ugvm Podcast Episode 11 – E3 2018

In a change to our normal podcast format, deKay, Zo, Kendrick and Tim comment on every single game shown at the main E3 conferences. All of them. Which is why this episode is so damn long.

Before that, we have a quick chat about what we’ve been playing:

  • Pokemon Quest
  • Fallout Shelter
  • Detroit: Become Human
  • Call of Duty: WW2
  • Horizon Zero Dawn
  • Batman: The Enemy Within
  • Dark Souls Remastered
  • Life is Strange
  • Metal Gear Solid
  • Assassin’s Creed Chronicles: India

And then it’s onto E3 chat that goes on almost as long as the Super Smash Bros bit of the Nintendo Direct.

(Direct link here)

Splatoon 2: Octo Expansion (Switch)

A totally new single player story mode for Splatoon 2? Well why not. The single player was, in my opinion, the best bit of the game, and this new expansion doesn’t disappoint.

Taking the form of a Tube-like underground railway, with each station a level, your Octoling character needs to find the Four Things so they can escape back to the surface. Each level is different, testing your skills in varied ways. In one, you might have to navigate platforms with only a limited amount of ink. In another, you might have to push or shoot a giant 8-ball to the exit, avoiding baddies and traps.

Another level plays out almost like Space Invaders, and another has you riding on the top of cars trying to take out foes without them seeing you. Some levels have bosses from the main game, only modified and made significantly harder – that toaster guy? What if he had snipers on his head and ink sprinkers on the sides?

Yet more variations include levels that are timed – shoot all the targets, collect all the items, or splat all the enemies before the clock hits zero. These have very little margin for error too, I found.

It’s incredible that Nintendo have managed to find so many more ideas to put into this mode, having used so many already on both Splatoon games. But then, this is Nintendo, and when Mario Galaxy and 3D World are literally overflowing with ideas, I suppose it’s not that unexpected. It’s worth mentioning how awesome the music is too, with this mode taking on a slightly 80s vibe which also styles some of the graphics.

Octo Expansion is harder than the original Splatoon 2 single player too, although finishing every level isn’t necessary like it is there. I’ve done about two thirds of them, and will probably go back to do the rest at some point. I know some people think I’m nuts for enjoying single player Splatoon more than online, but I implore you to spend some time on both Octo Expansion and the normal single player mode (if you haven’t already) because some of Nintendo’s best game ideas are here and it’d be a massive shame if people missed them.

The post Splatoon 2: Octo Expansion (Switch) appeared first on deKay's Gaming Diary.

Rime (PS4): COMPLETED!

It’s hard not to compare Rime to Journey. The art style is similar, your character is basically – bar vague noises – mute, and you wear a red scarf. Unlike Journey, however, there’s a lot more game to Rime, with puzzles and … [Continue reading]

Bloodstained: Curse of the Moon (Switch): COMPLETED!

Bought, played, completed. In under two hours. But this definitely not Castlevania is supposed to be short, and there’s supposedly more to be had from replays, so I’m not going to complain. Not that there’s much to complain about … [Continue reading]

SteamWorld Dig 2 (3DS): COMPLETED!

A while back I was lucky enough to win a copy of this from Nintendolife. I already had (and had completed) it on the Switch, but it’s a great game so playing it through a game was certainly no chore. Unsurprisingly, it’s the same game. … [Continue reading]

Detective Pikachu (3DS): COMPLETED!

Just a brief post about this because I said a lot more on the ugvm Podcast, but since recording that I’ve completed it. The main thing to mention is that in the intro to the game, I thought I’d figured out what had happened to Tim’s … [Continue reading]

ugvm Podcast Episode 10

In the future, you'll reminisce about where you were and what you were doing on the day the great ugvm podcast episode 10 came out. Well, you might. Trauma does things to your head, mang. In this historically accurate episode, deKay plays a game … [Continue reading]

Fairune Blast (Switch): COMPLETED!

Well this was a bit different. As a reward for completing the three other Fairune games in the collection, this little shoot em up is unlocked. Taking its cue from the bosses at the end of the first two games, this is a full-on Pop’n TwinBee … [Continue reading]

Fairune Origin (Switch): COMPLETED!

I’m guessing here, but I think Fairune Origin is the original idea for a game that eventually became Fairune. It’s a very short, similar game with just 12 screens and a few puzzles which are vaguely recognisable as those in the … [Continue reading]

Fairune 2 (Switch): COMPLETED!

Perhaps the easiest way of describing Fairune 2 is “Fairune only more”. More enemies, more puzzles, more areas, bigger maps, more items, more on-screen, more lore, more everything. It’s a lot longer too, as it took me six and a half … [Continue reading]