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Half-Life: the soldiers have left

Posted on 18/02/2025 Written by Xexyz

I have continued to play through this very slowly, with many, many uses of the quick save function. My hazard suit doesn’t seem to have much of a protective element, especially against soldiers and annoying big aliens with buzzy guns, so I find myself reloading having lost half my health very regularly. There are, thankfully, a large number of dead humans around who weren’t able to use the health pack they were carrying before dying, so as I make my way through the levels I can top up my health regularly. Ammo is more of a concern, especially given my ineptitude with aiming.

I have continued through waves of soldiers, and have noted over time that they are less concerned with the cleanup operation they were tasked with than they are with just getting out alive. Sure, if they see me they will fight, but in the last few levels of the game they’ve been getting fewer and fewer in number, with most of the evidence of their existence being trip mines and dead bodies. There have been a few sections set outside, including on a cliffside, where the helicopters have been buzzing around, and I’ve taken shelter from them incredibly quickly.

Instead the aliens are back, in greater numbers and variety. I have tackled a large shark-type thing swimming around in green water, using a handy crossbow that was dangling above. I have accidentally set free a big brute who I initially thought was a boss character, but who I have gone on to encounter many more times. I have run away from an even bigger brute, the same as the one I encountered in the rail cart, and then used airstrikes to take him out.

This remains a very pretty game, and its use of colour is top-notch.

Having traversed the outside, I’m now in Lambda Core, trying to get a nuclear power plant to do something. Bits of it have been flooded and I need to clear them out. The platforming is the weakest part of this game, and unfortunately I’m having to do a fair bit of it now. I am dying a lot more as well, and saving is becoming more and more frequent, not just because of me missing platforms but because the enemies are doing so much damage.

In 2007 I said that maybe one day I’ll turn god mode on – I’m not there yet, but very close. It’s taken a long time to play through this so far, and I’m not sure how much longer I’ll enjoy it for …

Filed Under: Gaming Diary Tagged With: PC

Lonely Mountains Snow Riders: how do you get there?

Posted on 12/02/2025 Written by Xexyz

On Friday I met John and Kieron online for an evening of gaming.

We have a great many games that we have played through, and even a few we have completed, most notably Human Fall Flat multiple times (since they keep adding new levels, so we have to complete it again). We haven’t completed Borderlands 2, since sometimes the intensity of the shooting just means it feels too much effort. We have completed Overcooked 2 other than one level where we’ve only got two stars (and the score for three stars seems unreachable). We have completed Halos 3, ODST, Reach and 4, but haven’t really started 5 yet. We’ve started Moving Out 2, Star Wars Squadrons, Astroneer, Plate Up!, and Powerwash Simulator, among others. We regularly play Peggle 2, and Golf With Your Friends.

With so many games left hanging, obviously Friday was all about new ones.

We played All You Need is Help for a bit. It is horrendously confusing on how to start a game, particularly since you can’t start with only three players and one of us needed to control two characters. I accidentally discovered this while we were all pressing random things to try to start a game, which meant I spent most of my time getting very confused over which stick was controlling which character.

All You Need is Help: all you need are better instructions on how to start the game

We got a notification that we had completed the first set of levels, but couldn’t work out how to unlock any others. So we didn’t, and we moved on.

The surprise hit of the evening was Lonely Mountains Snow Riders, a follow-up to Lonely Mountains Downhill. The Downhill game saw you getting a bike down dangerously thin and steep paths, avoiding trees and bushes and cliffs and sudden jumps. Snow Riders loses the bike, gives you skis, and adds in online multiplayer which immediately makes the mountains a bit less lonely. It seems to control much better than Downhill, from what I remember, and paths are wider and more forgiving. That’s not to say it’s easy; working out how to hit a jump at the right angle and speed so you can clear a river or gully took multiple deaths in almost all cases. On one of the courses we had all died a minimum of 23 times.

The mode we played was a race, but it wasn’t as easy as just holding the crouch button and steering. Getting down the mountain had multiple paths between each checkpoint, some of which may have been faster but which required skill that I certainly didn’t have. When you die you reset to the last checkpoint passed, meaning that each waypoint down the mountain gave a feeling of relief; there were occasions when one of us crashed just before crossing the checkpoint, at which point the silence on the microphone was noticeable.

Lonely Mountains Snow Riders: I found it far too stressful to play and take screenshots while navigating down the mountain.

I may well go back to Snow Riders by myself at some point, but there’s a lot of content there and I can foresee us trying that game again on a future gaming evening.

Filed Under: Gaming Diary Tagged With: Xbox One

Half-Life: the soldiers have arrived

Posted on 05/02/2025 Written by Xexyz

I still have never completed Half-Life. I must have played through the opening levels multiple times, enjoying the scene setting and the initial escape from the headcrabs. The game is still quite spooky and panic-inducing at times, with mild jump scares and swarms of enemies appearing; the library in Halo is an obvious comparison, but Half-Life’s setting is much more varied and less monotonous than that.

I play the game quite cautiously, conserving ammunition as much as possible but shooting at the enemies from a distance. There are quite a lot of health recharge stations around (as far as I’ve got, at least), and I’m making maximum use of quick save functionality to keep my health high as I work through the levels. I get the feeling that this isn’t the way I’m supposed to play it, and maybe once I’ve completed it once I might be a little more gung-ho and run through the levels, much as I do nowadays with the first three Halo games.

For now, though, I’m enjoying it. I’ve reached the part where the soldiers first appear (in the chapter “We’ve got Hostiles”), and the scientists are overjoyed to be saved … until they aren’t. I’ve made my way up the lift and outside, only to run back into the vents as a helicopter started to attack me. They’re now using laser trip wires to set off sentry guns; I get the feeling they’re not interested in a chat over coffee.

Filed Under: Gaming Diary Tagged With: PC

Pokémon Blue: j’ai Mewtwo

Posted on 02/02/2025 Written by Xexyz

After the credits, I loaded my game to find myself back at my house, where my mum offered me a rest, almost as if nothing had happened. The world seemed unchanged, as if my quest had never taken place. Sure, if I went to the gyms I’m sure I’d see my name listed, always below Quillum, but that was just a small detail.

The real prize was elsewhere, in a cave which had previously been blocked by someone warning me that it contained high-level pokémon and it was too dangerous for me to go in. Hah, no more, I’m the champion of the world, don’t you know? There is no pokémon too mighty for me to beat!

I stopped at a pokémon centre, picked up the master ball I’d been saving, and off I went.

Fighting through the cave was tricky. It was a proper maze, with multiple routes which meant that more than once I ended up back where I’d started. Moreover, the enemies in the cave were exclusively random encounters, with no trainers – meaning that when I quit out due to having sustained too much damage, I had to start again when I reentered, with only my knowledge of the route improving. In other dungeons, the trainers were the most difficult opponents, and once you beat them once, they let you past freely. No such grace from wild pokémon. Luckily, Vaporeon’s attacks were highly effective against many of the pokémon I encountered.

I collected a couple of new pokémon as I progressed, generally evolutions of those I have already captured, as well as some higher level monsters I could possibly use as trades in the future. And eventually I found an opponent standing tall on a mound in the deepest part of the cave.

Zapdos was quite excited

The master ball actually made this a little anti-climactic. There was no attack from the level-70 opponent; no desperate juggling of revives and heals. I threw the ball, Mewtwo got in it.

And I think I’m done. There are quite a few pokémon which I could catch but haven’t, but getting those will require lots of grinding (for evolutions) or random luck (in the Safari Zone) and I have other things to be doing. Farewell, Pokémon Blue, it’s been a blast.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, game boy

Populous the Beginning: innovation in objectives

Posted on 27/01/2025 Written by Xexyz

I maintain that this is the best game of all time.

Having passed Bloodlust, I moved onto the next few levels: Middle Ground, Head Hunter, and Unlikely Allies. Having introduced all the mechanics by this point, the game starts to be clever with its objectives. Middle Ground is a level based around the Armageddon spell – being the first to claim it, and building up an army quickly to do so. Head Hunter is a much more varied level, with one tribe (the reds) being overly powerful and looking to obtain Armageddon before others are ready, and this means there is a key objective of getting the shaman up to the stone head before the prayers are completed. Unlikely Allies sees you having to protect the yellows – who are seemingly a lot less capable than in other levels – from red attacks, all while suffering from limited building space.

Middle Ground is probably one of the easier levels, since it’s possible to prevent others from attacking you while also protecting the centre stone head. It’s a symmetric level, and it’s advantageous to encourage the three other tribes to attack each other as a preference. I was able to build a balloon army to carry out skirmishes on the reds and greens, again laying swamps where I knew the red shaman would try to go after being reincarnated. After enough attacks on the other armies (with earthquakes doing a decent amount of damage, I called the Armageddon and won the level.

I took no chances when worshipping the centre stone head.

Unlikely Allies was tricky to start with – it takes a while to build huts and a balloon to transport the shaman, and the first attack on the yellow base was soon after starting. I concentrated on building mana for swamp spells, which I cast on the ramp up to the yellow base, and this alone meant that the red shaman died several times, helping me to grow faster. I used land bridge to block off access to my settlement from the red village (by casting it between two hills), then expanded sideways and installed fire warriors in watch towers along the coasts and on top of the ridge. I then took the fight to the red village, with fire storms and earthquakes destroying the firetraining huts and fire warriors quickly. I was half expecting a plot twist where the yellows suddenly turned on me, but that didn’t happen.

The hardest level was Head Hunter, where my village was in the centre of the other three tribes, and there was an urgency to stop the reds from gaining the Armageddon spell. The greens kept sending boats from the South, so I built a wall of watchtowers manned by fire warriors, and set up a campfire with many warriors and preachers circling. This didn’t help protect from the yellows, who kept landing on the West side, so I again set up defences there. In order to buy myself time to do this, I sent my shaman to hypnotise the red army who was in the way of the stone head, and I cast multiple swamps around the base. It turned into a bit of a war of attrition, renewing swamps and building up my village over and over again. In the end I set up multiple fire warriors in balloons overseeing the stone head, then went off to examine and decimate the yellow and green armies to stop them attacking me. It took four hours in total, reducing the sizes of other armies before I obtained and cast Armageddon myself.

The green army kept on repairing its huts, so I had to send in a ground force

I’ve now completed the four levels at the divergent point on the plan, so next I have the last two levels I can try in any order.

Filed Under: Gaming Diary Tagged With: PC

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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