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Mario Kart 8 (Wii U): COMPLETED!

Posted on 05/06/2014 Written by deKay

Blue_skies__Best_looking_game_ever.Before I start, no. I don’t have all the stars and all the kart pieces and won every cup on every CC. But I have 100%ed 50cc and am missing just one star on 100cc. Like previous Mario Kart games, I’m counting seeing the credits. And I’ve seen the credits.

Why haven’t I done 150cc? Because I haven’t yet. I keep meaning to, but the online – even against randoms – is just too easy to slip into and then two hours have gone by and you’ve forgotten to play offline. Again.

It’s really that good.

Filed Under: Gaming Diary Tagged With: completed, mario kart, Post, wii u

The Lego Movie Videogame (Wii U): COMPLETED!

Posted on 30/05/2014 Written by deKay

tumblr_n6eqkywexu1svmpf2o1_1280I do love a good Lego game. I’m actually quite keen on the bad ones too, although there aren’t really any. None I’ve played, anyway, and I don’t count any Lego game that isn’t the now-standard collect everything smash everything OCDfest style Lego game.

However, despite all of them (even the Harry Potter ones) being generally fantastic, most are full of bugs. Very few have failed to not lock up my console at least once, and most have scripting errors where triggered events don’t trigger. This game, however, is the very worst when it comes to bugs. So. Many. Bugs. It’s like that bit in Wreck-It Ralph where all the eggs hatch.

Bugs, not limited to the following:

  • Console lockups (Wii U needs unplugging)
  • Controls simply not working
  • Player 1 suddenly controlling player 2 (and player 2′s controller doing nothing)
  • Wii U gamepad suddenly not showing that player’s screen
  • Scripted sequences not happening
  • Sound disappearing completely from cut scenes
  • Level music “running out”, leaving just sound effects
  • Being able to collect 4 of 3 instruction sheets
  • Being unable to progress past the level end score roundup thing
  • Getting stuck in scenery
  • The 10th gold brick in the bonus level (on top of the desk) not appearing
  • Being unable to grapple on Batman/Wonder Woman grapple points
  • Indestructible Micro Managers (which you have to defeat to progress)
  • Getting trapped in Brickburg hub was Lord Business with his big legs on
  • On screen prompts telling me to press Z or C when using a Controller Pro. Got that a lot. And B, when they mean Y
  • The dancing minigame not accepting any input from either controller
  • Being stuck as Angry Unikitty forever, meaning I can’t progress as she’s too big to enter a door
  • Once the game deciding I wanted to play split screen on the TV half way through a level instead of a screen each like for the whole of the rest of the game

Dance_magic_danceBUGS. And that’s not my only complaint. This game is really short. I think the previous most shortestest Lego game I’ve 100%ed was Lego Pirates of the Caribbean (which also happens to be the previous most buggiestest too), which I think took about 9 hours to finish, and about 30 to 100%. Lego Movie took 8 hours to finish, and 12 hours to reach where I am now at about 82%. The rest is just gold instruction manual and hidden pants mop up – I’ve done all the red bricks and characters already!

Dell_tasticBut none of this really matters because the game is great. The characters and cutscenes (mostly ripped right from the film) are great. It’s all great. But not Everything is Awesome, sadly.

Perhaps the release date was tight as it needed to tie in with the film. Perhaps it’s a bit simplified because it’s aimed a little more at kids than previous titles. Maybe it’s just the Wii U version hampered by all the bugs (although I suspect not). Whatever it is holding it back is a shame, but even the worst Lego game is still a great Lego game.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, wii u

Mario Kart 8 (Wii U)

Posted on 30/05/2014 Written by deKay

Winner_I’m not going to say very much about this apart from that I’ve spent many hours on it already today and it’s fantastic. No, it’s more than fantastic. Especially online, where I managed to hold my own. Which was nice.

I’ll post again with more details in the future, but for now, here’s my very first race:

Filed Under: Gaming Diary Tagged With: mario kart, Post, wii u

Edge (Wii U): COMPLETED!

Posted on 26/05/2014 Written by deKay

tumblr_n6761hae9e1svmpf2o1_1280None of the levels are especially hard, so it was only a matter of time before my play on this, sporadic as it was, brought me to the end.

Some levels were fun, and overall the game is good, but a few levels are ruined by making walls and floors move without giving you time to react. You have no option but to die, because you don’t know what is coming next. Sure, dying isn’t that terrible here – you’ve no limit on lives and you can still S rank a level even if you peg it multiple times – but those levels where you only progress a little bit further each attempt then die because something else unexpected happens, over and over, take something from the formula.

Still, it was less than two quid, kept me entertained for several hours (over many weeks), and the music and art style are both fantastic. Even if there aren’t enough tracks so they repeat just a little too frequently.

I’ve still got the bonus levels (bonus == optional) to finish off, so it’s not all over yet, but the main two game modes are done, so it’s completed in by book.

Filed Under: Gaming Diary Tagged With: completed, edge, Post, wii u

Scram Kitty and His Buddy on Rails (Wii U): COMPLETED!

Posted on 25/05/2014 Written by deKay

First_quadkitty_completion_It has been a long time since I’ve been hooked on a shooter. Obviously, Scram Kitty isn’t just a shooter. It’s more a… erm, puzzle game? Platformer? All of the above?

It’s damn hard, that much is certain. So how come I got hooked on a shooter (not my sort of thing) which was damn hard (I’m a wuss with hard games)? Aside from it not being a shooter, of course. Despite all the shooting.

tumblr_n659sjjtjt1svmpf2o1_1280I don’t know. Some of it is the gorgeous pixel art. Some is probably the clever game mechanics of being stuck to rails and every surface having gravity. Some is the gotta catch ‘em all gameplay. The main thing is it’s addictive and I just wanted to keep playing.

Having now completed it, I’m not sure I’m as compelled to keep saving kitties as I was. You need 70 to open up the last level, and I suspect it’s 100 in total to get them all. I just don’t have the skill to do that. Hitting 70 was a struggle, and, truth be told, once I hit 50 I thought I was done. As fun as the game is, and as great as it feels to get all the kitties in a level, I just can’t bear to spend hours more chasing the same cat over and over.

tumblr_n659s4grt11svmpf2o1_1280I don’t think that matters though. I’ve had lots of fun and really enjoyed it. It’s definitely one of the better games on the Wii U eShop, and I can fully recommend it to anyone – shooter fan or not. It’s unique, stylish and rewarding.

And it’s full of cats. What’s not to love?

Filed Under: Gaming Diary Tagged With: completed, Post, scram kitty, wii u

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98: There Were No Ramekins
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