Passpartout: The Starving Artist (Mac): COMPLETED!

Ah, the life of a French artist, living off his art, being French. Literally being some sort of frog like a racist stereotype. In Passpartout, you are this frog painter, and it’s your actual art that you sell.

Well, I say art. With tools even Microsoft Paint would sneer at, it’s not easy creating a masterpiece. Thankfully, as it turns out, whatever algorithm the game employs to determine the value and demand for your painting seems unconcerned with skill and it’s more about colour and complexity, depending on your customers.

Take George, for example. He’s easily pleased. My simplistic pictures of legless caterpillars with giant eyes always sold to him. Mary, however, would sarcastically comment on their lack of complexity and Don simply couldn’t abide the colours I used.

After experimenting with colour schemes and shapes, it seems the more realistic the picture the less chance I’d had of selling it. Generally more abstract shapes (big blocks of cheese went down well for a while), cartoony characters (a number of pictures staring a muscular crab sold for a high price) and those ever loved caterpillars allowed me to progress.

By the third act, it was clear that my clients just wanted grey pillys with big eyes, so I plied them with many variations on the same theme. Eventually I created one that was grey and red, and the massive bid I received for it basically completed the game for me. Which is just as well, as after five hours of creating things that either didn’t sell or were virtually the same as previous paintings, I’d started to flag. There’s probably a message in the end sequence where Passpartout is said to have become very rich, but I suspect he was just a caterpillar sellout and drank himself into oblivion to save the agony of 50 years of repeating himself.

Here’s a load of my “arts”, for your perusal:

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Blaster Master Zero (Switch): COMPLETED!

You know my post from a couple of days ago where I said I was going to concentrate on a couple of games from the Christmas Game Pile? Well, I ignored that and started – and completed – Blaster Master Zero instead.

I’d previously played the demo and quite enjoyed it, but not enough to actually buy it. However, I later learned two important things about it:

  1. It was made by the same people as Mighty Gunvolt Burst
  2. It’s a Metroidvania

So that was me sold, and as it was cheap recently, it was purchased. And it’s excellent.

You navigate your surprisingly nimble jumping tank around various areas, which in true Metroidvania style have sections you can’t reach until upgrades are found. Sometimes, you have to hop out and proceed on foot, often entering rooms where the action becomes more overhead. You can run around the main levels without your tank too, but you’re hopelessly underpowered and even a pretty short drop kills you instantly.

There are loads of bosses to contend with, most of them in these on foot areas, although they’re all very easy. Even more so once I noticed you could change your weapon style in a Mega Man sort of way. Ice baddies are no match for your flamethrower, and bosses that consist of many parts (or waves of smaller baddies) can be damaged all together with a spark attack.

Click to view slideshow.

Poorly tying it all together is a crazy plot involving an android, a frog and a load of mutants, but that’s not really important. What is important, is how much fun it is upgrading your tank, reaching new parts of old levels, playing Colour In The Map, and simply exploring. I’ve beaten the end boss, but I suspect there’s more to do here since there are bits of the map as yet unvisited, a number of caves that were too dark to see in (so I left them), and the ending wasn’t as positive as perhaps it could have been.

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Currently Playing, January 2017

As an alternative to a catchup post, here’s a catchup post. Only it’s more to declutter my game playing mind after a flurry of new games obtained over the Jesus Birthday Period. Got that? Right.

So for Christmas I got four Switch games – Splatoon 2 (which I’ve covered already), Super Bomberman R, The Lego Ninjago Movie Video Game and Fire Emblem Warriors. Because my wife is the most excellent of wives.

I also got quite a bit of eShop credit, and spent a bit of that on Gorogoa (also covered) and a game I’ve had my eye on a lot, Blaster Master Zero. I also accidentally bought the Ghostbusters and Lego Batman story packs for Lego Dimensions.

Oh, and because I had some Steam credit and because Cool Ghosts made me want them, I’ve picked up Passpartout: The Starving Artist and The Norwood Suite. Like most games they may sit unplayed until I buy the Switch version in the future instead. Ho ho.

Mainly, I’ve played Splatoon 2. I completed single player, and have reached Level 4 online.

With my daughter I’ve played quite a few matches of Super Bomberman R and I’m pleased to reveal that whatever was “wrong” with it at launch has now been fixed. Aside from the graphical style (which has never been good since they stopped using pixels), it’s Bomberman. And Bomberman is great.

I’m not actually sure I remember what the issues everyone had with the  game back when it came out now, but I’m not seeing anything now. It’s fun!

Once I finished Splatoon, I moved onto (again with my daughter) The Lego Ninjago Movie Video Game which as well as having the most ridiculous game name ever, is actually a little different to other Lego games. You have lots of fighting moves at your disposal, and instead of red bricks you have XP to obtain that levels you up giving you “powers” to unlock in a sort of skill tree. It’s early days yet (we’ve only done the first few levels), but I’m liking it a lot so far.

And finally, I’ve played a bit of Passpartout: The Starving Artist. Yes, I know I said it’d probably sit unplayed – and it might yet – but it’s quirky and silly and I love making crap art and selling it for peanuts. I mean look:

And of course, I played some more Stardew Valley, but as I posted the other day, I consider that “completed”.

Other than that, I got given a few games by @IndieGamerChick as part of #indiexmas. First up, was a game called Gunmetal Arcadia Zero. It’s by the same team as You Have to Win the Game, which I coincidentally, played, enjoyed and completed recently. This game is a lot like Zelda II and Castlevania II, and has a familiar NES feeling to it. It’s pretty good so far.

Also from her was Kid Tripp for the Switch. Yep, she (and the devs, Four Horses) gave away a Switch game! It’s a simple “forced runner”, but with lovely blown-up pixel graphics. There’s a nice rhythm to each level, albeit not a “musical” rhythm like, say, Bit Trip Runner, and it plays well. It’s just so very, very hard.

Finally, another game (also from Four Horses) is Digger Dan DX for the 3DS, a homage to Boulderdash. Judging from the number of levels, it’s huge! I’m enjoying it so far.

And that… is everything. I think! Phew, eh? For now, I’m going to try and slim this lot down to a couple of titles just to make it manageable. Ninjago will be one, and for the moment at least, Passpartout will be the other. Find out soon if I actually do this or not!

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Stardew Valley (Switch): COMPLETED!

In theory, Stardew Valley could go on forever. However, it gets to a stage where there’s very little left to achieve and so, fun aside, no point in carrying on. I’m not quite where I would want to stop playing just yet, but I do feel that after 120 hours (count ’em) it’s finished.

I’ve achieved most of the achievements, unlocked Qi’s casino, shipped every item, got married (to Emily), finished the Community Centre, broken into the witch’s house for the wizard, unlocked the sewer, reached the bottom of the mine, made (in total) over 4 million gold, reached level 10 in all the stats, and maximised my relationship with almost everyone 1.

So yeah, it’s completed.

Until they release the two player mode update, and then I’m back in, I expect.

Notes:

  1. bar Elliot and Sebastian – Elliot won’t talk to me, Sebastian is a misery

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Splatoon 2 (Switch): COMPLETED!

I am fully aware that the main point of Splatoon 2 is the online component. In fact, I’m sure – like I was with the first game – that the single player mode exists simply because Nintendo has a “Single Player Mode” box that needs ticking somewhere.

But – again, like the first game – the single player mode is excellent and sorely overlooked by so many. In Splatoon 2 it also acts as a fantastic tutorial for the different weapons in the main, er, online game.

It plays out across five themed worlds, with each containing 6 or so levels. They’re inventive platforming, shooting, or puzzle based challenges – up there with 3D Mario games in many respects. A number of types of enemies, giant rolling balls, car wash rollers of ink, invisible platforms, hidden items – it has it all. At the end of each world there’s a big boss battle.

Generally, I found the levels themselves more difficult than those in the original Splatoon, but the bosses were far, far easier. Which is good, actually – some were too hard before.

So it’s short, it’s fun, and it could quite easily exist as a game in its own right. But now, I think I should play online a bit.

 

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Gorogoa (Switch): COMPLETED!

It’s pretty hard to describe Gorogoa. When I originally read a review, it sounded like a cross between The Witness and Yellow, both games I liked so it prompted me to buy it.

But it isn’t like those. Or it sort of is. Like The Witness, there are environments to manipulate to solve depth-busting puzzles. Shapes to match up, find, or merge. Sometimes you can remove a layer of a vista to create a second scene to work with, and it’s here it very much diverges from The Witness.

Like Yellow, it’s not clear how you achieve your goal, but there’s a puzzle to each chapter solved with slightly guided tapping. Beyond that, it’s not Yellow any more either.

The screenshots don’t explain or do it justice, and it’s not about when everything is in motion either. Perhaps an early example will help? OK, so there’s a bit where you have two doors, one diagonal from the other. They’re shut, and a boy needs to go in the lower one to reach the upper one.

In another scene, there’s a pair of doors in a similar layout with open doors and steps joining them. If you overlay these doors over the first set of doors, the scenes “flatten”, like layers in Photoshop, creating a way forward.

But that’s just the start. There are puzzles within puzzles within puzzles. Sometimes two vistas have separate puzzles that when solved create a solution to a joint puzzle. Which is part of another puzzle. It’s puzzles all the way down.

And it made me feel very clever. And there’s a lot to be said for games that do that.

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Mega-lo-Mania (MD): COMPLETED!

As I do every so often, I sat and played – and completed – one of the very best Mega Drive games: Mega-lo-Mania.

This time it was prompted by a conversation on Twitter, but I don’t really ever need an excuse to play it. It’s so good.

Once again, the CPU didn’t put anybody in suspended animation (see my previous post on this) and, since I’d expected it, I only put the bare minimum in myself. And then won.

Again.

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Super Mario Odyssey (Switch)

That was hell.

I’ve never been so bored, so annoyed, so disappointed with a Mario game. The first 250 moons were great. The next 250, not so much. The NEXT 250? rubbish. The final 100 made Mario Odyssey one of the worst games ever made.

The skipping rope moon. It’s pure luck. There’s no way to time it because the rope moves too fast after around 50 jumps and you can’t jump fast enough to keep up.

The volleyball moon. It takes forever and is also down to luck. If the ball goes too far away from you and Cappy doesn’t aim properly, you lose.

But those are just difficult, frustrating, try and try again moons. No, the real killer is the hundred or so moons you have to buy in order to make the total up to 999. To do this you literally have to just collect coins. 10,000 coins. Which takes hours.

And for what? I’ll tell you what: a big hat and some rubbish fireworks.

Stupid game.

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Life is Strange: Before the Storm Episode 3 (PS4): COMPLETED!

I can’t say much here, because even some of the basic plot points are massive spoilers.

What I can say, is that oh my did the story twist and turn there. Everything I thought I knew was wrong, and then that was even more wrong.

And that’s the story done. Some parts don’t quite fit with how Rachel was portrayed in the first game (she was much more… promiscuous there than she seemed here), but how close she and Chloe became makes that scene in the original even more horrible.

On the whole, it was a great game. I wish, in a way, that it actually came before the first game rather than be released afterwards. I know that was never going to happen, but my suggestion to people who haven’t played either is to play this first. Why? Because the first game builds on this one rather than the other way round. It’s deeper, more important, more epic, and you’d gain a time travel power rather than feel you’ve lost one.

There’s another chapter coming soon – with Max in it – and I’m looking forward to that, especially to see how it fits in with the rest now. I think it’s supposed to be set before Max moves away? We’ll see.

Here’s the massively spoilerly playthrough, if you’re interested:

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Life is Strange: Before the Storm Episode 3 (PS4): COMPLETED!

I can’t say much here, because even some of the basic plot points are massive spoilers.

What I can say, is that oh my did the story twist and turn there. Everything I thought I knew was wrong, and then that was even more wrong.

And that’s the story done. Some parts don’t quite fit with how Rachel was portrayed in the first game (she was much more… promiscuous there than she seemed here), but how close she and Chloe became makes that scene in the original even more horrible.

On the whole, it was a great game. I wish, in a way, that it actually came before the first game rather than be released afterwards. I know that was never going to happen, but my suggestion to people who haven’t played either is to play this first. Why? Because the first game builds on this one rather than the other way round. It’s deeper, more important, more epic, and you’d gain a time travel power rather than feel you’ve lost one.

There’s another chapter coming soon – with Max in it – and I’m looking forward to that, especially to see how it fits in with the rest now. I think it’s supposed to be set before Max moves away? We’ll see.

Here’s the massively spoilerly playthrough, if you’re interested:

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