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Populous: being unable to flood

Posted on 23/02/2025 Written by Xexyz

Having got further than ever before in Populous the Beginning (including a couple more levels after I posted previously), I find myself strangely unwilling to finish the game. After the last level I played there was a cutscene which showed my shaman becoming a god and passing the mask on; the last level feels like it may be very different to the rest, and after so many years I don’t know if I want it to end. And so rather than play that, I went back to the original game, with my standard tactic of raising the land a few levels higher than my opponent, and then waiting until I could flood them and destroy the majority of their followers.

And it mostly worked.

I remember that on the Mega Drive I had a sheet of paper on which I wrote down level codes. One of the clever things about Populous was that, while there were 500 levels defined, you didn’t have to play them all on the way to the end. Instead, depending on how you did you would skip over several levels at a time. This also meant that two games, starting from GENESIS, would usually be different, and the tactics you needed to deploy would vary as well.

And so this time I found my standard tactics didn’t work so well on a few early levels. First, there were some mountainous levels where my opponent naturally built high themselves, so the floods didn’t destroy all their settlements. Second, there were some levels where my opponent also had the flood ability – in one case that was their only power – which again meant they were loath to settle too low (although there was one occasion when the enemy had exclusively built on the lowest level, and then used flood, almost wiping themselves out and not me). Third, there were a couple of levels where I didn’t have the flood power either, and so I had to use other abilities to overrun the enemy; mainly through the use of powerful knights.

One key tactic is to farm the large castles by raising a hill next to them, meaning their capacity drops and a new settler emerges to create a new village elsewhere, and then dropping the hill again to reinstate the castle

Reacting to events makes the game interesting, including repairing settlements after swamps have been cast, building around volcanoes, and watching the random rock monster or witch generate a straight line of stones or vegetation straight through both factions. But building high is still key, except on those levels where nobody can flood or use earthquakes …

Filed Under: Gaming Diary Tagged With: PC

Half-Life: the soldiers have left

Posted on 18/02/2025 Written by Xexyz

I have continued to play through this very slowly, with many, many uses of the quick save function. My hazard suit doesn’t seem to have much of a protective element, especially against soldiers and annoying big aliens with buzzy guns, so I find myself reloading having lost half my health very regularly. There are, thankfully, a large number of dead humans around who weren’t able to use the health pack they were carrying before dying, so as I make my way through the levels I can top up my health regularly. Ammo is more of a concern, especially given my ineptitude with aiming.

I have continued through waves of soldiers, and have noted over time that they are less concerned with the cleanup operation they were tasked with than they are with just getting out alive. Sure, if they see me they will fight, but in the last few levels of the game they’ve been getting fewer and fewer in number, with most of the evidence of their existence being trip mines and dead bodies. There have been a few sections set outside, including on a cliffside, where the helicopters have been buzzing around, and I’ve taken shelter from them incredibly quickly.

Instead the aliens are back, in greater numbers and variety. I have tackled a large shark-type thing swimming around in green water, using a handy crossbow that was dangling above. I have accidentally set free a big brute who I initially thought was a boss character, but who I have gone on to encounter many more times. I have run away from an even bigger brute, the same as the one I encountered in the rail cart, and then used airstrikes to take him out.

This remains a very pretty game, and its use of colour is top-notch.

Having traversed the outside, I’m now in Lambda Core, trying to get a nuclear power plant to do something. Bits of it have been flooded and I need to clear them out. The platforming is the weakest part of this game, and unfortunately I’m having to do a fair bit of it now. I am dying a lot more as well, and saving is becoming more and more frequent, not just because of me missing platforms but because the enemies are doing so much damage.

In 2007 I said that maybe one day I’ll turn god mode on – I’m not there yet, but very close. It’s taken a long time to play through this so far, and I’m not sure how much longer I’ll enjoy it for …

Filed Under: Gaming Diary Tagged With: PC

Lonely Mountains Snow Riders: how do you get there?

Posted on 12/02/2025 Written by Xexyz

On Friday I met John and Kieron online for an evening of gaming.

We have a great many games that we have played through, and even a few we have completed, most notably Human Fall Flat multiple times (since they keep adding new levels, so we have to complete it again). We haven’t completed Borderlands 2, since sometimes the intensity of the shooting just means it feels too much effort. We have completed Overcooked 2 other than one level where we’ve only got two stars (and the score for three stars seems unreachable). We have completed Halos 3, ODST, Reach and 4, but haven’t really started 5 yet. We’ve started Moving Out 2, Star Wars Squadrons, Astroneer, Plate Up!, and Powerwash Simulator, among others. We regularly play Peggle 2, and Golf With Your Friends.

With so many games left hanging, obviously Friday was all about new ones.

We played All You Need is Help for a bit. It is horrendously confusing on how to start a game, particularly since you can’t start with only three players and one of us needed to control two characters. I accidentally discovered this while we were all pressing random things to try to start a game, which meant I spent most of my time getting very confused over which stick was controlling which character.

All You Need is Help: all you need are better instructions on how to start the game

We got a notification that we had completed the first set of levels, but couldn’t work out how to unlock any others. So we didn’t, and we moved on.

The surprise hit of the evening was Lonely Mountains Snow Riders, a follow-up to Lonely Mountains Downhill. The Downhill game saw you getting a bike down dangerously thin and steep paths, avoiding trees and bushes and cliffs and sudden jumps. Snow Riders loses the bike, gives you skis, and adds in online multiplayer which immediately makes the mountains a bit less lonely. It seems to control much better than Downhill, from what I remember, and paths are wider and more forgiving. That’s not to say it’s easy; working out how to hit a jump at the right angle and speed so you can clear a river or gully took multiple deaths in almost all cases. On one of the courses we had all died a minimum of 23 times.

The mode we played was a race, but it wasn’t as easy as just holding the crouch button and steering. Getting down the mountain had multiple paths between each checkpoint, some of which may have been faster but which required skill that I certainly didn’t have. When you die you reset to the last checkpoint passed, meaning that each waypoint down the mountain gave a feeling of relief; there were occasions when one of us crashed just before crossing the checkpoint, at which point the silence on the microphone was noticeable.

Lonely Mountains Snow Riders: I found it far too stressful to play and take screenshots while navigating down the mountain.

I may well go back to Snow Riders by myself at some point, but there’s a lot of content there and I can foresee us trying that game again on a future gaming evening.

Filed Under: Gaming Diary Tagged With: Xbox One

Half-Life: the soldiers have arrived

Posted on 05/02/2025 Written by Xexyz

I still have never completed Half-Life. I must have played through the opening levels multiple times, enjoying the scene setting and the initial escape from the headcrabs. The game is still quite spooky and panic-inducing at times, with mild jump scares and swarms of enemies appearing; the library in Halo is an obvious comparison, but Half-Life’s setting is much more varied and less monotonous than that.

I play the game quite cautiously, conserving ammunition as much as possible but shooting at the enemies from a distance. There are quite a lot of health recharge stations around (as far as I’ve got, at least), and I’m making maximum use of quick save functionality to keep my health high as I work through the levels. I get the feeling that this isn’t the way I’m supposed to play it, and maybe once I’ve completed it once I might be a little more gung-ho and run through the levels, much as I do nowadays with the first three Halo games.

For now, though, I’m enjoying it. I’ve reached the part where the soldiers first appear (in the chapter “We’ve got Hostiles”), and the scientists are overjoyed to be saved … until they aren’t. I’ve made my way up the lift and outside, only to run back into the vents as a helicopter started to attack me. They’re now using laser trip wires to set off sentry guns; I get the feeling they’re not interested in a chat over coffee.

Filed Under: Gaming Diary Tagged With: PC

Pokémon Blue: j’ai Mewtwo

Posted on 02/02/2025 Written by Xexyz

After the credits, I loaded my game to find myself back at my house, where my mum offered me a rest, almost as if nothing had happened. The world seemed unchanged, as if my quest had never taken place. Sure, if I went to the gyms I’m sure I’d see my name listed, always below Quillum, but that was just a small detail.

The real prize was elsewhere, in a cave which had previously been blocked by someone warning me that it contained high-level pokémon and it was too dangerous for me to go in. Hah, no more, I’m the champion of the world, don’t you know? There is no pokémon too mighty for me to beat!

I stopped at a pokémon centre, picked up the master ball I’d been saving, and off I went.

Fighting through the cave was tricky. It was a proper maze, with multiple routes which meant that more than once I ended up back where I’d started. Moreover, the enemies in the cave were exclusively random encounters, with no trainers – meaning that when I quit out due to having sustained too much damage, I had to start again when I reentered, with only my knowledge of the route improving. In other dungeons, the trainers were the most difficult opponents, and once you beat them once, they let you past freely. No such grace from wild pokémon. Luckily, Vaporeon’s attacks were highly effective against many of the pokémon I encountered.

I collected a couple of new pokémon as I progressed, generally evolutions of those I have already captured, as well as some higher level monsters I could possibly use as trades in the future. And eventually I found an opponent standing tall on a mound in the deepest part of the cave.

Zapdos was quite excited

The master ball actually made this a little anti-climactic. There was no attack from the level-70 opponent; no desperate juggling of revives and heals. I threw the ball, Mewtwo got in it.

And I think I’m done. There are quite a few pokémon which I could catch but haven’t, but getting those will require lots of grinding (for evolutions) or random luck (in the Safari Zone) and I have other things to be doing. Farewell, Pokémon Blue, it’s been a blast.

Filed Under: Gaming Diary Tagged With: 3ds, Emulation, game boy

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