Saboteur! (Switch): COMPLETED!

I was never not going to get this, as a fan of the original Spectrum game, but I’d seen a lot of reviews and forum comments saying it was overpriced for a simple port of the Spectrum original. Sure, it had new music and sound, but £6 for a Spectrum game (and a very short Spectrum game at that) did sound a bit much, so I waited for a sale. 94p (free, actually, due to Nintendo Gold Coins) and I was in.

And everyone was wrong. What nowhere I’d seen actually mentioned at the time was that once you’d completed the five minute long original game, but a whole new hour long section opens up. New items to find in new locations, new enemy types, puzzles, tasks and tricky platforming sections. That was a big surprise. Imagine avoiding Donkey Kong on the Game Boy because you thought it was only the four arcade levels!

This bit has fewer and fewer platforms the higher the difficulty level.

Despite being new, it still looks and plays exactly like the original. There’s Spectrum colour clash, there’s the same colour palette, and it’s not as smooth or precise as a modern game. It absolutely doesn’t matter, however. What has changed, besides the length, is mainly sound based. Some more realistic thumps and gunshots, and a great soundtrack that fits perfectly. OK, it’s no BEEPer, but the upgrade still works here.

Hope there’s no leaves on the track.

There’s a concession to modern multi-button controllers too. On the Spectrum, the joystick would move and fire would pick up and drop objects, interact, and punch. Up would be go up ladders, jump, jump-kick, and long jumps would be a tricky diagonal. On the Switch, there’s a jump button now which makes things a lot easier, but Up still performs the same functions. Sometimes this means climbing a ladder is frustrating, or you might nudge up, and therefore jump, by mistake. The latter is especially compounded due to the game’s insistence on only allowing use of the analogue stick rather than the d-pad. The original wasn’t analogue, and neither is this, so it feels slightly inaccurate and out of place. That’s the only major flaw I can find though.

Naturally, this relic of a game isn’t for everyone. It’s no Hollow Knight or The Messenger, as it wears it’s origins proudly without much modern modification. It is, however, still a lot of fun and just shows how old games can still work now. In this way it has much in common with Castlevania: Spectral Invasion, only this is on the Switch instead of the original machine. Just don’t let the reviews of “it’s just a port” put you off like it did me: it’s not.

One of the (extensive) new areas.

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Deltarune: Chapter 1 (Switch): COMPLETED!

Deltarune is the follow up to Undertale, that underwhelming RPG from a few years back that ended up with a huge following. It baffles me that so many people revere Undertale as it was so flawed. Entertaining, yeah, interesting, probably. Great? Absolutely not.

So you might be wondering why I’m playing Deltarune at all, let alone to completion. And the only answer I have, is that this chapter was free and, well, maybe it’s better?

And it is better. Not a lot better, and aside from new characters and a three person party, it’s really just more of the same. Sure, it has better background graphics and a slightly less guessworky “act” system in battles, but it’s just more Undertale with the same weird for the sake of weird humour and the quirky but rubbish characters and dialogue. It’s no more fun, deep or playable.

If it ain’t broke and all that, and clearly I’m in the minority thinking it was broke, but I was hoping for improvements in the places that mattered to me. Still, it was free and if wasn’t terrible at all – just not for me, same as the last game. If you loved Undertale, you’ll probably love this too.

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Phantasy Star III (Switch): COMPLETED!

I wasn’t going to move onto Phantasy Star III so soon after Phantasy Star II, but there it was on the Sega Mega Drive Classics menu, winking at me, so I didn’t really have a choice. As I’ve mentioned before, Phantasy Star III was … [Continue reading]

Doom (PS4): COMPLETED!

Usually, for me to enjoy a first person shooter, there needs to be some added mechanics. Some puzzles. A story. Something more than just mindless shooting. When I think of games from the genre that I’ve liked a lot in the past, I think of stuff … [Continue reading]

Lego Dimensions: The Lego Batman Movie (PS4): COMPLETED!

This is the first of the “needs Lego Dimensions but is actually a complete adventure in itself” Story Packs we’ve played (we as in, my daughter and I). We’ve the Ghostbusters and Fantastic Beasts ones lined up too, but decided … [Continue reading]

ugvm Podcast Episode 20

Eventually we managed to record an episode, as one member of the team (as a game, try and figure out who) was having issues with their microphone. I mean, it's not like they're an audio engineer or anything. In Episode 20, deKay, Luffer, Tim and … [Continue reading]

Kirby’s Adventure (Switch): COMPLETED!

There’s no way it has been nearly six years since I last completed this, surely? That’s absurd. I’m sure I complete it every few months. The Diary, however, Cannot Lie. Yes, it’s easy. Yes, I had 45 lives left at the end. … [Continue reading]

Shantae: Half-Genie Hero (Switch): COMPLETED!

I do like a good platformer with blue skies and fun gimmicks. Which is why I’ve enjoyed all the other Shantae games in the series. Half-Genie Hero is, essentially, more of the same – but it streamlines things, ramps up the gorgeousness of … [Continue reading]

Phantasy Star II (Switch): COMPLETED!

Phantasy Star II was never my favourite game in the series. It’s the one I’ve played the least, the one I struggled with the most, and the one which has the worst dungeons ever. But I still really like it. Compared to the original, … [Continue reading]

ugvm Podcast Episode 19

It's a brand new year which means we've changed nothing. We do, however, tell our listener all about our personal Game of the Year 2018 picks. It was harder than we expected but not for the reasons you might suspect. Before that, though, deKay … [Continue reading]