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Running Battle (MS): COMPLETED!

Posted on 18/09/2016 Written by deKay

Oh my is this a crap game. I picked it on a whim, expecting (for no real reason) for it to be like Rolling Thunder or possibly Last Battle. In fact, it’s not as good as either of those.

running battle

Starting out more like Streets of Rage but after one level it turns into the most repetitive single-plane side scrolling punchkickjump game ever. Sometimes you get guns which you can’t use when jumping or crouching. Or on bosses. Aside from the first section, all the other levels are virtually identical with a slight change of layout or palette.

There are several bosses, the first of which is near impossible, the second and third are walkovers (just trap them in the corner and keep crouch-punching them), and Milacle Man (no really, that’s his name) can kill you in a single hit but is easily beaten once you know how. Then the final boss, M, is a rehashed Dr Wily machine from one of the Mega Man games.

Running Battle is utterly dire, has no redeeming features, and I completed it so that you don’t have to.

Click to view slideshow.

The post Running Battle (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

StreetPass Slot Racer (3DS): COMPLETED!

Posted on 16/09/2016 Written by deKay

That’s two of five down already! These new StreetPass games seem quite a bit shorter than the previous ones, so far anyway.

StreetPass Slot Racer is basically Scalextric. You play by holding down A to go, and letting go of A to slow down – and you need to time doing this on corners and jumps correctly in order to get the best speed boosts. There are a fair few courses to work up through as you rank up, and the final “boss” is a head to head race with Iceman, the world champion slot car race driver.

streetpass slot car

This final race was actually really easy, but unlocking him was hard as one of the challenges before him needs you to finish in under 46 seconds. THREE TIMES I managed 46.07. So frustrating!

There’s more to do now though, and some new ranks have opened up, so like Trader I’ll keep playing. It’s looking like the next one to be completed might be Explorers, so watch this space.

The post StreetPass Slot Racer (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

StreetPass Trader (3DS): COMPLETED!

Posted on 15/09/2016 Written by deKay

I have been playing other stuff as well as No Man’s Sky, you know. Including all five new StreetPass games, and the best one, Trader, I completed today.

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It’s pretty simple: You buy stocks when the market is low, and sell when the prices are high. People you have StreetPassed help predict the trends, and different companies have different stock prices. The more times you trade in a certain company, the more expensive their shares become, and so the more you can profit (or lose!). That’s pretty much all there is to it.

It might be the simplest of all the StreetPass titles, but it’s the one out of the new batch of them I’m finding most fun, even though it is the most boring on paper.

Anyway, I’ve completed it by making 100 Million G, but there’s a further goal of 10 Billion G (I’m assuming US Billion otherwise it’ll take forever) which I’m aiming for next.

The post StreetPass Trader (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, streetpass

No Man’s Sky (PS4)

Posted on 15/09/2016 Written by deKay

Eagle-eyed readers will have noticed that I haven’t posted anything here for a few weeks. There’s a good reason for that: No Man’s Sky came out.

It has been a long time since I’ve seen any game divide players quite so much, as it seems everyone really does love it or hate it without much of a middle ground. I can see where the haters are coming from, but for me, it is almost exactly what I expected it to be.

no_man_s_sky_20160903154344

Perhaps that’s because, after the first few videos of the game way back years ago, I stuck No Man’s Sky on media blackout. I’d seen enough to excite me, and everything else was spoilers. I preordered it as soon as it was on the Playstation Store, and eagerly waited for it to unlock. My first hour or so with the game is documented here, so I’ll skip over that. Since then, though?

It has been incredible. Yes, it’s much shallower than perhaps it looks. Despite the infinite possible combinations of planet, weather, flora, fauna and landscape, and the fact every location is pretty unique, sure – there’s a lot of repetition. The same buildings, animals, rocks and plants (or very near facsimiles) appear all over the place, and the conversations you have and machines you interact with all become overly familiar far too soon.

no_man_s_sky_20160903151339

I say too soon, but in reality, I’ve spent over 80 hours on it so perhaps not soon at all. Not that it matters, because I’m still having an enormous amount of fun, exploring worlds and tracking down all the creatures on it, or playing grab-and-run with valuable detritus, legging it back to my ship or a shop with angry sentinels on my tail. Perhaps, on a laid-back planet I’ll disembark from my craft, point myself vaguely at a distant marker, and take a stroll. Along the way I may see many new things, have a swim, stumble across some rare materials, or (and this is common) fill my inventory miles from anywhere and have no ship to help we travel to a shop to flog the lot. And you know what? That’s still great.

There’s some low level crafting, and equipment to improve, replace or repair, your mining/shooting/grenading hybrid multitool to constantly swap for more capable ones, and a plethora of ships to find or buy. All of which is fine, but the best bit for me? Just wandering round, taking it all in, and trying to make as much money as I possibly can from selling my findings and uploading my scans.

no_man_s_sky_20160822220308

I’ve been naming all the systems and planets (all boy’s names, four letters – that’s The Rules), and scanning everything like I have OCD. This is where I think others have felt let down: They wanted more to do. People to shoot, animals to hunt, multiplayer, more variety. Bases to build and more crafting stuff, more purpose and proper goals. I can see that, but none of it matters to me as No Man’s Sky appeals to me just how it is right now.

Click to view slideshow.

As I see it there are three goals in the game, which I hear have no real rewards. There’s completing the Atlas Path, which I’m halfway towards now (it would be quite a quick task, but I keep getting sidetracked), getting all of the Journey Milestones (such as do so many warps, destroy so many ships, make so much money, etc.) most of which I have now, and reaching the centre of the galaxy, which I intend to do once the Atlas Path is done. Even if they weren’t there, though, I think I’d still be more than happy.

Here’s to another 80 hours! Oh, and if you want to see some of my No Man’s Sky videos, take a look at this playlist:

The post No Man’s Sky (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: No Man's Sky, Post, PS4

Sakura Spirit (Mac): COMPLETED!

Posted on 17/08/2016 Written by deKay

It’s a common story – man enters judo competition, finds shrine, warps to parallel world, meets two boob-woman soldiers obsessed with him, meets two boob-woman fox spirits also obsessed with him, all the women get accidentally naked every seven seconds, and then four bad boob-woman slime spirits turn up and it’s up to you and all the friendly boob-women to save the day!

All interspersed with barely-covered boobs, barely-covered bums, and lots of conversations about knickers.

Sakura Spirit

It sounds like filth, but in actual fact, it’s really very tame. The story is nonsense, the dialogue is full of spelling mistakes and is embarrassing for non-sexy reasons, and it’s not actually much of a game at all. It’s a picture book with one (or maybe two?) decisions that need to be made, neither of which appear to affect anything bar the following couple of sentences.

Sakura Spirit

Having four women constantly undressing for you either accidentally or on purpose but at the same time both they and you are in a state of permanent bashfulness isn’t as sexy as it sounds (not least because nothing is ever actually exposed anyway) and frankly it just gets in the way of the story. Which also isn’t very good. It’s a Carry On film set in ancient Japan, with fox spirits instead of Barbara Windsor.

And no, I didn’t buy it. And neither should you.

Click to view slideshow.

The post Sakura Spirit (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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