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Forza Horizon 4: an Ubisoft original

Posted on 09/09/2024 Written by Xexyz

I mean, look at the state of this map.

Every one of those icons is something to do – in fact, often there are multiple things at a single location. They can be single races; they can be tournaments; they can be entire storylines. Every time I complete an event I seem to get seventeen new icons pop up. As a result, I often turn the game on and spend more time deciding what to do, rather than actually doing it.

I’ve been prompted to upgrade my difficulty, because I was winning every race, and so I’ve settled at “above average” because I want to win almost every race. The variety in races, cars, and conditions is superb – the changing seasons on a weekly basis means that racing in one session can feel very different to the next. I must return to the buggy race (where I came second) when it’s not winter and I can get better grip on the fields.

Who am I joking? I won’t be able to find the icon a second time.

Filed Under: Gaming Diary Tagged With: Xbox One

Another Crab’s Treasure: sharing a drinks can

Posted on 24/06/2024 Written by Xexyz

I like the idea of the Souls games. Difficult games which you gradually improve at, learning patterns and strategies, exploring the best route to go. The thing is that they’re just a bit … grimy. Everything’s grey and brown and dark, and dirty and smelly and tacky and it makes me project senses that aren’t there. Anyway.

Another Crab’s Treasure is a Souls-like, but it’s not like that. Everything’s quite happy and colourful, at least until you meet other crabs.

It’s got a cute story as well. There’s a new ruler of the coast, and they’ve bumped up taxes to the point where little crabby here can’t afford them. So they take his shell instead. This means I’ve got to travel to the castle to ask for it back.

I took a wrong turn at first, and found an enemy who killed me six times in a row. Luckily, when you get near said enemies the game creates a checkpoint, so you can just get your stuff back quickly and run away when you realise you’re too underpowered. I then followed the coloured confetti until I met an enemy I could defeat, where I gained a new shell. I say a shell; it’s actually a drinks can. At least it gives me a little protection.

Filed Under: Gaming Diary Tagged With: Xbox One

Little Kitty Big City: completed!

Posted on 23/05/2024 Written by Xexyz

There was an update, and there’s a definite improvement to control responsiveness and general collision detection. It’s still a bit fiddly at times and sometime it just doesn’t respond to button presses – particularly when trying to pull items around – but overall it’s much more playable.

The overarching story – of having fallen down from your cosy perch, and having to make your way back up the building – provided enough impetus to make me want to seek out new abilities and areas. I met a tanooki who transported me 2 metres into a bin, but this indicated that there may be more teleportation in the future. I found a beetle who’d dropped his phone in concrete, who needed a new one – that unlocked photo mode. I found a chameleon who is particularly bad at hiding. I found sparkling areas which allowed me to take a nap. I found a worried duck who’d lost his ducklings, and he game me a useful map. Eventually I found a fish which I ate, which gave me the ability to climb ivy for a short way.

The map showed me where the other fish were. I suddenly became very interested in finding fish.

Each of the fish required a little puzzle. In the shop, I had to find some way to distract the shopkeeper before jumping into the fridge and wolfing the fish down. On a roof garden, I had to turn off a hose to prevent the fish’s owner spraying me. Each fish I ate gave me more stamina to climb. After collecting all the fish, I knew I could make it to the top of the building, and back home.

Of course, I didn’t do that immediately. I found a few more hats, and explored the world some more. I spent ages trying to find a clever way into a fenced-off area on the edge of the map, before noticing there was a little gap between the fence and the wall (left below); I also spent ages trying to catch a bird with a ring around its neck, who’d land in a specific spot but fly off almost immediately (right below).

But it was time to climb. The journey up the tower was largely uneventful, although I did get lost in the scaffolding a couple of times. With four stamina bars I had just about enough to climb onto an air conditioning unit near the top, and then I was home.

The ending was very sweet – being given a collar, congratulations by the crow, and then another nap on the windowsill.

I can jump down again to complete missions, find more hats, and steal more smartphones before dropping them in puddles. I need to find two more rubber ducks to throw in the pond, and another football and goal combination, among other side missions. For now, though, this is completed.

Filed Under: Gaming Diary Tagged With: completed, Xbox One

Farming Simulator 22: not farming

Posted on 20/05/2024 Written by Xexyz

Nicholas’s current great interest is Farming Simulator 22, after he has seen a fair few videos on YouTube talking about the array of machinery you can drive around. He has been keen to get me involved in a multiplayer game, and after weeks of putting it off, here we are.

It took us 20 minutes to get a game set up, mainly because he’s installed all sorts of mods and DLC onto his Steam game, which aren’t available on the Xbox (or, in some cases, I hadn’t installed them), meaning our games were incompatible. We worked out what we needed to do in the end, and so I entered the farm with some trepidation over exactly which crops I’d be harvesting or sowing or watering or whatnot.

I needn’t have worried. This wasn’t a simulation of farming, it was a simulation of driving around a town in big expensive machines, blocking roads, turning other vehicles over, and generally causing havoc. The farm we inherited had large fields of sunflowers and wheat, which were wrecked as two large tractors had a (slow) race through them. An irrigation machine with large arms was used to block roads. Combine harvesters pushed over quad bikes.

We parked a few vehicles on the train tracks, not expecting a train to come past. For some reason vehicles clip straight through your avatar, but interact directly with other vehicles. We found that there was a large beetroot-picking machine balanced on top of a house.

It’s all a bit silly. I asked Nicholas if we could actually try harvesting the sunflowers, and he tried to buy the right equipment and it still didn’t work. So he concreted over the field instead, so we had more space to park vehicles. As long as I don’t drive more of them into the river.

Filed Under: Gaming Diary Tagged With: PC, Xbox One

Little Kitty Big City: not a great start

Posted on 10/05/2024 Written by Xexyz

When I first heard of Little Kitty Big City, in a Nintendo Indie showcase, I thought it looked fun – it was obviously inspired by the excellent Untitled Goose Game, but allowed you to play as a cat across a wider and more vertical area. The fact I had only heard of it at this point (in late 2023) rather than back in 2021 when it was first announced, in undoubtedly due to my bias to console games. But anyway.

The game is fine. The cat is well animated, but there’s an odd lag on the controls which makes it a bit finnicky to do anything. This is particularly disappointing given how graceful cats are when moving around – you’d hope that would translate to the game. In the announcement video linked above, you see the cat doing stuff like climbing up ivy and jumping into boxes, which doesn’t seem possible in the hour I’ve played so far. Instead you have the option of holding down the jump button to steer where you land, which glitches all over the place, onto the edge of ledges, and only gives an indication where you’ll end up.

There’s also little consistency on interacting with humans. Sometimes they will react to you jumping at them, dropping their phone or falling over. Sometimes they’ll just ignore you. The shopkeeper get very annoyed with me for knocking a bottle of jam off the top shelf, and picked me up and put me outside the shop – but then I walked back in and she gave me a stroke.

The missions to complete are varied but not overly inventive so far – scoring goals with footballs placed near them; knock flowerpots off walls; pounce on birds to collect feathers – but the difficulties I’m having with the controls overshadows the fun these could be. When getting the pink football around the corner to the pink goal, the ball randomly bounced off a wall into a puddle and then there was no way for me to get it – any contact with water sees the cat freaking out and jumping away. I had to wait until someone came along and kicked the ball out of the puddle, which was a couple of minutes later. While I thought that was annoying, it was nothing compared to when I fell off a wall into a puddle and the cat got wedged between the wall and a pipe, constantly jumping away from the water it was stuck in.

There’s fun to be had, investigating how the world reacts to you, but the glitches and controls are difficult to get past. I might wait and see if there’s an update soon.

Filed Under: Gaming Diary Tagged With: Xbox One

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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