” and “I wonder if I can now reach…”. The actual game doesn’t really need to be particularly impressive in order to hook me with this mechanic, but as a bonus, Guacamelee is more than impressive in most respects.

The graphical style is beautiful. The music is a fantastic arrangement of Mexican themes. The story is interesting. There are funny characters and so many references to other games, not just Metroid. Everything comes together to be fun, fluid, and moreish. I enjoyed it so much that I completed it in but a few sittings.

tumblr_n8g4rmiqfk1svmpf2o1_1280It isn’t especially long (around 6.5 hours, my Wii U stats report), but I’ve stuff left to do provided my controller can remain intact for the remainder. I seems I bumbled into the bad ending, where I didn’t collect all of the mask. Naturally I didn’t know about the existence of the mask until after I’d beaten the final boss – another nod to Castlevania titles – so even after it’s done, the game still pulls you back for more.

Anyone know anywhere selling Wii U game pads cheap?

Filed Under: Gaming Diary Tagged With: completed, guacamelee, Post, wii u

Zelda Wind Waker – Pearls

Posted on 08/07/2014 Written by gospvg

Played quite a bit since my last post complaining about the ship telling me which way to go. I've now collected the grappling hook, deku leaf which allows me to glide & boomerang which is great for locking onto multiple targets.

I've collected all the pearls & have completed the second pirate ship challenge to unlock bombs.

I've now supposed to take the pearls to three locations on the map but I'm taking time out to explore other areas of the maps & discover the great fairies to receive upgrades.

Having not played a Zelda game since Link to the Past I am finding Wind Waker to be an enjoyable experience. My youngest son has managed to complete the game over the weekend, he enjoys using thee WiiU gamepad to play the game. "It's a giant DS machine, Dad"

Filed Under: Gaming Diary Tagged With: wii u, zelda

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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