ugvm Podcast Episode 19

It’s a brand new year which means we’ve changed nothing. We do, however, tell our listener all about our personal Game of the Year 2018 picks. It was harder than we expected but not for the reasons you might suspect.

Before that, though, deKay Souljas on, Zo recounts the lowest key news from the last month, Toby explains about raytracing, and Kendrick talks about yet another soon-to-be-released title nobody else has ever heard off. You can’t say we’re not varied. And we also speak to various lengths about these games:

  • Call of Duty Black Ops 4/IV/IIII
  • Titanfall 2/II
  • Budget Cuts
  • Deadly Premonition: The Director’s Cut
  • Mario + Rabbids Kingdom Battle
  • Super Smash Bros Ultimate
  • Membrane
  • Into the Breach
  • Hitman (2016/MMXVI)
  • Red Dead Redemption 2/II
  • Soul Calibur 6/VI

There’s also some talk about the Playstation Classic because Kendrick actually bought one, the usual random waffle, and some listener questions.

(Direct link here)

Into the Breach (Switch): COMPLETED!

I’m not sure following Mario + Rabbids with another, but totally different, turn based strategy game was necessarily the best way to get started with Into the Breach. For starters, moves are done in the opposite order (baddies first) and baddie attacks are “locked” in that they’ll still attack the same direction and number of spaces away even when moved during your turn. This is a core gameplay mechanic, and is pretty clever, as you can force them to fire upon their own side, or on your units instead of the buildings you’re protecting.

Maps are tiny, you can’t fire then move (in Mario + Rabbids you can do it in either order), levels are randomly generated, and it was very confusing. That’s not a problem with the game, however!

Levels also have a number of optional objectives for more bonuses.

Something I did have an issue with which is down to the game, however, is the time travelling gimmick. If you die, or as I found when accidentally choosing the “restart timeline” option when looking for a “restart level” (which doesn’t exist), you start the entire game again. From the start. One of your three mech pilots is sent back in time, along with a little of their experience so they’re slightly better than when you actually started the game, but everything else is reset.

I realise that’s mostly the point of the game, being a TBS with a roguelike element, but it doesn’t work for me. Let me take more of my skills or unlocked stuff back, or genuinely restart the game again. As it is, it’s almost completely pointless.

That aside, the gameplay is great and I did enjoy it. It’s just my own fault I played it when I did as I found it harder than I would have if I’d not being getting constantly confused with Mario + Rabbids rules!

Environmental effects, like lava, tidal waves and earthquakes affect both you and your enemies.

The post Into the Breach (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Mario + Rabbids Kingdom Battle (Switch): COMPLETED!

No, I didn’t think a crossover between the worlds of Mario and the Rabbids would work either, but somehow, it does. Perhaps it’s partly because the gameplay doesn’t borrow from either party, and Mario + Rabbids becomes its own … [Continue reading]

Membrane (Switch): COMPLETED!

Membrane is an unusual platform puzzle game, where your controls are jump, shoot blocks, and shoot triangles. You can use the blocks, which stick together, to build bridges, act as conduit between electrical pads, become walls, barriers, ladders and … [Continue reading]

Super Smash Bros Ultimate: COMPLETED! (Switch)

It’s 2019, and the first game to be completed this year is Super Smash Bros. And by complete, I mean, the MASSIVE new single player mode – “World of Light”. In brief, this mode is a huge map with lots of fight events on it. … [Continue reading]

Ristar (Switch): COMPLETED!

I did have a longer post for this but the WordPress app swallowed it and I can’t be bothered repeating myself. What I basically said, though, is that I’d unfairly maligned Ristar for years because I didn’t like it and it … [Continue reading]

Sonic 3D: Flickies’ Island (Switch): COMPLETED!

Many times over the years I’ve tried to play this, and every time the slippery controls, wonky collision detection, and overuse of pressing diagonals have put me off before the first boss. So what’s changed this time? Why did I play it … [Continue reading]

ugvm Podcast Episode 18

As a wise man once sang, it's Christmas! Nearly! So with the spirit of the season at the forefront of our minds, we decided to play a low-impact after-dinner party game. You decide whether this was the worst decision of 2018 or not. Apologies to … [Continue reading]

Ninja Gaiden (Switch): COMPLETED!

I have to admit, I never really played any of the Ninja Gaiden games originally. I knew they were hard, but oh my word was this hard. There’s no way in hell I’d ever get close to completing it without save states, and it is just that it … [Continue reading]

Red Dead Redemption 2 (PS4) – What a way to end the year!

Completed - easily one of the best games this generation with an amazing narrative & enjoyable open world to explore.It’s been a good year for me having completed 14 games.Battlefield 1 (PS4)Walking Dead New Frontier (PS4)The Division … [Continue reading]