The Lego Ninjago Movie Video Game (Switch): COMPLETED!

I have to say, I’m a little bit disappointed with this. The Lego Ninjago Movie Video Game (yeah, that’s the name) isn’t bad at all, but there are a number of niggles that actually cause gameplay issues. Sure, there are the “usual” Lego game problems – crashes and bugs, mainly – but two things in particular are really game breaking.

The first is the strange darkness of the game. In the open, sunlit levels (like the beach) it’s fine, but as soon as it’s a bit dark or even just shadows, it’s impossible to see. A gamma slider would sort it, but there isn’t one. And when you play as Garmadon or Cole, who are both wearing black, it’s even worse.

The other problem relates to Lloyd’s “green build power”. Like the “master builder” power from the Lego Movie game, you have to stand in a certain spot, hold down a button, then move the cursor over three glowing items. The thing is, when you’re playing in split screen two player mode, sometimes you can’t physically “tag” all three items – the screen just won’t scroll to reach them. We had to have one of the two players drop out so the remaining player had use of the full screen. A bizarre bug that would absolutely come up if two player mode was actually tested – which it clearly wasn’t!

That said, these are pretty minor things and it’s generally business as usual for Lego games. There are a few changes to the formula, notably no red bricks and no “True Hero/Adventurer/Whatever”, but surprisingly these don’t change the game as much as I expected. The plot follows the film, although expands it somewhat with a load of extra sequences. For some reason all the characters get their elemental powers well before they do in the film – making the whole purpose of their journey a bit pointless – but that doesn’t really affect the game.

My daughter and I played the whole game in co-op (bar the above mentioned necessary drop-out), but as usual we’re only actually about 40% done. No doubt we’ll do some more.

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Wolfenstein: The Old Blood (PS4): COMPLETED!

In most ways, it’s more of the same. Of course, The Old Blood is a prequel to The New Order, so being set completely in 1946 means the more technologically advanced weapons and gadgets don’t make an appearance. There’s no laser cutter, for example.

The scope is a lot smaller too, with no space missions, giant tripods, or lightning powered mechs, but that’s not to say it’s dull. The big robot dogs make an appearance, and one of the game’s bosses does appear in a very Wolf 3D Mecha-Hitler way (it’s not Hitler though, I should say). Then of course there’s the zombie outbreak that covers most of the second half of the game…

Click to view slideshow.

The main gameplay differences manifest in a new weapon: A two part pipe which BJ uses variously to climb walls, stab necks, use zipwires, crowbar things open, and wedge doors. Combat remains similar to The New Order, but I found the “kill the commander(s) otherwise the grunts keep spawning” sequences seemed to happen all the time. Especially in the first half of the game, in and around the actual Castle Wolfenstein itself. I’d started to tire of it well before I completed the game.

Another difference was that areas seemed to be much more open and larger than in the New Order (like the docks, or the town), or much more claustrophobic and narrow (like the caves and some areas of the castle).

The Old Blood is also quite a bit shorter than The New Order, but although I enjoyed it I wasn’t feeling it as much as the other game so I’m quite happy with it ending when it did. It’s still a great game, but not up there with The New Order.

As before, a complete playthrough:

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Uncanny Valley (Vita)

I think I’m missing something here, because this is how it went down: My guy ran away from some ghostie zombie things, they caught him, then he woke up. Then he was on a train, and upon arriving was driven by a fat security guard to a sort of … [Continue reading]

Wolfenstein: The New Order (PS4): COMPLETED!

I have said before that I’m not a big fan of first person shooters. I’m not totally against them, and there are many I have enjoyed over the years, but they’re largely ignored. Wolfenstein: The New Order, however, has a plot that … [Continue reading]

Golf Story (Switch): COMPLETED!

I was very much hyped for Golf Story, when it was first announced, and I leapt on it the moment it hit the eShop. Unfortunately, Stardew Valley came out just a week later so I only managed to get halfway through it. Until now. The mantra of Golf … [Continue reading]

Golf Story (Switch): COMPLETED!

I was very much hyped for Golf Story, when it was first announced, and I leapt on it the moment it hit the eShop. Unfortunately, Stardew Valley came out just a week later so I only managed to get halfway through it. Until now. The mantra of Golf … [Continue reading]

ugvm Podcast Episode 6

Well would you look at that - we all made it to 2018 after all. Mostly intact too! This episode, deKay is baffled that others don't share his Hyrule Warriors love, Kendrick mourns what could have been in TxK, and Zo can't make up his mind about, … [Continue reading]

Fire Emblem Warriors (Switch): COMPLETED!

You may have seen me enthuse about a game called HYRULE WARRIORS in the past. Indeed, it’s so good that it usually needs to be written in capitals. It’s one of the best games ever made, and between the Wii U and 3DS versions, I’ve … [Continue reading]

Undertale (Vita)

That’s Best Ending done then. Not much fighting (well, acting to allow mercy) went on, just a lot of wandering and then so much chat and finally an end boss who can’t actually kill you. It was alright, I suppose? The post Undertale … [Continue reading]

The Walking Dead – New Frontier (PS4) – Completed

Telltale do know how to make a good story & season 3 of the Walking Dead is just as good as the previous seasons. Some surprises along the way & a nice cameo from a character from the tv show.Game #2 completed & the next game is … [Continue reading]