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The Wonderful 101 (Wii U): COMPLETED!

Posted on 17/02/2014 Written by deKay

tumblr_n17nb1ocvt1svmpf2o1_1280A concerted effort over the last few days has paid off, and I’ve managed to complete The Wonderful 101!

I really enjoyed it. It’s mental, but it’s so much fun to play. OK, so the number of times you fight the same baddies is perhaps a bit too high, and drawing Unite Morphs in a narrow or enclosed space is sometimes a little tricky, but there’s just too much to love about it.

It’s so bright and happy, with plenty of funny conversations (like Red’s ability to remember and repeat everything he’s told, Green and Black having a wager on who would win “mumble mumble mumble something something with Pink” if they destroyed more bad guys than the other, and so on), and somehow manages to be a little dark and sinister too. The way the action ramps up (as does the size of the foes) towards the end of the game is brilliant – when you realise that Platinum Robo dwarfs your team, but he then is essentially microscopic compared to other enemies later on. Amazing.

The levels are varied too, with some isometric shooter sections, a couple of Rez-like into-the-screen bits (complete with lockons), and even a few bosses you have to beat Punch-Out!! style.

Yep._Platinum_are_definitely_Power_Rangers_fans.I should mention the number of references to Platinum (the team who made the game) too, as there are a lot. Platinum Robo itself wears the developers’ logo on its head, and the massive super computer that controls Earth’s defence shield is called “Mother Platinum”, and is the shape of the “Platinum 4 Point Star”. You even collect said stars as powerups in some of the levels, and there are 5 hidden Platinum Coins on each level as well.

Sadly, there’s one nasty fly in the ointment. Each “Operation” is made up of three sections (A, B and C), with each of these covering many missions (destroy a large enemy, traverse a dangerous bit, solve a puzzle, etc.). Each of the three Operation sections takes, roughly, 20-30 minutes. The problem is, that the game only saves after each section, not after each smaller mission (even though the game actually says it’s saving, and the manual says it does so). What it seems to do is save your record for that mission, with your score and rating, but not actually your progress. This means there’s 30 minutes between save points. Which is bad.

What is worse, though, is the final Operation section – 009C. It’s not 30 minutes long, being final boss after final boss (he has something like 5 or 6 forms, plus other bits and cutscenes between them). In fact, it took me almost three hours. That’s too long without a save point, took me well past my bedtime, and soured what should have been an epic final battle as I was rushing to get it done.

Still, this probably would only be an issue if you don’t have the time, or you’re shooting for high scores so have to do the 3 hour final run over and over (because you get a terrible rating if you die), but it’s something they should have fixed. Why no “quick save” after every mission, Platinum? You craft such a fantastic game and then threaten to ruin it with a silly decision. Oh well.

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, wonderful 101

Wii Fit U: unexpectedly good news

Posted on 17/02/2014 Written by Xexyz

Installing Wii Fit U, the game found my old Wii Fit save historic and imported my historic data.  It only imported one score (the top one) for each of the minigames, but that's better than nothing.

On my first try, back in November, it told me that I had a Wii Fit age of 29.  Since then I've played the game from time to time, and it's hovered around 25.  This is very good news, given that I'm 36.  Even better news is that according to the historic data, I'm now at my lowest weight since 2008.

This surprises me, particularly since I ran the London Marathon in 2008.  I would be the first to admit that I've let myself go a little since then.  Still, as long as I ignore the idea that it might be caused by the balance board being used on carpet now, when it was previously on a wooden floor, it means I can eat more chocolate.  Hoorah.

The introduction of the Wii Fit Meter changes things considerably.  I wore the pedometer for Walk With Me for months, eventually stopping simply because it was too much hassle having to constantly find the game cart and put it in my DS.  With this, the game is always on the Wii U and it takes about five minutes to download the data from the device, as well as do the fitness test.

So I get to see how many calories I've burnt off from simply walking.  It's not that many.


In fairness, this wasn't taking into account the fact that I took Nicholas swimming for thirty minutes (the WFM's not waterproof), but going by this I should be ballooning.

Time to burn some calories doing games, then.  The ski jump is as good as it's always been, though I'm nowhere near my old best scores.  I need to be going at least 60mph by the bottom of the ramp.



The second screen's used really well in many of these games - but I do need to find my stand, since it's not ideal with it being balanced in front of the TV.

Filed Under: Gaming Diary Tagged With: wii u

The Wonderful 101 (Wii U)

Posted on 16/02/2014 Written by deKay

tumblr_n13xy1n5qk1svmpf2o1_1280I’ve not played this in quite some time, mainly because Mario 3D World happened. For the last couple of days, though, I’ve been back on it to try and finish it up. Not that I dislike it and want it over with – not at all – more that I do like it and think it’s only fair to finish it off before I forget about it and move on.

Previously, I’d reached some point in Mission 005, and since then I’ve ploughed on through and I’m now near the end of Mission 008. I don’t know how many missions are left, but I’m guessing there can’t be many more – the guy I have to beat now seems to be the right hand man of the head of Geathjerk, so once he’s done, there’s just the big boss left. Probably.

tumblr_n13xylfwbj1svmpf2o1_1280I’m still really enjoying it. I had a few issues with not being able to draw some of the shapes but only really in confined areas where there’s not much room to draw, so nothing to ruin it like I had previously (where the game was actually broken and a reinstall fixed it). It took a while to get back into the swing of things, having forgotten most of the moves, but it’s all good again now.

Except for one bit. There’s a mission inside Prince Vorkken (er, spoilers, I suppose) and part way through you have to Unite Whip to grab a hook. The game explains that if you draw a bigger whip, you can grab things from further away. However, the hook kept vanishing whenever I went near it, and I couldn’t get a big enough whip from far enough away that the hook didn’t vanish. Eventually I seemed to fluke it and progress, but I was stuck there for a good 20 minutes.

Filed Under: Gaming Diary Tagged With: Post, wii u, wonderful 101

NES Remix (Wii U)

Posted on 05/02/2014 Written by deKay

Scratch_that._You_just_hammer_the_A_button.I turned my Wii U on to play Super Mario 3D World Woohoo Meeeoow (as it’s called on the title screen) but loaded this instead.

Some of the challenges are getting sillyhard now. I mainly did Super Mario Bros ones, and one of them involves beating all the bosses, another that required you to beat all the bosses with a fireflower (which is actually much more difficult), and another that I’m stuck on where you have to collect all the coins in several sections of levels very quickly. One of the sections is from a later underwater level and it’s full of bloopers and cheep cheeps and fire bars and PANIC.

In other news, Baseball is rubbish.

Filed Under: Gaming Diary Tagged With: nes remix, Post, wii u

Bit.Trip Presents…Runner2: Future Legend of Rhythm Alien (Wii U)

Posted on 02/02/2014 Written by deKay

Bullseye_Less than four pounds on the eShop? Don’t mind if I do, sir. Especially since I had eShop credit that I didn’t pay for.

I liked the original Bit.Trip Runner, but it was so hard. I never got very far it – not even half way. It looked great and I loved the idea, but it was just too hard.

This is also hard. Not quite too hard yet, and I’ve finished World 2 without as many fails as I was expecting, so there may be hope yet. I’m a bit concerned there are twice as many moves as the original Runner, as I can see later levels becoming something akin to playing Chopin’s Prelude No. 16. Without ever having seen a piano.

Filed Under: Gaming Diary Tagged With: bit.trip, Post, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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