ESWAT: City under Siege (Switch): COMPLETED!

What does ESWAT stand for? Is it like SWAT only with an E like eBook and eLearning and eMail? Or are you supposed to say “es-what”? Who knows. But it’s certainly more interesting than the game.

Yes, friends, ESWAT is a proper stinker. A clunky platform shooter with rubbish weapon selection controls and boring levels. A game that suggests, from screenshots and the first level or so, it’s a bit like Rolling Thunder (which is a great game), but disappointingly, isn’t.

There are some positives, such as the very varied levels and a few impressive bosses, but your character is slow (both to move and respond), badly animated, and these issues make it difficult to avoid enemies. Later levels have you in a sort of power armour suit with more weapon options and a jetpack, but your weapons randomly disappear, and the jetpack is a nightmare to control.

I could say more but I’ve wasted long enough on this awful game already so I won’t.

The post ESWAT: City under Siege (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Alex Kidd in the Enchanted Castle (Switch): COMPLETED!

The first of what will hopefully be many games completed on the Sega Mega Drive Classics collection on the Switch. I was going to play Fatal Labyrinth, but the lack of a manual and the terrible video options (which don’t affect Alex Kidd so much) put me off for now. Instead, this.

The Mega Drive Alex Kidd game isn’t as good as the Master System “Miracle World” title. There. I said it. It looks prettier (although it’s still almost Master System quality graphics), and it’s one hell of a lot easier, but it’s lacking something. I don’t really know what exactly, since it’s very much closer to a remake than a sequel, but there’s something. Heart? Soul? Blocks with stars on them?

Just the two of us. Building castles in the sky.

What it is, then, is a mostly generic platformer starring half boy, half monkey Alex, who suffers from wonky physics syndrome. Alex must unintentionally slide, over compensationally jump, and input lag his way around a number of platforming levels, mostly avoiding enemies as trying to hit them is much harder than just going around them.

He can collect money from defeated baddies and from treasure chests, and then use this money to enter janken (scissors, paper, stone) matches with people for power-ups. You also use janken to defeat bosses. So yes, it’s random as to whether you’ll win or not.

Alex thinking about punching ratboy over there. Sorry Alex! You can only play janken.

Finally, you reach a castle where there is a bit of puzzling and more interesting platforming, before facing the final boss in more hand games and then an actual normal fight. After which, you “rescue” your Dad who hadn’t been captured after all making the entire game a colossal waste of everyone’s time.

But actually, I really quite enjoyed it despite all the terrible flaws.

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Katamari Damacy Reroll (Switch): COMPLETED!

This came out of nowhere when announced during a Nintendo Direct a while back. Not least in that we’ve not had a Katamari game on a Nintendo console before, and the series has been pretty much dead for ages. You can start as small as a mouse … [Continue reading]

Pokémon: Let’s Go, Eevee! (Switch): COMPLETED!

Many, many years ago, I played a game called Pocket Monsters Green on my Personal Computer using a Game Boy Emulator.  I have now, essentially, just completed it. Of course, this isn’t the same Pocket Monsters Green. It’s actually more … [Continue reading]

King Oddball (Vita): COMPLETED

Imagine a cross between Peggle and Angry Birds. You can’t? Well just play King Oddball instead. The aim (ha!) is to chuck rocks at tanks and helicopters, so as to destroy them all. Of course, there are more things to blow up than you have … [Continue reading]

Knights of the Round (Vita): COMPLETED

Or technically, PSP, as it’s part of the PSP Capcom Classics compilation. Although technically technically it’s an arcade game. And one I thought I’d played before, but it seems not. It’s basically Golden Axe only set in … [Continue reading]

ugvm Podcast Episode 17

As a tribute to Zo and his favourite band, this episode is brought to you through the cold November rain. Which doesn't mean Episode 17 is a bit soggy. This time round, Toby once more is the only one interested in VR, Kendrick is the only one … [Continue reading]

TwinBee (Switch): COMPLETED!

A few years ago, I completed this on the Xbox 360. And now I have completed it on the Switch. As in, the NES game in the NES classics thing. It’s a decent little vertically scrolling shooter with an odd bell shooting system (shoot bells enough … [Continue reading]

TwinBee (Switch): COMPLETED!

A few years ago, I completed this on the Xbox 360. And now I have completed it on the Switch. As in, the NES game in the NES classics thing. It’s a decent little vertically scrolling shooter with an odd bell shooting system (shoot bells enough … [Continue reading]

Dynamite Dux (MS): COMPLETED!

Bit of a random choice this. I think I’ve played a demo on the Spectrum once before, but that’s all I know of it. And it showed, because it took ages for the “hold punch to wind up your attack” mechanic to make sense. Once it … [Continue reading]