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Puzzle & Dragons Z (3DS)

Posted on 22/01/2016 Written by deKay

tumblr_nzddm7kqik1svmpf2o1_400I’ve posted a little about this before, but not for a while. I’ve haven’t stopped playing, it’s just… there’s been some repetition. For much of the game there isn’t a great deal of grinding, although perhaps I’ve been lucky and just levelled up the most suitable of my dragons by random chance. Then I reached the end of game boss, and whereas almost every other enemy in the game can be wiped out in just a couple of turns by my main dragon team, the final foe is impossible.

Literally impossible. I can barely even register a hit on any of his five heads, let alone deal much damage to his core (that’s if I even get as far as him exposing it), and so it’s off to the grind trail to find some more suitable dragons (or rather, the jigsaw piece drops necessary to evolve my current dragons into them) then spend many, many hours levelling up. Joy.

tumblr_nzddmfmnyg1svmpf2o1_400Although actually, it isn’t that bad. The puzzle matching mechanic of the game remains fun in a way normal RPG fights wouldn’t after 20 hours of grinding. That’s not a throwaway number, by the way, that’s how long I’ve spent grinding so far, just for the the final boss. I’ve not even assembled the full team yet either, never mind near level 99 with them. There’s a long way to go yet, and I’m 60-odd hours in as it is.

And then there’s the Mario themed version of the game to start!

The post Puzzle & Dragons Z (3DS) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, Post, puzzle & dragons

Grim Fandango Remastered (PS4)

Posted on 20/01/2016 Written by deKay

_t__PS4share_httpst.cokFBsL5Np0lHmm. Look, I’m really, really trying to like the game. I do, I think. But it keeps doing things that are awkward or unintuitive or just rubbish and I’m wondering if the story and the humour are the only reasons I’m still playing.

Good things from today’s session were the pigeon and teeth puzzles. Not too obvious, but both made sense and I managed them without help. With that I was able to leave the town and ended up in the forest.

There was a terrible puzzle in the forest, which involved moving a sign. The main problem with this puzzle being, well, this:

_t__PS4share_httpst.coiC9a05CxN1

Can you see what is going on? Or where I’ve put the sign? Or even where I am? No, I’m not the car. The sign is literally invisible. Once you put it down, you can’t see it any more and you have to remember where it is as you have to repeatedly put it down in different places.

After that, there’s a puzzle on a bony bridge which was a little vague (you have to extinguish flaming beavers – no really – but often your extinguisher does nothing to them, squirting through them) and now I’m in some sort of port town. Onward!

The post Grim Fandango Remastered (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: grim fandango, Post, PS4

Grim Fandango Remastered (PS4)

Posted on 18/01/2016 Written by deKay

Grim Fandango Remastered
Manny isn’t allowed to drive.

I never played Grim Fandango back in the day. I’m pretty sure I’d have enjoyed it then, as I liked Monkey Island and Maniac Mansion and those sorts of things, but for some reason it passed me by. It was, however, recently on PS+ so I’ve given it a go.

At least, I’ve tried to give it a go. I’m not sure if I’ve lost my touch or something, but I quickly got very lost. I had no idea what to do, or, once I’d figured out my goal, how to do it. The receptionist told me to get in my car, but the only car I could find (in front of the building) was not able to be used. There were a handful of locations I could explore, but I couldn’t find anything much to do in any of them.

Grim Fandango Remastered
The Land of the Living is a strange place indeed.

I did enjoy all the dialogue, and I love the setting and the characters, but I’m already concerned I’m going to keep getting stuck like this. Thankfully, I found a door I’d missed that led me into a new area and I managed to progress the story a bit more before I rhetorically threw the game in the bin. I did get stuck a bit more after that, but a couple of people on Twitter assisted when I moaned I was unable to figure out what to do next.

Grim Fandango Remastered
Nobody expects the Spanish Inquisition

For now, I’m going to persevere with Grim Fandango. There is a lot to like here, and hopefully that will continue and will be enough to keep obtuse puzzle solving agony at bay.

The post Grim Fandango Remastered (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: grim fandango, Post, PS4

Super Mario Maker (Wii U)

Posted on 17/01/2016 Written by deKay

Impossible (1)I got Super Mario Maker for Christmas, and soon set about creating some utterly fantastic levels with it. Sadly, they were all lost in the New Year’s Eve Mario Level Fire, so you’ll have to make do with the other creations instead. I’ve some listed in this blog post over here.

Mostly, though, I’ve been playing other peoples’ levels, which is frankly the only other thing you can do with the game. There’s no “story mode” or anything, so it’s user generated content or create user generated content. There is a set of levels collected together to become a sort of “new” Mario game, but it’s actually just user levels randomly picked that you play one after another.

Ice_ClimbersEach level has a difficulty rating, seemingly applied based on the number of people who managed to complete it, and there are three levels of difficulty you can play through in this random level story mode thing, with a set number of lives with which to try and make it to the end. It’s fun, but invariably due to the random nature of it, you’ll get some terrible levels thrown in. Thankfully, you can skip them and they’re swapped out for another level instead.

You can also just pick and choose other players’ levels, either by using a code to look them up, or following some of your friends or favourite creators. It’s this second option that I’ve mainly been doing when playing rather than creating.

tumblr_nzzmy80qj81svmpf2o1_400The actual creation side of things is as simple as you’d expect from Nintendo. Drag items from the toolbox onto the play area, and that’s it. Shake items to modify them (e.g. green koopas become red) or feed items mushrooms to make them larger. Add wings to things to make them fly, put them in pipes to make the pipes spit them out, and combine or stack items, blocks or baddies for other, sometimes unexpected, stuff. You can change the theme of the level, swapping between Super Mario Bros, Super Mario Bros 3, Super Mario World and New Super Mario Bros U tilesets, and configure it to be a grassy level, underground, an airship level, and so on just by clicking a button. It’s very easy.

Sadly, to actually get to do all these things, you have to unlock all the modes and items, and doing that is a combination of using everything already available and placing lots of items. You have to spend a couple of hours just placing objects in order for the game to allow you the full freedom it can. I understand Nintendo trying to ease you in, but why there’s no “OK, I’ve played Mario games before – skip to the end?” option, I don’t know.

This_is_stupid.A minor complaint, but understandable when you consider how easy it is to flip between game types, is the physics. Mario jumps around like he does in New Super Mario Bros U, which is great. Only his physics are the same in a Super Mario Bros level too, and a Mario 3 level, and in the original games they didn’t all handle the same at all. I realise why this is done – you’d probably have to redesign a level to accommodate different jump heights or run-up distances every time you swap theme – but it’s a shame you can’t have “original physics” as a choice. After all, each Mario in each theme has other differences anyway, as Mario U call wall jump, and Mario 3 can pick up feathers to fly.

Worst_episode_of_Fort_Boyard_everThat aside, it’s a great little package. Something “create your own levels” games often become is tiresome as your imagination fades, but when you upload levels for others to play – and get feedback from – this adds something, and coupled with the breadth of ideas from other creators (you’d think by now Mario ideas had been exhausted: It would appear not) you’re constantly exposed to new gimmicks, set pieces and ideas to add, modify or combine for your own levels.

The post Super Mario Maker (Wii U) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: mario, Post, wii u

Fallout 4 (PS4): COMPLETED!

Posted on 15/01/2016 Written by deKay

Crawl out through the fallout, baby
When they drop that bomb
Crawl out through the fallout, baby
With the greatest of aplomb

Crawl out through the Fallout back to me! Oh yes. Fallout is BACK and I’ve bloody loved it. Fallout 3 and New Vegas were two of my favourite games from the last generation of consoles, and two of the most played. As soon as Fallout 4 was announced, I bought a PS4 so I’d have something to play it on. I was so excited I posted about it on Twitter every single day from announcement to release. Oh god, Fallout 4.

Fallout_4_20160108224324

 

But first, some bad stuff. And spoilers – definitely read no further if you don’t want spoilers. Stopped reading? Excellent.

I didn’t like the ending. I know there are several endings, and I’ve some earlier saves ready to return to when I decide to try for the others, but I felt that the Railroad ending was looking like the “good” ending. It wasn’t. Not unless you think slaughtering dozens of innocent scientists and destroying 200 years of scientific progress (not to mention re-radiating a large chunk of the Wasteland) in order to save the “lives” of some synthetic humans is a “good” ending. Here’s a video, spoilers abound:

What I wanted, really, was for the Institute to see sense and either hide away completely (they supposedly could with their reactor) or share their advances with everyone for the good of the world. But no, that doesn’t seem to be an option.

That aside, the game itself is excellent. I’ve posted about the bugs, of which there are a lot, but they’re mostly minor. Two major ones happened (the next quest didn’t trigger), but they resolved themselves eventually after doing some sidequests for a while. There’s some annoyance with the dialogue choices, as the options on screen just give you an idea of what you’ll say rather then the exact words and intonation meaning you can end up with a totally different conversation to that you expected. These make up a small part of the game though, and the rest more than makes up for it.

I love the setting. I love the exploration. I love the 40s, 50s and 60s songs on the radio. I love the characters, especially Nick Valentine who, since meeting him about 12 hours in, has become my only companion. He’s awesome:

He has great one-liners, keeps me on the straight and narrow (he’s not a fan of stealing or being nasty to folk) and looks fantastic with his private dick outfit and half his face torn off. One day I’ll actually go and find Eddies tape for him. One day, Nick. One day.

I even love the base building, which is new to Fallout 4. It’s clunky, it’s buggy, and is a completely pointless time-sink, but for some reason I keep getting addicted to it. I’ve built towers and castles in the sky and a warehouse full of beds with a disco ball, and it’s incredible.

Besides that though, and the massively improved graphics (and palette – there are blue skies now!), it’s all still pretty much Fallout 3 again, in a new location with new things to do. In a way, you’d think that’s a little disappointing, but it’s actually exactly what I wanted. There are tweaks to improve things, like being able to tag required parts so junk items show up as needed when looting, and being able to see and take what is in a container without “opening” it, but they just improve the experience rather than vastly change it.

Click to view slideshow.

I just wish there was a better ending. Maybe one of the others will surprise me. Or maybe I missed some dialogue options somewhere. I’m sure I’ll find out, as I’m going to play some more. A lot more. After all, I’ve only put 65 hours into it so far, so I’ve barely scratched the surface.

The post Fallout 4 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fallout, Post, PS4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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