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Scribblenauts Unlimited (Wii U)

Posted on 19/12/2013 Written by deKay

WiiU_screenshot_TV_010F9And I’m done! I’ve mopped up the final few shards, and done every single puzzle in the game.

It was a lot of fun too, and just messing around or trying to complete the puzzles the ‘wrong’ way never ceases to entertain.

Filed Under: Gaming Diary Tagged With: Post, scribblenauts, wii u

Scribblenauts Unlimited (Wii U)

Posted on 17/12/2013 Written by deKay

Did_someone_call_the_WaaaambulanceStill working through all the remaining shards puzzles. I’ve about 60 left to do, having finished just over half of them.

I’m finding that while playing the main game I’ve accidentally being completing some of the object shard puzzles, which had made the sheer number of things left to do seem slightly less daunting. Or not. 60 is a lot.

Filed Under: Gaming Diary Tagged With: Post, scribblenauts, wii u

Scribblenauts Unlimited (Wii U)

Posted on 14/12/2013 Written by deKay

I_need_your_clothes__your_boots__and_your_motorcycleI feel compelled to complete this 100%. Like properly 100%, with all the shards and stuff. So that’s what I’m doing!

I’ve been back to every level and done all the puzzles there, and now I have a million “object” shards. These are very simple, usually wordplay related, puzzles which can be completed anywhere. Like “Cat-Toast Paradox” where you have to create something that fits the two “rules” that cats always land on their feet, and toast always lands butter side down. Create a cat, combine it with some toast, and you get – obviously – a black hole.

I’ve about 200 of these left to get through!

Filed Under: Gaming Diary Tagged With: Post, scribblenauts, wii u

Scribblenauts Unlimited (Wii U): COMPLETED!

Posted on 08/12/2013 Written by deKay

I’ve been waiting for ages for this. 15 months, in fact. After being delayed from the Wii U launch to early 2013, it was then pulled hours after going on sale in the UK for reasons that have never been officially announced. Some people managed to get it in that time, but the rest of us had to wait. And wait. Heck, the follow-up is out soon, it’s been that long.

But finally, it turned up. And, like with Rayman Legends, Zavvi conveniently forgot to charge me.

It’s excellent. I know it’s “just” more Scribblenauts, but it does so much. Firstly, it gets rid of the “rope and a helicopter solves everything” issue from the first game (and to a lesser extent, the second game), but secondly it’s huge. Yes, I know I’ve completed it already, but I’ve only actually done 60 Starites. There are… oooh… 120? More? I don’t know. And many of those are each made up from 10 Starite Shards, so there’s several hundred actual puzzles left to do.

There’s a lot of comedy in the game. Lots of games, films and memes are referenced sideways, in the characters, puzzle names, or actions you have to take to complete a puzzle. Sometimes you create your own comedic moments when things don’t quite go right. Take the screenshot as an example – I accidentally made a “bad hat” (rather than a “bandit hat” – oh yeah, there’s a million adjectives now) which picked up an axe and went on a murdering spree. Awesome.

Filed Under: Gaming Diary Tagged With: completed, Post, scribblenauts, wii u

Trine 2: so pretty

Posted on 22/11/2013 Written by Xexyz

Trine 2 is a platform puzzle game, which feels quite traditional in terms of how it plays and controls. Combat is a bit hit and miss, jumping isn't overly precise, the controls just feel a bit awkward.

But my, it's pretty.


It made me feel a little disappointed to start with, because the backstory references the first game a lot - which I've not played.  I don't even know which platforms it's for, but I shall investigate.  You're initially given control of a wizard, who controls with a bit too much momentum until you get used to anticipating needing to stop in advance.  He meets up with a knight and a thief, and from that point on you have to choose which character to control in order to get past obstacles.

The enemies are a bit generic, but provide a suitable challenge, and there have been many a time when I've had to run back to a checkpoint to revive a fallen team member.  Given this, the temple entrance was just a bit ominous.


A great boss fight inside, though.  I couldn't damage the snake directly, so had to jump onto the roof supports and then dodge his attacks, so that he brought the building crashing down on top of himself.

Simply progressing is easy enough, but there's an additional game hidden within, where you can try to get as many green orb things as possible.  Getting to some of them is very tricky, requiring good timing with the right character.  In the middle of the swamp, I found some pieces of pipe which could be put together to direct hot air into the water, which then formed bubbles I could stand on.  Doing so was tricky in itself, but the timing needed to jump from these to platforms was just overly fiddly.


I believe this is a pretty short game, so hopefully I'll get around to completing it at some point ...

Filed Under: Gaming Diary Tagged With: wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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